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“Crosses the Border”Roy already used the "Seals the Deal!" tagline in his trailer, so what would Reimu use?
I personally like, “REIMU Plays Her Hand!”, referencing Touhou’s prominence of spell cards.Roy already used the "Seals the Deal!" tagline in his trailer, so what would Reimu use?
Here's some:Roy already used the "Seals the Deal!" tagline in his trailer, so what would Reimu use?
While it's interesting to get an insight on what the Japanese of the fanbase wants, the poll had a pretty small sample size so it really doesn't say that much.http://www.nintendolife.com/news/20..._ultimate_dlc_fighter_in_recent_japanese_poll
I know it doesn't amount to much - or to anything at all - but if it was up to this poll and we excluded all characters that are either already represented in Ultimate, have their franchises represented as well, might be competing with another in the list for a company slot (Dante/Monster Hunter), is apparently out of the running (Sora) and every single 4th party, Reimu would just barely get into the pass.
Ah yes, my introduction into this wide wacky world.Yeah, together with Night of Nights and U.N. Owen Was Her. The holy trinity of 2010 youtube, invading everyones recommendation lists. In conjunction with the IOSYS flash animations, a new breed of Touhou fans was cultivated.
Fond memories.
It is pretty hard to get into the games with so many hurdles in the way, so one should not think less of them if they only enjoy the culture sorrounding Touhou.Ah yes, my introduction into this wide wacky world.
Tis a shame though that half those that were exposed did nothing but enjoy the content laid out before them, probably got into the backgrounds a bit and the lore, but then didn't even play the games.
I'm slacking a bit myself, though, then again that's pretty much the majority of my backlog as well...
I don't think you can blame anyone for not playing the games. I'm pretty sure even ZUN wouldn't blame people for that. If people don't play the game, it's because the rest of the content is better than the games, people consume the best stuff, it's perfectly normal. If I want to get someone into Touhou, I wouldn't tell they to play the games first because I know it wouldn't work, unless he already like shmups. I think it's better to play the games later if you're interested in knowing about them.Ah yes, my introduction into this wide wacky world.
Tis a shame though that half those that were exposed did nothing but enjoy the content laid out before them, probably got into the backgrounds a bit and the lore, but then didn't even play the games.
I'm slacking a bit myself, though, then again that's pretty much the majority of my backlog as well...
What fangames are you referring to? Compared to the other shmups fans have made, there is not one that I would deem superior to the mainline games in terms of gameplay or mechanics. At least not the ones I know off. The control of the mainline games are tight and snappy, almost every game comes with a unique gimmick and the games seldom feel unrefined or cheap with its bullet patterns. And its not just pretty patterns. The majority of patterns offer a engaging challenge while still being fair. ZUN even manages to make patterns unique to characters and their personality like Junko with her "pure" prescision patterns, Satori copying other spellcards, Satono und Mais double boss fight and many other examples.- Many fanmade games are much better. As a developer myself, that's not really a surprise because the main games are quite low effort productions from a gameplay perpective, especially when he seems to never rebuild a new engine. Then if you consider that fangames can actually involve more than one person, it's pretty normal that they would be better. Also the main games are kind of stuck is the last century, we still have arcade systems like continues and such, and the games didn't change anything since the first games. I don't know if it's a general shmup issue but this kind of games cannot be very much interesting nowadays. There are way too many good games out there to play average games that actually could have released 20 years ago. But I think this is totally intended from ZUN, I believe he never had any crazy ambition about his games, they are pretty much a canvas for his art. They served mostly as a support for his music but not only that : Touhou is maybe the only games I know where bullets are more about pretty patterns than about gameplay. Sure the challenge is there and ZUN does a pretty good job at balancing the difficulty, but I've always felt the visual effect of spellcards is more important than the actual gaming. So even if his drawing is lacking, he actually cares about visuals, by the way the background UI screen is always very pretty and I don't understand why he can do that. And then, the writing might be very basic, but the world building is actually sometimes deeper than that, but the games don't really show that very well. So, in the end, it seems like gameplay is the last priority for ZUN, so it's not surprising that the gameplay is the least interesting thing, even though it's a game.
