If anything, there is one pattern that was further strenghtened with Pyra/Mythra : FP2 seems to be about missed opportunities, rather than completely new stuff. It makes sense they would do that, Smash is 20 years old and they must have had ideas about dozens of newcomers since Melee era. So unless it's about recent characters, FP2 lineup was probably 80% decided at the same time as FP1 or even base-game, it was just not confirmed. So all FP2 characters must have been highly considered for either base-game or FP1 :
This brings several important conclusions, and some potentially important for Reimu :
1 - There is no way FP2 wasn't planned from the beginning, I firmly believe FP2 was 100% happening when the game released, but the content of it wasn't set in stone. The fact they said there was no plans for FP3 actually confirms FP2 was planned ahead, but not FP3. That also means FP3 is still very possible.
2 - When you see FP2, it seems FP1 could be replaced by FP2 and it wouldn't seem as unfair representation, so they were probably all decided at the same time with no particular order because they new FP2 was happening anyways, except maybe for 6th slots of FP2, which might be a "last minute" addition.
3 - The rest of the pass will also be missed opportunities, which means basically two different profiles of characters :
4 - It's probably a good thing to be a base-game assist trophy or a spirit, at least for first party characters, but it could be true for third party characters. I think Rayman and Eggman are especially likely examples, because Ubisoft had new content in FP1 (mii costumes) and Sega actually owns Joker.
So where does Reimu stands in this ? At first glance, it doesn't look too good honestly. But there is still a few things in favor of Reimu :
1 - This theory rules out quite a lot of characters, especially Namco and Koei Tecmo ones, but also any other "medium" company like Arcsys or Level5 for example. But it doesn't necessarily rules out indies, because indies means very easy negociations, if any negociations at all. This is pure speculation though, as there is no indie content in FP2 yet. There are also a few exceptions to this rule if we consider mii costumes, because we've got new Bethesda and Marvelous content in FP2 but it would make sense things are done differently for mii costume, this would also rule out Rayman because Ubisoft only got costumes and spirits for now.
2 - The 6th slots of FP2 is really suspicious, it's always looked like a last minute addition to me. A last minute addition would means talks happened between FP1 and FP2. Strangely, in the end I think Touhou is the only thing that would cause a last minute addition, because of the following reasons :
That said, there are still a few other explanations for this 6th slot :
tldr : missed opportunities, more first party, more spirits/AT, no new companies, not very good for Reimu but 6th slot still good timing for her.
Anyways, 2 slots left means little hope for everyone at this point.
- Min Min : Recent first party, was definitely base game material, and nobody would have been surprised by it, it was the Splatoon of the Switch so it made perfect sense. Maybe it didn't happen because of time constraints or ARMS being too recent for being planned from the start (Ultimate development started in 2015). Plus, Min Min has a weird gimmick and I think it's not easy to develop so that doesn't help.
- Steve : Most obvious one, it was confirmed that Steve was in the talks for 5 years. He probably didn't happen because of dev constraints, like Min Min. He is also very good DLC material, as most third-party characters, so it makes sense.
- Sephiroth : Was probably in the talks ever since the inclusion of Cloud, he was definitely base game material, a vilain from an already represented franchise, similar to K. Rool. But just like Steve, as a widely known third party, he is great DLC material.
- Pyra/Mythra : It was confirmed that XC2 content was intended for base game. Moveset seems rather simple so the reason was probably the one they stated, XC2 being slightly too recent.
This brings several important conclusions, and some potentially important for Reimu :
1 - There is no way FP2 wasn't planned from the beginning, I firmly believe FP2 was 100% happening when the game released, but the content of it wasn't set in stone. The fact they said there was no plans for FP3 actually confirms FP2 was planned ahead, but not FP3. That also means FP3 is still very possible.
2 - When you see FP2, it seems FP1 could be replaced by FP2 and it wouldn't seem as unfair representation, so they were probably all decided at the same time with no particular order because they new FP2 was happening anyways, except maybe for 6th slots of FP2, which might be a "last minute" addition.
3 - The rest of the pass will also be missed opportunities, which means basically two different profiles of characters :
- (Steve & Sephiroth) : Long standing big characters that were obviously considered but are not yet in the game. Plus probably from already represented companies, because they might not even have done further negociations for FP2. For now, FP2 negociations could have been done at the same time as FP1, because both Microsoft and Square are also in FP1. Base game content probably works too, so I think Capcom is still fine, but Namco and Koei Tecmo are not.
- (Min Min & Pyra/Mythra) : Characters that were good base game material but slightly too recent, mostly first party, and by extension, any character that couldn't be included in base-game or FP1 for any other reasons. This includes potentially unreleased first party characters, like a new Zelda character (or Pokemon, Metroid, etc), they've already done that with Corrin so it's entirely possible.
4 - It's probably a good thing to be a base-game assist trophy or a spirit, at least for first party characters, but it could be true for third party characters. I think Rayman and Eggman are especially likely examples, because Ubisoft had new content in FP1 (mii costumes) and Sega actually owns Joker.
So where does Reimu stands in this ? At first glance, it doesn't look too good honestly. But there is still a few things in favor of Reimu :
1 - This theory rules out quite a lot of characters, especially Namco and Koei Tecmo ones, but also any other "medium" company like Arcsys or Level5 for example. But it doesn't necessarily rules out indies, because indies means very easy negociations, if any negociations at all. This is pure speculation though, as there is no indie content in FP2 yet. There are also a few exceptions to this rule if we consider mii costumes, because we've got new Bethesda and Marvelous content in FP2 but it would make sense things are done differently for mii costume, this would also rule out Rayman because Ubisoft only got costumes and spirits for now.
2 - The 6th slots of FP2 is really suspicious, it's always looked like a last minute addition to me. A last minute addition would means talks happened between FP1 and FP2. Strangely, in the end I think Touhou is the only thing that would cause a last minute addition, because of the following reasons :
- For recent first party characters, they should have been able to plan beforehand because games are planned years in advance
- For recent third party characters, it would need to be a game that buzzed a lot around the year 2018 or 2019, and that's big enough to justify an inclusion, and preferably from a company already represented in Smash. It's very similar to Joker, but I don't see any game that fits, except maybe Nier Automata.
- ZUN's interview happened in 2019 and implies that talks should have happened around that period if it happened, weirdly the interview was released around a month before FP2 was publicly confirmed, but videos are done at least one month in advance, so maybe this means something.
- Touhou is the only old franchise that can be considered recent for Smash inclusion, because ZUN would have never accepted any crossover before 2 years ago. It's certain he must have refused a lot of propositions for many projects (even animes and stuff like that), but now he's more open and it's very recent. It's easy to imagine a world where Touhou would have been handled differently and would be much more popular as a result (can't say it would be for the best), and where Touhou in Smash would be as natural as Persona or Fatal Fury, if not more. There is zero franchise on this planet which is in that same situation due to ZUN's peculiar management of Touhou and there are very few other reasons to justify a last minute addition. Persona's situation is different but is still a bit similar, as Persona 5 was much more popular than the previous games, in a way this means Nintendo is open to these kind of characters.
That said, there are still a few other explanations for this 6th slot :
- They just wanted 6 slots because it's cooler than 5
- They actually did last minute negociations with a random company because why would they follow patterns xD
- They didn't really want 6 slots but they couldn't decide between two characters, this probably means more first party characters, because you don't really want to do that kind of last minute choice with third parties.
tldr : missed opportunities, more first party, more spirits/AT, no new companies, not very good for Reimu but 6th slot still good timing for her.
Anyways, 2 slots left means little hope for everyone at this point.
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