The Real Inferno
Smash Hero
I remember that match it was awesome.
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It's not only the pro-ban camp who does that, though... the anti-ban people are just the same. =)Most of the pro-ban camp can't even admit to their ignorance concerning most characters in the game. Why is it that everybody who seems to be content with spoon fed information is then eager to boast about their immeasurable amounts of knowledge. >_>"
Link is the anti-meta knightthe other half can't come up with a good counterargument and are always changing their story.
its true...so true.Link is the anti-meta knight
I am basing it off of the fact that Luigi cannot handle Tornado well, and the fact that he cannot bypass Meta Knights hit boxes easily. I was making an observation, not a statement that tried to relay as the undeniable truth.I disagree. I think the only thing you need more than the MK player of an equivalent skill level is more matchup knowledge. It's easier for an MK to just hop into a match and play than it is for some other characters to do so against MK. The same holds up for Marth, Shiek or Fox in Melee.
Ulevo- no offense but if you don't play or havn't played anyone on a regular basis who uses Luigi then what are you basing that statement off of? Luigi has a ton of priority which may not beat MK's sword at times but it helps a lot. Luigi can't easily be gimped either. MK is light so like you said that jab>up b works well and Luigi hits hard in general. I think the fight is still definately in MK's favor but it's not that bad. Probably like 6:4 or 55:45.
You never said "significantly", you said "a fair amount more". That to many people translates to some similar meaning. The differences between your wording is minimal. You're playing with words.I never said you must be "significantly" better than your MK opponent.
You must be a bit better than the MK user.
MK ***** 1/3 of all tournaments according to Ankoku's data.
You say the reason the MK user will likely win if the two players are dead even in skill, experience, and knowledge is because MK is the best character.
I don't think you get it at all. The best character shouldn't likely win against every other member of the roster if the players are dead even in skill, knowledge, and experience unless this best character happens to be broken.
Nothing except opinion says a character must be "broken" to be bannable in SSBB.What determines if a character is broken is if player skill is no longer an important factor when deciding characters in order to win. Meta Knight clearly does not fit that description at high level play at all.
That was before MK's rise to dominance, which was spurred in large part by people deciding MK beat Snake. That was when many people switched from Snake to MK.uh, a lot of people thought snake beat MK, before banning MK was even an issue even
You do realize that arguments devoid of objectivity are meaningless right?ok, well at least the pro ban side gives actual reasons why MK should be banned while the anti ban side is made up half of people who think we should wait a while and see what happens so they are undecided, and the other half can't come up with a good counterargument and are always changing their story.
Which side are you arguing against here?You do realize that arguments devoid of objectivity are meaningless right?
curious, if not him, who? If you believe he is soft countered or even with snake, even then he has a better set of matchups than anyone else, GAW and Marth would be the next best and both are disadvantaged to MK and snake(marth also counters GAW and DDD has a slight edge on marth). on pure character strength you could almost say snake except he has some really bad matchups with characters that can CG and outcamp him. I don't think MK is broken but I don't see how he's not the best character.I do not believe Meta Knight to be the best character
MK being banned is not going to make the worst 10-15 characters any more viable, this shouldn't need to be said at this point.Or better yet. . .Play as the other 34 characters.
Neither. ;]Which side are you arguing against here?
...it sounds like both of them.
Their are plenty of members on the anit-ban who have made valid contributions as to why he shouldn't be banned. We've gone in to everything from the Counter Picking system, to statistics on how well Meta Knight does versus other characters, to how Meta Knights plays as a character, to Meta Knights placing in tournaments... I would actually argue that pro ban members make more arbitrary claims as to why he needs to be banned then anyone. The best pro ban arguments I've ever heard have come from neutrals like SamuraiPanda. If you look at Overswarm, half his posts are contributed to slandering Meta Knight, M2K, or Inui rather than properly discussing anything. Even the points in his debate in the Podcast were completely wrong half the time he mentioned something.ok, well at least the pro ban side gives actual reasons why MK should be banned while the anti ban side is made up half of people who think we should wait a while and see what happens so they are undecided, and the other half can't come up with a good counterargument and are always changing their story.
55:45 is generally considered as even.I never said he or anyone goes even you made that up.
mmk, we'll see about that.I study Luigi as well as many other characters but you don't know anything about me so I'll forget your ignorance.
Everyone's DI is the exact same way. There is no "lol awesome!" DI. You're purely talking about weight and fall speed which is separate from DI. Luigi's fall speed is ****, so of course it's hard to combo him especially with the N-air.Luigi has multiple options against MK as far as recovery goes. Like you said his nair breaks a lot of combos and he can give himself room to breath because of his DI. Don't say every character has great DI that's an idiotic statement. Does Ganon have great DI as well?
This is the exact same argument the Luigi boards used against Ike, and the same thing applies to Metaknight.I talked about fireballs with pressure because they can be used to get MK to counter attack you're going to deny this?
But they do not out-range.Also, the point of the 3 fairs comment is that Luigi's attacks come out quicker than some of MK's and that can be used to his advantage.
The old match-up chart on the Luigi boards have it as a, in terms of difficulty, a 9.5/10 (which is easily translated into 75:25 or higher). The New match-up chart has it as 70:30.I never said MK can't have his way with Luigi but it certainly isn't 75:25 are you kidding me? 60:40 is realistic if not 65:35 is right.
