Uthrow Knee will still work in a lot of situations, it just may be frame tight for the character or %. Not sure how the change impacts Lucas or TL.
You have to play around his projectiles, and the best way to do that is to stay at a space that's close enough where they can't pull a bomb or boomerang without a decent chance of being punished. Without a bomb, he doesn't have enough to compete with your DD game. With a bomb, he can fight Falcon on basically even terms, but he can't continually maintain having a bomb ready since bomb pull is a bit of a commitment.
I usually don't shield boomerang unless it's somewhere before the halfway point of max travel range, cause shielding it from further away will give him a better chance of bomb pulling. Often times, I'll jump over the boomerang and get closer to TL, even if I have to deal with avoiding the rang as it returns, because I'm still putting pressure on him to not bomb or gain as much space on me. If it's angled up, or thrown a bit in the air, you can usually just Nair through it. The standard long toss on the ground is a bit harder to Nair, so I usually just jump over especially if I notice the space between us is less than the player probably believed.
I don't think it's a strong advantage. Lunchables doesn't like it, or last time he said it was pretty terrible for TL, but I dunno if that meant he considers it worse than 6:4. I'd say 6:4 if I had to vote on a spread
You have to play around his projectiles, and the best way to do that is to stay at a space that's close enough where they can't pull a bomb or boomerang without a decent chance of being punished. Without a bomb, he doesn't have enough to compete with your DD game. With a bomb, he can fight Falcon on basically even terms, but he can't continually maintain having a bomb ready since bomb pull is a bit of a commitment.
I usually don't shield boomerang unless it's somewhere before the halfway point of max travel range, cause shielding it from further away will give him a better chance of bomb pulling. Often times, I'll jump over the boomerang and get closer to TL, even if I have to deal with avoiding the rang as it returns, because I'm still putting pressure on him to not bomb or gain as much space on me. If it's angled up, or thrown a bit in the air, you can usually just Nair through it. The standard long toss on the ground is a bit harder to Nair, so I usually just jump over especially if I notice the space between us is less than the player probably believed.
I don't think it's a strong advantage. Lunchables doesn't like it, or last time he said it was pretty terrible for TL, but I dunno if that meant he considers it worse than 6:4. I'd say 6:4 if I had to vote on a spread
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