Nephiros
Smash Ace
- Joined
- Jul 17, 2005
- Messages
- 754
X for dem HYESz :DDDTo which button do you have taunt assigned?
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X for dem HYESz :DDDTo which button do you have taunt assigned?
First things first, I love your usage of gentlemen. I thought no one else in the world spammed it as much as me but it's sooo good. Anyways, the big things I wanted to say was that your neutral game and ledge game were uninspiring. I'll start with the ledge game. It seems insignificant but in match ups like Sheik/Marth I think hax dashing is broken. I saw you use it a little but perhaps get a a little more comfortable with it?Vs. Dex! (Marth) WR3
https://www.youtube.com/watch?v=eZ6EZuLbCRg
I meant the actual hax dash, reverse ledge dash etc. Marth doesn't generally have good lingering hitboxes, that's his infamous weakness. If u bait out a move, he's laggy af. And baiting a sheik ftilt when you're on ledge makes your life a lot easier. Falcon's ledge game is absurd if you can mix up your options effectively so I'm just saying that you should use all the options you have. Also, hax dashing isn't that tough to get NEAR frame perfect, there's actually 8 frames you can *** up on iirc, the only frame perfect input is the same one as the drop down jump back up regrab, actually letting go of the ledge on the first possible frameHe was already doing ledge dashes. If you mean the original hax dash, where you jump up and wavedash backwards to slide off the edge, that's riskier to do against Marth and Sheik due to lingering hitboxes. It's easier for them to hit you for less than perfect timing doing those, than doing the standard ledge drop stall. Ledge dash though is mad good on Falcon so yes that should be used more by all Falcons.
I don't mean to be that guy, but could I get a critique?Hey guys, looking to get a couple sets critiqued. I posted this on the PM reddit but I figured I'd probably get some higher level analysis here.
Set 1, vs Chexr's Falco http://youtu.be/0x94iiSHZlA?t=21m5s
Set 2, vs Slayer's Falcon (ignore the G&W match at the end) http://youtu.be/YpoHjSWU0vg?t=2m2s
I appreciate any advice.
You also looked like you where having a good time, and seemed to be pretty comfortable too. More players in general (k)need to realize how fun just playing super smash bros can be!Yep. Took 4th place money and took the $50 Out of City Bonus for being top placing player outside of DFW
They were gonna rename me DMKnee for how that weekend went lol
It comes with understanding G^W's attacks. Most of his attacks have cooldown that gets "masked" because his animation looks like the move is still out. If you go into debug mode, or get extensive experience involving the character (I played him in Brawl a lot for teams and during the early days for singles, so I have a general idea of when his hitboxes actually disappear) you will gain an understanding on when they actually first end. The only moves that go against that trend is his Fair and Ftilt: those moves will legit linger for a pretty long time. Everything else from Dtilt to Bair will end before the animation goes away. When you have that remembered, you can have the faith to run in and dash grab a Bair/Dtilt, or running SH stomp over him on the ground, or challenge Dair from much higher up when you get near the end of the animation etcOne thing that gets me in the G&W matchup a lot is his pocketful of frame traps. Every time I think G&W is punishable, like when he whiffs an attack, he always has some sort of attack that can come out fast enough to stop me. Also, if G&W uses dair to descend, I don't really know how to punish that conistently (although this might be due to my lack of fighting too many G&Ws)