Reiga
He sold diddy for a switch
I once saw this guy who made a petition to have Super Smash Bros for the 3DS on PS Vita because "we don't want to play an underpowered system".
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It's not just the fact it makes no sense to be on something other than a Nintendo system. Just how will you connect it with the Wii U version? Exactly. It's severely illogical.I once saw this guy who made a petition to have Super Smash Bros for the 3DS on PS Vita because "we don't want to play an underpowered system".
For the tail Ridley can have it curled around to make it seem shorter until he uses it to attack:-Ridley is too big Nope. But he does have other issues to consider. More like length of his tail, and properly making him intimidating. It's not so much the moveset as the characterization.
it's not that funny because it's actually true that rolls are safer in this game"Rolls are very hard to punish in this game".
Because "Slots" and "Playable Characters" are not the same thing. Slots are the space taken onscreen. Playable Characters are the actual characters you play as. The only game to even have them be the same count in Smash 64. Melee has 25 slots but 26 characters, Brawl has 35 slots, and 29 characters, and Smash 4 has 49 slots and 51 characters(Mii Fighters are the strange one because you can only select one class at once without transformations, and they have to be created first. They're still unique characters, unlike any of the alternate costumes, gameplay-wise).I don't get why people think there AREN'T slots. Believe it or not, but there really are. Sakurai has said time and time again that there's a limit to how many characters that can be created. There are slots, so deal with it.
No, they still do. But they didn't "take a slot away" from anyone. They're still a separate slot. What Sakurai overall means is that an Alt will not be playable in some separate manner with their own moveset in any way, while clones will because they simply have differences. If Transformations were kept, he could just as well had Dr. Mario chooseable separately on Mario's slot. Could be as simple as pressing Z, R, or L. There's ways to do it. This is even the case in Project M, so it's definitely a good way to do it. The key reason for slots for characters who like extremely similar but play differently is to make it more clear they are different. You don't need that with alts, of course. And as I said, Mii Fighters are special.However, the clones are bonus characters and don't apply to the slot count. People need to realize that though.
Well, you can't just say that clones don't count as slots, even though they take up a separate space on the CSS. Slots on the menu don't define the roster count; they can easily be rearranged if need be. The thing keeping characters from being made is limited development time, rather than slots. That's what people usually mean when they say that there's no slots.I don't get why people think there AREN'T slots. Believe it or not, but there really are. Sakurai has said time and time again that there's a limit to how man characters that can be created. There are slots, so deal with it.
However, the clones are bonus characters and don't apply to the slot count. People need to realize that though.
It's even further proven false when you look at the fact that Sakurai was even considering cutting Ness in favor of Lucas in Melee. Granted it never happened and I think now it stands to prove they have the highest chance of returning. It doesn't mean they are completely immune from the chopping block."The original 12 are guaranteed to be in every smash game."
Until Sakurai himself says so, I won't fully believe that. I mean, just because they haven't left yet doesn't mean they'll all stay forever. Only the original 8 are truly guaranteed.
The only way short hopping is remotely hard is if you use tap jump...which I do, and it's inconsistant as hell."Short-hopping is hard" - Anyone who uses buttons to jump
This is really... not that hard (in smash 4 at least)... Tapping a button is like... a basic gaming fundamental. You can short hop in many many platforming games, Mario included. Are you telling me in all platforming games you full jump all the time? I just... don't understand...
They are the second most likely group to get in each new game, however (the first, of course, being the original eight)."The original 12 are guaranteed to be in every smash game."
Until Sakurai himself says so, I won't fully believe that. I mean, just because they haven't left yet doesn't mean they'll all stay forever. Only the original 8 are truly guaranteed.
best counter argument ever"Mewtwo is a Lucario clone"
No, he is a Mew clone. Get it right.
I agree that short-hopping shouldn't be much trouble for most players, as you simply must release the button really quickly. But jumping actually works completely differently in most platformers than it does in Smash."Short-hopping is hard" - Anyone who uses buttons to jump
This is really... not that hard (in smash 4 at least)... Tapping a button is like... a basic gaming fundamental. You can short hop in many many platforming games, Mario included. Are you telling me in all platforming games you full jump all the time? I just... don't understand...