....
In the end, the games are quite bad and thats why people don't play them. Everything that's good in the games are things that aren't about gameplay (music, atmosphere, world, pretty patterns), but in a game these things will always be held back by the gameplay. If you really want people to play the main games, it's not the people who need to change, it's the games, it's ZUN. I don't even believe he's bad at making games, he probably just doesn't care and he's not willing to commit the efforts needed to make a good game, and it's not completely unreasonable in his position.
I wish ZUN would start a kickstarter to make an ambitious Touhou game, maybe the game of his dreams, not necessarily a shmup. It would totally get tons of support and maybe he would be able to build a great team and make a great game. I wish...
With you mentioning the arrangements, I've noticed a pattern ZUN followed in earlier Windows Touhou soundtracks where he always loops an early part of the song at least once, before going onto the build-up to the main melody. I first noticed it with the IN soundtrack from listening to it multiple times across different road trips at night but while typing up this reply, I've realised it applies to Touhou 6 and 7 as well. Don't know whether to consider that lazy arrangement work or creative in a way, due to the fact that he managed to pull that pattern off with such a large number of tracks. Either way, that could be a hint for anybody who wants to try creating original music in the style of ZUN's earlier Windows titles.- A lot of fanmade music is arguably better. Even though some themes still haven't found many arrangements worthy of the orginal in my eyes, ZUN mostly uses instruments that sound cheap, and sometimes you do immediately feel it could sound better. Actually, I think this is the main reason why there is so much fanmade Touhou music, it's because the originals are not perfect, it inspires people to make them better. The other reason is because ZUN still is a genius composer, but maybe not a genius arranger, or maybe he's not willing to put more effort into one piece and he likes going onto another piece. Even though fanmade music can sound better, it's definitely true that it wouldn't exist without ZUN and his work. It's also very possible that many Touhou arrangers are mostly good at arranging and not very good at creating for scratch. That makes Touhou music some kind of ultimate dream-team collaboration between genius artists that wouldn't have happened otherwise.
I was mostly talking about non shmups game. I've always considered Touhou games a decent shmup game compared to the others, but definitely not the best, even shmup fans would tell you that Touhou isn't that interesting, as a shmup game. It's always been a decent shmup because the others aspects were better (mainly music and patterns). But for the gameplay, I mostly hear about Dodonpachi and Ikuruga and I think it's mostly because of their scoring system that's much deeper. They also have more polished visual effects and graphics, which is normal, it's not the same budget. But when you compare games objectively, you must ignore their budget. Ikaruga also have this very smart mechanic with the black and white colors. In my opinion, there is one thing Touhou has always been the best at, it's pretty patterns. But as I said, it's more about visuals than about gameplay, many pretty patterns actually offer a very classic challenge so it doesn't really make the game more interesting.What fangames are you referring to? Compared to the other shmups fans have made, there is not one that I would deem superior to the mainline games in terms of gameplay or mechanics. At least not the ones I know off. The control of the mainline games are tight and snappy, almost every game comes with a unique gimmick and the games seldom feel unrefined or cheap with its bullet patterns. And its not just pretty patterns. The majority of patterns offer a engaging challenge while still being fair. ZUN even manages to make patterns unique to characters and their personality like Junko with her "pure" prescision patterns, Satori copying other spellcards, Satono und Mais double boss fight and many other examples.
The Touhou series is not perfect but even compared to other shmup titans like Ikaruga, Deathsmiles or Mushihimesama, I never had the feeling that Touhou is inferior from a gameplay perspective. Even the point that the games didn't change much, which is debatable as there is a big differnece between say EoSD and HSiFS, is somewhat a subjective point because many people prefer it that way. Not everyone wants big changes in their beloved franchise.
I get your standpoint if we broaden the view beyond shmups but comparing the games to the likes of Luna Nights or Genso Wanderer is tough as the genres are very different and we approach apples and oranges territory.
