nair in my opinion is one of falcons top five moves, up there with jab, uair, and bair. It along with bair are great spacing tools.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yes, and Bairi'm pretty sure jab nair and uair pretty much conclude the falcon top move list
Bair>Nair for approaching imo.I think there's a Falcon's move tier list floating around somewhere.
BAir is nice but I don't think its quite as good. UAir makes our aerial game, jab makes our ground game, and NAir makes our approach game (if you want something pretty safe that combos/leads into a lot of stuff).
Nair has more range and better spacing IIRCBair>Nair for approaching imo.
Bair has more priority IIRC.
yes, but hitting with both hits is rare when approaching with it, so it is unreliable to KO with, and Bair does more damage.Nair has more range and better spacing IIRC
eh?yes, but hitting with both hits is rare when approaching with it, so it is unreliable to KO with, and Bair does more damage.
Nair is good for comboing into jabs/up b though..
But priority>range imo (in most cases)
yeah..never been in a situation your opponent has high percent damage and is not within jabbing/Utilt/Dtilt/Dsmash/Fsmash range?eh?
i thought this was about approaching not KOing..
but overall, a nair will give you a better chance to approach without being punished (with good spacing)yeah..never been in a situation your opponent has high percent damage and is not within jabbing range?
Getting a Nair cancel>jab in, can't net you a KO
and a Nair cancel>up b might not be able to do the trick while a Bair will.
meh..Nair is rediculously easily sabotagedbut overall, a nair will give you a better chance to approach without being punished (with good spacing)
im not...meh..Nair is rediculously easily sabotaged
but perfectly spaced, yes.
But a perfectly spaced Bair too..
In short, I'm punished for Nairs more than for Bairs, while approaching. Especially when facing short(er) characters.
Yeah I guess..im not...
guess its a preference of playstyle thing, amirite
Not If You Spacen-air Doesn't Have As Much Priority And Many Of Y Opponents Can See It Coming. I Think That Is Why Its Easily Punished...
Same can be said for Bair..Not If You Space
<_____________________________________________________________________________________________________<
..yeahtoo lazy to press quote button.
never said bair was bad, said nair was better
=D
True.NAir is better. Not only does it combo to BAir, but it also combos (according to your own thread) to DSmash (and Knee), which are better than BAir for killing.
Wrong.Nair has more range and better spacing IIRC
Well, B-air has both, so....yes, but hitting with both hits is rare when approaching with it, so it is unreliable to KO with, and Bair does more damage.
Nair is good for comboing into jabs/up b though..
But priority>range imo (in most cases)
Usually untrue.but overall, a nair will give you a better chance to approach without being punished (with good spacing)
Why can opponents see it coming more than say... B-air or U-air? But thats right, it does have less priority.N-air doesn't have as much priority and many of y opponents can see it coming. I think that is why its easily punished...
Wrong, and spam more? I was wondering how long it would take for you to get banned, again.Not If You Space
<_____________________________________________________________________________________________________<
But only on floaties, so B-air is better for killing on the majority of the cast.NAir is better. Not only does it combo to BAir, but it also combos (according to your own thread) to DSmash (and Knee), which are better than BAir for killing.
N-air is faster, but so what? in approaching, that shouldn't be terribly important. Also, the hit box for B-air stays out longer.both are good (nair is better, more range fast) bair is good if I'm not facing and I want to pressure my opponents shield or just get more room. but nair combos into so many things that you can't help but take advantage of it more often.
the added range nair gives you makes power shielders much less of a threat. in fact nair dash away is something I do a lot on shields.
A) At the peak of his hand, yes.^
a) is it the sweet hitbox and
b) why not use Luigi's Mansion?
Face provided all the necessary proof to prove Bair is indeed better than Nair for approaching.believe me nair is better. i love going in back of their shield and single hit nairing them.. mindgames son.
also ayaz has a good point we are getting a little too cocky haha
True, wich is one of the reasons Bair is better, as Bair's first, and only, hit does more damage, and can also form real combo's.@face
People will see it coming if you don't fast fall for the first hit.
later. Party time. sweet post 69!
True, wich is one of the reasons Bair is better, as Bair's first, and only, hit does more damage, and can also form real combo's.
Also, it was your 1067th post Darx
They are borth decent, not AMAZING.so what's the point of arguing between two AMAZING approaches....................their both good people learn to use both.
I started using single hit Nair yesterday, it's sex when it hit's but..........it's too slow