Ayy LmaoDixie Kong deserves to be in over Shulk(or any other character that isn't the clone 3) with the logic, "Dixie Kong is more of a unique character, and would add alot more)
IKR!?!?!?How dare people have different opinions! THE NERVE MAN
Good music is an opinion. Opinions aren't silly. In my opinion (I know you got this from me in another thread), (most of) the Sonic music in Smash is so good that I don't mind that it's ripped from the games. I enjoyed it there, and I enjoyed it here."X series has music so good it doesn't need a remix" - Wrong. And I know that I have a hatred for the Engage the Enemy remix of the Xenoblade Medley but some of the song choices for this game just don't seem suitable to fighting. I like the Gaur Plains tracks (The ones titled "Gaur Plains") but the original versions aren't suitable for a fighting game (That goes Doubly for Gaur Plains Night) but more to exploration of a lush prairie land. The remix heard in the medley should have been it's own piece along with a remix of Satorl Marsh for example.
I always seem to hear this with Sonic music. The original versions most likely suffer from having certain pieces cut out (Live and Learn) and it'd be nice to hear a new version of something. A remix of Green Hill or Windy Hill would have been nice because they just aren't suitable to fighting to if you ask me and would be preferable to Seven Rings in Hand.
It's specifically the "doesn't need a remix part"Good music is an opinion. Opinions aren't silly. In my opinion (I know you got this from me in another thread), (most of) the Sonic music in Smash is so good that I don't mind that it's ripped from the games. I enjoyed it there, and I enjoyed it here.
I'd rather have remixes too, don't get me wrong (as long as they're good remixes of course), but in my opinion, the music is already so good that it doesn't need a remix to be good. Remixes would be a nice bonus. Also, finding something silly is an opinion, but the thing that is found silly is a fact. For example, from the OP:It's specifically the "doesn't need a remix part"
I'd rather that instead of taking the... less time consuming path (to be less damning of Sakurai) that there'd be a lot more new content. And isn't the stuff we find silly also down to opinions?
-Genres of games are a fact.Thought that we should have a topic where we laugh at some of the silly things that some Smash Bros. fans say. I'll start it off:
-Smash Bros. isn't a fighting game even though it has characters fighting
-Wavedashing is a glitch even though it's an exploit
-Tournaments are silly even though they keep a game and it's community alive
-clones are a waste of "slots" even though there are no "slots"
-so and so franchise only deserve so and so characters even though characters should be added for what they bring to the table
Post what you find silly with reasons below!
I'd rather have remixes too, don't get me wrong (as long as they're good remixes of course), but in my opinion, the music is already so good that it doesn't need a remix to be good. Remixes would be a nice bonus. Also, finding something silly is an opinion, but the thing that is found silly is a fact. For example, from the OP:
-Genres of games are a fact.
-Glitch vs. exploit is a fact.
-Tournaments being important is a fact.
-Clones being extras instead of replacing new characters is a fact.
-Characters-per-franchise limits not existing is a fact.
-Taste in music is an opinion.
That's exactly what I said: "finding something silly is an opinion, but the thing that is found silly is a fact." Or it should be a fact, at least. I don't see anything saying "X character should be playable" (other than Master Chief or whatever), and Pac-Man's is still rather objective (the rest of Pac-Man's representation in Smash is from arcades, so this design fits the best). What would have made it an opinion is saying "I would have liked the Ghostly Adventures design." Saying what should have happened is objective; saying your personal wants is an opinion.
"Post what you find silly with reasons below!"
"Post what you"
"You"
"You"
And let's not leave out that some people have posted examples including "X Nintendo character should be playable" or stuff to do with Pac-Man's design.
Ergo what I find silly is silly to me and not necessarily to anyone else and what others find silly may only be silly to them.
FTFYDark Pit deserved to be in
He's only fought once throughout the entirety of KI and Sakurai finds an entire moveset for him
Hence why I said "is fought" rather than "fought." I would have liked a more unique moveset for him as well, but I'm fine with him in the game. Just kidding aroundHe fought a bunch of times. And of course he has a moveset, he is a literal clone of Pit. Only his choice of weapons is different. He could just have been Pit, with different specials.
Oh wait.
I think he should have been more noticeably different though, even if he kept the same animations as Pit. But that is a discussion for another day.
Oh, and "Dark Team Fighter (from Light vs. Dark mode) should have been added instead of Dark Pit". Why? How? What?