You say that the Touhou games are "quite bad" from a gameplay perspective but what makes Touhou, as a Shmup, bad? From your post I get more of an impression that you don't like shmups/bullet hell and call Touhou "bad" because you don't like the genre.
Touhou is not unpopular because its bad, its unpopular because the genre itself is unpopular. Inside the shmup genre, Touhou actually does really well.
I wouldn't say its the developers fault if a genre falls. Many did in the last few decades for a multitude of reasons. The gaming industry is an ever changing organism after all. Interesting for me would be how you would make Shmups more mainstream friendly without changing it to something different. Maybe something similar what Tetris 99 did and jump on the battle royale bandwagon?I was mostly talking about non shmups game. I've always considered Touhou games a decent shmup game compared to the others, but definitely not the best, even shmup fans would tell you that Touhou isn't that interesting, as a shmup game. It's always been a decent shmup because the others aspects were better (mainly music and patterns). But for the gameplay, I mostly hear about Dodonpachi and Ikuruga and I think it's mostly because of their scoring system that's much deeper. They also have more polished visual effects and graphics, which is normal, it's not the same budget. But when you compare games objectively, you must ignore their budget. Ikaruga also have this very smart mechanic with the black and white colors. In my opinion, there is one thing Touhou has always been the best at, it's pretty patterns. But as I said, it's more about visuals than about gameplay, many pretty patterns actually offer a very classic challenge so it doesn't really make the game more interesting.
I don't completely agree that Touhou isn't popular because the genre isn't popular. I believe the genre is unpopular because Touhou and the other shmups haven't change for 20 years, so they are relatively worse game compared to 20 years ago. I'm not even sure there are other recent shmup games. Nowadays, the competition is almost non existant so I'm not sure it's relevant to try comparing Touhou with other shmups.
So I still think Touhou can't be popular because the game aren't good enough. Yes the genre doesn't help but it's the genre that doesn't help itself. Clearly ZUN didn't try much to make better games, especially recently. He made them slightly different but he didn't try to make them better (a bit like what Pokemon does since gen4, except they have no excuse...). Actually he did try, with fairy wars and the photo games. I didn't play them but they looked more interesting, or at least more fresh, especially fairy wars. He also tried with Touhou 9, it didn't work well but I don't think it was a bad idea. Doing versus would be a way to make the genre more appealing. Also I liked what he did with Touhou 15, I liked the checkpoint system, and this is the only reason why I actually finished the game. I wish he'd continued with this game mode, it's clearly much more modern, even though it needed some adjusting.
I don't think the genre is doomed to be unpopular, it's certainly possible to make it more interesting, I could think of ideas to make it more interesting. Heck, I would even make a Touhou game if I had the time and motivation, and a graphic artist xD
Anyways, I was mostly talking about non-shmup games. I do believe you can compare games from different genre, there must be some reasons why shmups aren't popular, and it's very easy to find one when you notice that shmup haven't changed for 20 years, while others genres have completely changed, and even new genres have emerged. So I think it's normal some fangames from other genre would be better games, or at least more popular, it's also because they are made as more modern games.
For example, the fighting game spinoffs are certainly more popular games, even though I prefered the grounded ones (soku forever !). Many platformers are also more appealing, the best example would be Luna Nights but there were others. There are also decent RPGs, I know I played dozens of hours on Genius of Sappheiros, I certainly coudn't do that on the main games. Those are only examples from the top of my head, I don't even look for Touhou games so there must be many others. Of course, if you are a shmup fan, you might like the main games better, but there are also nice shmup fangames, I know of Danmaku Festival games and Touhou CtC. They are very similar in gameplay so I don't know if they are more or less interesting, but they do look a bit better.
Finally, I doesn't matter much since the fans who didn't try the main games probably don't play other fangames as well. I believe most fans discover Touhou through music, art or videos, mostly fanmade, So those are more important than fangames for this issue. But I still think the main games aren't the best entry point if you want a game as entry point. The games aren't good enough for today standard, and this is indeed partly due to them being classic shmups. But if something could have made the genre evolve into something popular, it's definitely Touhou, because it has great influence. But it didn't happen.
