Name - Weevle
Gender - Female
Species - G'nat
Origin - Weevle is a G'nat, a species from the little-known outer limits of the galaxy. G'nats are hematophiles, meaning they can only drink blood as a food source, recently, this diet has caused a crisis among their species. Originally the G'nats were often preyed upon by the parasitic Mytans, who migrated from Mythis to the G'nat's native home planet of Dipteros, often slaughtering them like cattle. Eventually, the G'nats were able to cull their oppressors to the cusp of extinction; however, that came at the cost of the near ruination of both Mythis and Dipteros' ecosystems, while also causing a grave food crisis for the G'nats. While G'nats are able to survive long periods without food, extended periods without a feeding cause the G'nat people to become mindless feral savages that will destroy entire environments without food, and as the growing population of feral G'nats grows, Dipteros fell into a civil war due to the overpopulation of the planet. Weevle is one of the few non-feral G'nats native to Dipteros, as most of the other population has moved off the planet to find new food, which gave them a reputation as conquerors. She was discovered by LAMBDA, who took her in to essentially raise her as their own. No one knows the reasoning behind this action, but it has also resulted in many feral G'nats stowing away on the Double Sigma, which, if escaped, can cause a great ecological threat.
Appearance - Weevle's body is mostly dark gray, with more pale accents on her arms and face. She has purple compound eyes that shift to red when she is either feeding on blood or is particularly battle-ready, with winds curved like the wings of a bat. On her person's is a dagger, crimson and radiating a blood-red mist, the dagger was something she found around the wastelands making up her home, and contains a hollow cavity to fill with the blood of those she stabs for later feeding. Finally, her month has the classic fangs of a vampire. When talking or standing still, she often twitches in the neck with an accompanying buzzing sound, just like a fly.
Archetype - Grappler/Rushdown
Gimmick -
- Multi-jump - Weevle's wings give her the ability to jump up to 5 times.
- Glide - While pressing up, Weevle will glide forward, slowing down her descent and allowing her better recover horizontally. In this state any attack she does will instead be a new attack called Spiral Diver where she falls diagonally and spins like a drill.
- Blood Meter - When Weevle grabs the target, she bites into them, sucking up their blood and filling a Blood Meter. She can perform three different actions when the Blood Meter is full, either press Meter + Shield to perform a Blood Leech to swallow the blood drained and get healed 20% damage, press Meter + Taunt to enter a 5-second Blood Frenzy, gaining a red and purple aura with all her attacks deal 1.3x more damage, while taking 1.1x more damage in return, or use consume the blood meter to perform a powerful attack in place of the Shield Burst called Bloody Trigger, a potent, albeit short range, where Weevle spawns a crimson hurricane to heavily damage opponents that are near her.
Intended Strengths -
- A highly potent fighter, with several high damage grabs, tilts, and specials. Using Blood Frenzy can make this trait even more potent.
- Among the best mobility in the cast, with multiple jumps and the best air speed in the game.
- Weevle's small frame allows her to low profile several attacks, making her highly evasive.
Intended Weaknesses -
- Has the worse defenses in the game, with extremely low weight making her easy to KO.
- Among the best mobility in the cast, with multiple jumps and the best air speed in the game.
- Weevle's Blood Meter, while having the potential to be potent, requires her to be close to the opponent in order to allow herself to grab them.
Planned Stats: (Give a letter grade from E- to A+)
Walk Speed - B+
Running Speed - B+
Traction - B+
Jump Height - A-
Air Acceleration - A+
Fall Speed - B
Weight - D-
Ground Moves:
Jab - Four Fist Flash - A rapid-fire jab with each of Weevle's four arms rapidly punching the target on after another.
Forward Tilt - Crimson Blade - A slashing attack using her dagger, with the mist emitted extending the range of the attack, This move can be angled up or down, and the middle of the blade, which is the tip of the actual dagger, has a sweet spot capable of KOing opponents.
Up Tilt - Butterfly Wings – Weevle performs a short backward cartwheel/butterfly kick. This can be used as a retreating attack, as the cartwheel will move her back a bit. While tricky to line up due to needing to face away from the opponent, this move can also be a solid juggling tool for combos.
Down Tilt - Sweeping Mantis - Weevle's leg does a sweeping motion across the ground, launching foes in a semi-spike angle. Despite its stubby range, its speed and decent power make it a good combo tool.
