Name - Photos
Gender - Male
Species - Quason
Origin - Photos can be best described as having a post-life crisis. His species is the Quason, a race of pure energy beings who are said to be the ghosts of dead stars, and are known for their highly erratic lifespans. Some live only a few months, while others live centuries, and as such made themselves secluded hermits, with no concept of companionship, waiting to fizzle into stardust and become new stars somewhere in the galaxy. Photos feels like his life, no matter how long or short it is, is worth living, and wants to a find a way to find some sort of legacy people can look up to instead of dying in obscurity. His opportunity comes when the Centauri 500, a great cosmic grand prix, begins—a full lap around the galaxy for eternal glory and adoration. Faster than the speed of light, Photos decides to take such a grand tour in order to obtain some sort of companionship.
Appearance -
Archetype - Rushdown
Gimmick - None
Intended Strengths -
- Fastest speed in the game, his running is unparalleled on the ground.
- His attacks have impeccable frame data, and great combo potential.
- Decent recovery options make him have decent survivability.
Intended Weaknesses -
- Lacks raw damage to kill, needing to rack up damage with combos to win.
- He has the worst traction in the game, meaning he can have trouble with accurate movements.
- Heavy physics can make him awkward to control due to falling like a rock.
Planned Stats: (Give a letter grade from E- to A+)
Walk Speed - A+
Running Speed - A+
Traction - E-
Jump Height - B+
Air Acceleration - B-
Fall Speed - A-
Weight - C-
Ground Moves:
Jab - Lightspeed Kicks - A flurry of kicks performed in a rapid-fire fashion, among the fastest jabs in the game with high-end lag, but lacking in power and knockback.
Forward Tilt - Radiant Spinner - A strong, more forceful, roundhouse kick is performed, with a strong sweetspot on the heel, a good combo ender.
Up Tilt - Wheel Kick - Photos kicks upwards, kicking in the shape of a wheel, hitting three times in a multi-hit. This is a good combo tool due to juggling it enables, though your defenseless from behind when using this move.
Down Tilt - Grinding Slide - A sliding kick with Photos' skates kicking up loose dirt, good for being low profile against enemy attacks, though the high end-lag can prove to be risky at times.
Back Tilt - Barrel Roll - A full 360 degree kick is performed, hitting both sides of Photos. The Back Tilt is unique as it can be used while running, giving him a boost of speed. This comes at the cost of weak damage and knockback unless being hit by the heel.
Dash Attack - Trick Kick - Photos performs a trick while spinning, he will do one of 3 poses while kicking, each with their own hitbox values. There is a link between damage and knockback, with one pose dealing high damage but low knockback, while another deals the opposite effect; the other is in between.
Charge Attacks:
Side Charge - Peel Out - Revving one of his skates, Photos performs a potent upwards axe-kick, good for sending foes upwards.
Up Charge Orbiting Flip - Flipping into a loop, both of Photos' skates become fast bludgeoning weapons, before ending with a cool handstand that is as stylish as it is laggy.
Down Charge - Skid Out - Revving up his skates, Photos performs a rough-looking breakdancing kick. This attack has some kill power to it, making it a good kill move.
Aerials:
Neutral Air - Twin Cycles - A pair of kicks, one after another, the first dealing decent damage and the second launching the target.
Forward Air - Great Hawk Kick - A flying jump kick, Photos' most powerful move due to its high kill power, but a very risky move as missing the move is extremely laggy.
Up Air - Blade Chop - An upwards scissors kick is performed, with a nice sweetspot in the attack's center.
Down Air - Missile Star - A drilling kick downwards, the force speeding up Photos' descent onto the ground.
Back Air - Sidechopper - A sideways heel kick from behind, has some decent power, but also some notable lag as well.
Grabs:
Pummel - Electro Knee - As his knee is exposed energy, the opponent gets shocked with electricity during this knee jab.
Forward Throw - Curb-stomp - A stomp that sends foes forward in a downward angle, the force flying them off the floor.
Down Throw - Bullet Kicks - Five kicks are performed, one after another, the sheer speed of the move makes it a very fast throw, good for combos. The damage is on the lower end to balance out the sheer speed involved.
Back Throw - Hook Kick - Using his skates as hooks, Photos tosses the foe around himself and to his back, all the while turning around in the end to adjust to the new direction.
Up Throw - Quasar Kick - A vertical kick with such force it can send foes flying, Photos' sole kills throw, so its very useful for him.
Specials:
Neutral Special - Power Parkour - Photos charges up to perform a flip either upwards or sidewards, good for mobility and recovery purposes. After the flip you can pressed the special button to perform a kick in the opposite direction of the flip, though it sends him into free-fall afterward.
- Neutral Hyper - Starside Flip - A flip straight upwards, good for vertical recovery and escaping certain attacks, you can then press the special button downwards to perform a powerful stomp, or by itself to perform a triple kick to slow your descent.
Side Special - Lightspeed Flash - As a being of pure energy, Photos moves his particles at such a speed that it looks like he is warping from one area to the next, when in realty he is performing a hypersonic tackle with some decent power.
- Side Hyper - Lightspeed Luster - The dash is now slightly longer and segmented into two independently aimed tackles, good for better control and recovery.
Down Special - Grind Kick - At first it looks like a standard downwards kick, however when the kick hits the ground, Photos will grind on the ground with a damaging slide. His current momentum determines the length he goes with his slide. He can use this move to slide on semisolids like grind rails, which is good for mobility.
- Down Hyper - Nova Kick - While the kick is shorter, it is MUCH more powerful, being a kill move at high percents when you hit during the middle of the attack.
Up Special - Cosmic Hurricane - A hurricane kick resembling a lariat, pressing the special button will raise the flurry's vertical height but truncate the horizontal distance traveled. Balance must be maintained if you want a safe recovery back onto the stage, as it will send Photos into free-fall afterward.
- Up Hyper - Comet Rising - A more reliable recovery tool with Photos performing an enhanced hurricane kick, starting horizontally before rising upwards in an arc, though the move is unable to be guided now, making it more linear as a recovery tool.
Hypermax Attacks -
Level 1 - Dizzying Flash - Using potent lightspeed travel, Photos dashes forward and spins the opponent, confusing them and leaving them open for combos.
Level 2 - Photon Storm - Using the powers of stars, Photos launches a projectile that rises upwards and travels across the sky, striking bolts of cosmic electricity to the ground, a good spacing tool and Photos' sole projectile.
Level 3 - Eclipse Hurricane - A hurricane kick of cosmic proportions, if all hits manage to connect, which can be helped by taking advantage of the wind box the attack creates, then you can deal a devastating final blow.