Dont forget un own was herThe only emotion I would feel if Reimu Hakurei were added to Smash would be fear.
Night of Nights and Megalovania in the same game is too much power
If "Crimson Belvedere ~ Eastern Dream..." wouldn't be the credits theme for classic mode, I would throw a fit.Dont forget un own was her
Reimu gets her own credits sequence that has three times more bullets and if you get hit you'll blow up and have to start over.If "Crimson Belvedere ~ Eastern Dream..." wouldn't be the credits theme for classic mode, I would throw a fit.
And to make it worse, some of the battles have Bob-omb Festival on them (you can survive if you last long enough but the Bob-ombs will start dropping, making it even harder to dodge)...I don't know how possible it is, but that has made me think what if Reimu got incredibly hard classic mode battles but you win if you time out? If you can attack and get an early KO then you get to save on a lot of danger, but just dodging until the end and doing a pacifist route would be just as viable?
May make more sense for spirit events... But I think it could be a cool way to play up her bullet hell origins with the right opponents.
This was the initial timeline that began my journey to find what soon became the doujin leak. I later provided the Reimu for Smash discord an updated timeline with more information gather mainly from here. The updated information is what initially got the doujin leak going and around that time I gave it the name Doujin Leak.Example of the timeline of things that support Reimu's inclusion as a fighter for FP5
November 2018: Sakurai confirms DLC FP1 has been decided. Rumors about doujin circles in Japan composing Touhou music started to appear within the same month.
January 2019: Grant Kirkhope asked to do arrangement of Banjo-Kazooie song, indicating original composers may be on board. This falls in line with the rumor doujin circles composing music for smash due to Nintendo allowing original composers to compose arrangements for them.
March 2019: ZUN's interview doesn't break NDA, states he wants Touhou in for smash
April 2019: PS4 port for AoCF announced, leaker also leaks AoCF before it was officially been announced for the switch, Port for switch is announced a week later in May. Same leaker also hinted at potential rumors about Reimu/Smash and doujin circles being involved with music. Same rumors as before in Nov 2018
E3 2019: Erdrick aka DQ Hero and Banjo revealed for smash. DQ is the biggest RPG in japan whose legacy rivals that of final fantasy. Due to Persona having a legacy and SMT as well, indicates the FP1 may focus on characters whose is known in Japan for their massive legacy and popularity. Banjo may favor western fans however, his legacy is associated with Nintendo on the N64 and decent popularity in Japan as well.
September 2019: Investigation into Nicalis reveals mismanagement over its company practices including racism comments among other things. Nicalis is one of big names behind Cave Story. This alone deconfirms Quote as Cave Story rep and indie rep for future DLC mainly post FP. Cave Story is the other indie with some legacy and influence within the genre
Latest Direct: Sans confirmed costume, this confirms that no other big name indie characters other than Reimu can be a fighter in FP1. Terry revealed during the same direct suggests the FP1 entirely focuses on characters from series with massive legacy within their respective genres. DQ Hero and Persona also hints at this. Since Sans is a costume, Undertale was confirmed by Toby Fox the creator of the game to be heavily inspired by games like Touhou. To add more to doujin circle rumor and Nintendo contacting others to compose music, Toby composed the Megalovania theme in smash. So this also makes it possible that ZUN himself could compose original music for smash.
Earlier this month: The interview with ZUN back in march is made public. Also the leaker that leaked AoCF in april also just leaked that the song list and also confirmed that the doujin circle rumor was still happening. Song list is included as well from one doujin circle. This possibly hints that ZUN may actually be composing music for smash and the fact that Touhou is infamous for its music also suggests we could be getting a lot of remixes mainly of doujin circles. Also the leaker specifically states that it was for smash.
Although the leak could be fake, hopefully this summary of timeline for a few hints that point towards Reimu being DLC will help people understand why me and a few other supporters believe she is the fifth fighter. If she isn't we still think she will be a fighter soon post FP.