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5 dissapointing Zelda games in a row? LOLwhatAny console Zelda game is going to have that problem. I really don't know what it is about Zelda that has me so entrenched...even after five disappointing Zelda games in a row you'd think I wouldn't be so fervent about the series...yet here I am, just not being able to wait to buy a Wii-U as soon as whatever Zelda game comes out for it. And every time I'm like "oh my god this is going to be the best Zelda of all ****ing time."
Well if it's a great game then you shouldn't be dissapointed in it even if it wasn't everything you wanted.Uh, Spirit Tracks and SS are the only Zelda games I've ever been outright disappointed in. And even in disappointment, I found SS to be an overall great game. It wasn't everything I wanted, but it was still damn good.
I still think it's amazing and of course Miyamoto would say" the best Zelda yet" so people will think it's going to be the best and totally worth buying.SS was definitively overhyped (Didn't Miyamoto claim it was going to be the best Zelda yet?). I thought it was amazing at first because I was seeing it through fanboy-goggles, but the more I played, the more those goggles fell, until I began to realize that the game wasn't really as good as I had been giving it credit for.
It's a glaring problem you speak of that can be attributed to anything. From, "I'm done buying CoD" to "Reality TV shows are stupid...but I can't wait for the next Jersey Shore!"Any console Zelda game is going to have that problem. I really don't know what it is about Zelda that has me so entrenched...even after five disappointing Zelda games in a row you'd think I wouldn't be so fervent about the series...yet here I am, just not being able to wait to buy a Wii-U as soon as whatever Zelda game comes out for it. And every time I'm like "oh my god this is going to be the best Zelda of all ****ing time."
I'll go out on a limb and say the game was actually bad. Contrary to what some have said, I think having the Zelda name has spared this game from alot of (rightly deserved) criticism.
I'd go so far as to say these posts are bad. Like have you actually played bad games? Do you know what makes a game bad? "Not living up to your own personal expectations" is not one of those things lol. It's fine if you dont think it's as good as whatever game you hold on some unreasonable pedestal but you're pretty ****ing out there if you're going to call it a bad game.I don't think it's bad, but it's not good either. It's just average or below average.
^ That was a TERRIBLE game. Big difference between the words "bad" and "terrible." Again, I said at worst it was below average. What's below average? Well if by today's standards, a "7/10" is considered good/average, then below that would be below average.I'd go so far as to say these posts are bad. Like have you actually played bad games? Do you know what makes a game bad? "Not living up to your own personal expectations" is not one of those things lol. It's fine if you dont think it's as good as whatever game you hold on some unreasonable pedestal but you're pretty ****ing out there if you're going to call it a bad game.
This is a bad game
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What is "average"? In today's gaming society, where every triple A game is inflated to high scores, I would argue THAT is the average for a game with expectations and budgets like that. Or we can do a turn around from the basis of how scores are inflated, and say that things need to be scored in a more strict and objective manner, making scores become lower and lower, thus saving the high scores for games that are truly a "masterpiece".SS is definitely not average, it is leagues better than what is "average" that is put on the Wii. This is true even if you aren't crazy about the game. Average games aren't remarkable, that is why you call it average. Skyward Sword, better or worse than your expectations, is obviously remarkable, and not just because of the title. You guys know this, like I've said, even if you were disappointed.
I was mildly disappointed with Wind Waker, extremely disappointed with Twilight Princess, didn't like Phantom Hourglass and completely hated Spirit Tracks. Skyward Sword was nice, but not anything like I hyped it up to be.5 dissapointing Zelda games in a row? LOLwhat
is my point exactly. "It's Zelda" is used to justify all kinds of poor decisions across the series, and I think that mentality is especially at play with SS.It's Zelda. With the exception of maybe a few instances in Wind Waker I cant think of a single 3D Zelda game that didnt make the answer to any given puzzle either extremely obvious, or if you had a fairy helper, outright tell you what you needed to do. OoT, MM, TP and SS all let you lock on to any puzzle and have the helper just tell you exactly what to do and WW just made all the answers as obvious as possible without outright telling you(until you took too long in which case The King of Red Lions or Tetra would just outright tell you)
Who said im justifying anything in Zelda. Im outright telling you "This is how zelda games have always been" not "This is a good thing because it's zelda." You can get mad at nintendo for not changing it, you can get angry at yourself i guess for not just ignoring the fairy like most people do, but you cant get mad at Zelda for being Zelda. It's not a game design flaw, it doesnt detract from the game, it's just a tool for people who are bad at games. Which believe it or not, there's a lot of. I dont get angry when I find out there's super guides in Nintendo Guides because I dont use them.Well, if we can simply dismiss anything anyone has to say as a personal opinion, what's the point of discussing topics like this?
Also,
is my point exactly. "It's Zelda" is used to justify all kinds of poor decisions across the series, and I think that mentality is especially at play with SS.
This is a big problem with Nintendo games as a whole, as well as most games that use unvoiced text cutscenes. Idk if it's actually because everything is text based, but the inability to skip cutscenes is really annoying. The weird thing is, you can do it in Twilight Princess, so why cant you do it in EVERYTHING ELSE!Navi isn't half the annoyance that Fi is, it's easier to write it off as "kind of obnoxious but not game breaking"
I probably wouldn't be even close to as harsh on it if the new game+ actually fixed this, it's a nuisance but I can kind of understand doing this once and it isn't so bad on the first playthrough anyway, it's on replay that it really becomes a huge issue. Constant interruptions for things you already know, no way to disable it
Miyamoto said that he purposely wanted you to keep revisiting the same areas so you can truly explore the whole area instead of continuously exploring new areas. He wanted to make the areas you have already visited more in-depth and for you to explore them more rather than just finish the dungeon their and do some stuff there then move on to the next area. Thats how he wanted it.I also agree with Holder, and I think his point is related to a lot of what Jam said. All the things Jam said, except for Fi, were things I didn't like. Recycled bosses and areas really got on my nerves; however, I don't agree that they took away from the game. I those parts of the game in particular are areas where the Nintendo should've taken an opportunity to make the game grow. How? Well maybe instead of revisiting all the areas, make some new areas with new characters etc. Or maybe make the imprisoned fight a long, epic, one-time fight. There's a number of things that Nintendo could've done to keep the experience fresh, but they just didn't really try. That doesn't make the game any worse, but it prevents it from being as good as it could've been.
Jam, I really think you're putting too much emphasis on the bad parts of the game. Honestly, Fi doesn't even come close to running the game. The game still has the awesome combat system, great boss fights, (some) unique dungeons, good characters, good story, imaginative new items and item uses, upgrades, and some other stuff. The only reason I'm disappointed in it is because it didn't reach its full potential.
I disagree entirely. Gerudo's fortress adds:Im not sure that's a good example Mura, Gerudo's Fortress was almost completely pointless in OoT lol.