"Sakurai doesn't care about competitive play"
If he didn't care then the game would not be anywhere near as balanced as it is now. This applies to every smash game too. The fact that the gameplay is still inspired/based on traditional competitive fighting games naturally means the game is competitive. If it were strictly a casual party game why is there so much thought put into the design and how the !@#$ did Smash ever have such a successful competitive scene with so much depth?
"Sakurai thinks competitive players only play on FD"
You really think someone who balances a game that consumes a majority of his life doesn't know that players don't always play on FD? You think he didn't watch a single tournament ever? The one who made Smashville and Battlefield, etc.?
"Slowing down the game makes it less competitive"
These things don't have anything to do with each other. There are slow fighting games that are very successful.
"Long combos make a game more competitive"
If a combo is guaranteed, and a game is built around combos, it would be no different than if the game were built without the combos, aside from people not dying as quickly. Technical skill ceiling, etc., are all relative according to the game's mechanics. Street Fighter is the biggest FG and it doesn't have long combos.
"Making a game more defensive makes it less competitive"
Again, Street Fighter. As long as there is still the same level of interaction between players, whether it be in defensive positioning and baiting or offensive attacks and pressure, it isn't any less or more competitive.
"C stick isn't fair"
kek
"Diddy is OP"
Ok this one might be true to some extent X)
Oh yea, during the leak days:
"Bowser Jr is clearly a Diddy clone, look at that Up B"
"Shulk is clearly a Marth clone, look at his Up B"