adumbrodeus
Smash Legend
Because there are a number of perfectly character specific ATs in the game already. Again, try infiniting Luigi with DDD, he can't really be chaingrabed off d-throw, but somehow Jab has the exact amount of hitstun, cool, knockback, etc when combined with luigi's weight, frame, hurtbox, etc that somehow... luigi can be grabbed, in spite of the fact this doesn't work with any other character he can't simply chaingrab.Now this is just bad.
I'm sorry. I accepted your point about my position being untenable. But you can't hold this one either.
You have nothing that explains why the chances of finding an MK specific AT that won't be located vs. other characters is anything more than a vanishingly small possibility.
Similarily, you're saying the chances of finding strategies that work against MK if he's banned are vanishingly small.
No amount of algebra will help you determine which vanishingly small is greater than the other without some evidence on one side of its likelihood, and you have none for either.
At an exact range of percents for every character that he is able to do this to, uniquely Marth can f-throw into tippered f-smash, based on the exact same criteria.
That's just a few examples of where this absolute exactness comes into play.
Add that to the fact that it's ONLY ONE OF MANY POSSIBLE ROUTES, all of which are signifigantly hurt by the ban... and the chance of finding counter-MK strategies in general isn't anywhere near as small. Depending on how broken he really is, it probably falls in the 20-30% range.
On the other hand, the chance of something being found and being accepted (especially considering that it must be a single tech that balances him, otherwise it won't fly) with him already banned become infinitessible, because only a certain class of techs (namely, one shot-dramatic techs) will fly AND they need to be found by somebody who is actually noticable enough for the community to take notice.
Not from a conceptual level. I'm applying algebra concepts, not the actual mechanics.Algebra needs actual quantitative values (numbers anyone?) to make sense numbnuts. You can make an argument based on simple logic theory, but invoking algebra just makes you look goofy.
The concepts of algebra apply on any unknown variable, and that's why the idea that any two unknown variables must be totally independant is absurd. If the numbers have an estblished relationship, then of course they cannot be indpendant.
You're missing three major issues.As time goes by, the chance that a Meta Knight counter will be found decreases. The counter doesn't necessarily exist, and as players explore the game, there is less uncovered territory to allow for its existence.
On the other hand, if such a counter exists, as time goes by under a ban, the chance that the Meta Knight counter will be found increases. Players will again explore the game, admittedly at a slower rate. But, since it exists, they will likely eventually stumble across it. Once they've discovered it, all it will take is an advanced player to recognize what they've done, and a new "Unban MK!" discussion will take place.
One scenario hinges upon the existence of the possibility, while in the other scenario, it already exists and is only waiting to be found.
Basically, the chances of a counter to MK existing (less than 100%, and falling) are lower than the chances of said technique being found if MK is banned (also less than 100%, but increasing over time).
1. That only holds as time approaches infinity, with a player pool that restricted suddenly we're talking about hundreds of years (for example, given enough data, it's possible to calculate).
2. That technique or techniques must be of a particular type, otherwise they will be considered independantly. That is simply human nature, with that number of tests, it will never click that a lot of small things add up to a balanced character.
3. You're forgetting about the players that will leave because of the ban (both the MK players, and the players that will consider a premature ban to be scrubbish). Since your solution will take longer BY far to recognize MK's balance, the MK players aren't gonna be back anytime soon, and when it's found they'll have forgetten about the game. The people who think it's scrubbish will never come back reguardless.
But response 1 has a VERY creditable counter-response. Namely, that people who will recognize this... for them, friendlies is "playing to learn". Banning MK will regulate him to "joke games", where nobody is playing seriously, which would still be reletively rare....
Now, in response to side 1: MK won't be banned in friendlies. There are chances that if MK does improve much quicker with MK banned, we won't need a specific counter, as one will rise by itself.
...
Yes, both arguments AND responses have faults. Which side is more important to you. Which response seems more credible?
Then where is my accurate match-up chart?LOLWe do know this game very well.