Back Tilt - Beetle Bump – Weevle hops backward a bit, hitting opponents with her closed wings and backside.
Dash Attack - Rolly Polly - Weevle tucks in her body and rolls a short distance, since her body is tucked in the attack has light armor, but it has a short attack distance. When the button is pressed in the middle of the attack, Weevle will unfurl and perform
Crashing Hopper, a strong dropkick, trading extra end lag in exchange for more distance, power, and mixup potential.
Charge Attacks:
Side Charge - Young Grasshopper – Weevle performs a forward flip, striking with a heel drop enhanced by a trail of blood.
Up Charge - Spinning Dragonfly – Weevle flips onto her back and performs a blood soaked, spiraling kick upward. This move leaves Weevle airborne.
Down Charge - Spiked Breakspin - A move that has Weevle perform a breakdance spin, with the dagger in her feet making the move have more a sharper animation, and sharper damage.
Aerials:
Neutral Air - Red Windmill – A spin in the air, where Weevle's body spawns blood blades to extend the range of the attack, making it one of her longer ranged melee attacks.
Forward Air - Crimson Axe - An axe kick, capable of spiking opponents if you hit the heel of the move. Red mist trails this move, with the area of the spike being a deep crimson.
Up Air - Cicada Clasp - An upwards clap made with Weevle's wings, good for combos at low percents and a get off me tool at high percents.
Down Air - Bloody Arrow - Weevle brings her legs together, creating a blade at her feet, and drops straight down, spinning like a cyclone. The final hit of the move is a potent spike, so lining up the shot is important.
Back Air - Pain Kick - A thrusting kick from behind, its range and speed allows you to "wall of pain" your opponent.
Grabs:
Pummel - Bite - A bite to suck all the blood out of the opponent, which then fills the Blood Meter.
Forward Throw - Hercules Beetle – Weevle swings the opponent around with surprising strength, sending them flying with a giant swing. It has the most knockback of her throws. Potentially an early kill throw when used at the ledge.
Down Throw - Crimson Drill - Weevle knocks the opponent to the ground and quickly follows up with a drilling stomp attack using blood around her legs.
Back Throw - Rolling Beetle - Weevle flips backward with the opponent several times and slams them into the ground.
Up Throw - Meteor Mite - Weevle flies up with the opponent before crashing back down, this is a ill throw at high percents.
Specials:
Neutral Special - Red Cutters – Weevle launches two blood disks as medium-range projectiles, the initial hit is weak, but on the way back the projectiles gain stronger knockback, good for bringing opponents in.
- Neutral Hyper - Crimson Scythe – Weevle launches a single, large, spinning blood blade. Deals more damage and more reliably drags opponents on return.
Side Special - Stinging Kick - Using a spiked heel, Weevle performs a potent side-kick. The distances traveled with the kick is determined by her current velocity, with the faster she is in the air, the more the kick travels.
- Side Hyper - Hornet Missile - Weevle's kick now travels in an angle, and the angle can be manipulated during the kick itself.
Down Special - Flying Beetle - Weevle dashes then performs a command grab, with the choice of kicking the opponent forward, backwards, or upwards.
- Down Hyper - Flying Stag - Weevle dashes forward to perform a loop-de-loop attack while grabbing the opponent, eventually crashing into the ground as a powerful command grab.
Up Special - Vampire Drill – Weevle charges her dagger to perform a spinning drill attack upwards, a potent multi-hit, but she will be send into free-fall afterwards. She can guide the spin to get better recovery utility, but it travels less distance compared to other Up Specials.
- Up Hyper - Scarlet Spinner – The move travels farther and deals more hits of damage. The drill is also red due to being charged with blood.
Hypermax Attacks -
Level 1 - Blood Burst – Weevle creates an explosive projectile made of blood, launching foes away in a radius all around said explosion. This move's range and power will increase based on how full the blood meter is, but will in turn also drain it.
Level 2 - Vermilion - A super version of her rapid jab, enhanced by infusing blood into her strikes. As a super it has much greater power than the rapid jab, but also gains extended range. The flurry of strikes is capped off with a cross chop from all four arms, enhanced by blood blades.
Level 3 - Vampire Dive – A command grab super where Weevle will launch opponents into the air and perform a frenzy of claw attacks using blood. She'll then finish them off by grabbing them in midair and flipping upside down, slamming back into the ground Izuna Drop/SPD style.