Wait.We've gone in to everything from the Counter Picking system.
I beat Shadow in tourny on those stages and didn't feel like it was anything less than even the entire time. Then again, excessive, abusive, and unstoppable garbage nonsense legdecamping(also known as "Planking") is banned in Atlantic North, so Meta Knight is less broken here because we don't allow unstoppable and cheap tactics...50/50 on RBC and brinstar? On RBC MK ***** snake hardcore. You can ledgecamp on the ship then gimp him afterwards. Not even. Brinstar is more even, but Id put it in metas favor also.
And MK beats or goes even with snake on BF, SV, or Yoshis.
So hes a counter but a very soft counter at that because of CPs.
lmaoHe has advantageous match ups against EVERYONE. No exceptions.
The entire argument on the pro ban side regarding banning Meta Knight due to his effect on the CP system relies on the fact that Meta Knight has no bad match ups. Now see, if this were in fact false, he wouldn't break the CP system, thus that argument would be moot.Wait.
What argument involving the counter pick system supports keeping MK? If it actually is supported by it, then the reason needs to be something for why having MK available as a choice improves the CP system, and I'd love to have you restate it for me because I missed it entirely.
This is not an argument based on the CP system.The entire argument on the pro ban side regarding banning Meta Knight due to his effect on the CP system relies on the fact that Meta Knight has no bad match ups. Now see, if this were in fact false, he wouldn't break the CP system, thus that argument would be moot.
So the argument regarding the Meta Knight breaking the CP system actually translates in to Meta Knights match up ratios, which no one has been able to effectively agree on at all.
It isn't a matter of Meta Knight improving the CP system; we would need a balanced game for that, which Smash obviously isn't. It's a matter of whether Meta Knight threatens it.
I'm not going to get in to Meta Knights match ups because I've argued it too many times, and I've just been ignored or "refuted" with ridiculous circumstances or false, ignorant information.
Hey guys~ forget inherent character capability, lets all work on player skill.lmao
If people learned how to powershield consistently, punish with proper options, and DI well, MK wouldn't be nearly as troublesome. He's only "broken" on the garbage level of skill.
this only reflects a change in opinion, fluctuations happen. why is it suspect when people change their mind and say MK does have one even matchup/soft counter but not when they flipped on that in the first place? saying that "lol people only say snake > MK now because they don't want MK banned" is equatable to "people only said MK > snake because they wanted him banned", we can all make BS arguments about where peoples motives lie...and for that matter, most people are sheep, half of them aren't really "deciding" anything. MK being broken is now a popular consensus opinion and so many people will jump on the bandwagon without even being able to justify it themselves.That was before MK's rise to dominance, which was spurred in large part by people deciding MK beat Snake. That was when many people switched from Snake to MK.
Because people finally figured out that MK outranged Snake's tilts, and that there were other ways to play against Snake than just blindly charging into his grenade/tilt spam.this only reflects a change in opinion, fluctuations happen. why is it suspect when people change their mind and say MK does have one even matchup/soft counter but not when they flipped on that in the first place? saying that "lol people only say snake > MK now because they don't want MK banned" is equatable to "people only said MK > snake because they wanted him banned", we can all make BS arguments about where peoples motives lie...and for that matter, most people are sheep, half of them aren't really "deciding" anything. MK being broken is now a popular consensus opinion and so many people will jump on the bandwagon without even being able to justify it themselves.
But the argument is valid because he does break the CP system...The entire argument on the pro ban side regarding banning Meta Knight due to his effect on the CP system relies on the fact that Meta Knight has no bad match ups. Now see, if this were in fact false, he wouldn't break the CP system, thus that argument would be moot.
It has already been set in stone that MK has no disadvantageous match-ups... what more is there to agree on?So the argument regarding the Meta Knight breaking the CP system actually translates in to Meta Knights match up ratios, which no one has been able to effectively agree on at all.
MK makes the game unbalanced.It isn't a matter of Meta Knight improving the CP system; we would need a balanced game for that, which Smash obviously isn't. It's a matter of whether Meta Knight threatens it.
Have you ever stopped to consider that the reason why so many people shoot down your claims is because you are the one providing false, ignorant information..?I'm not going to get in to Meta Knights match ups because I've argued it too many times, and I've just been ignored or "refuted" with ridiculous circumstances or false, ignorant information.
Why do you devote a large portion of your posts in these topics to insulting me and arguing with me, and then even devote your signature to insulting me, and constantly refute and argue with the anti-ban side...and then vote "no" when it comes to the ban?Inui why do you spout the same thing that has been refuted?
Please show my anyone that can do this on multi hit attacks as fast as metaknights consistently. A video of ONE match with consistent powershielding (not random lucky ones).If people learned how to powershield consistently,
his dtilt may outrange snake's ftilt but that doesn't really matter if he gets blown up for trying it. snake can still camp MK effectively, and grenades make it harder for MK to get on a **** roll like he will against many other characters...if snake and MK both get caught in an explosion, that benefits snake almost every time. the biggest thing with snake to me is that he has a ridiculous power to survival ratio, MK can completely control the match and still lose, slightly outspacing snake isn't enough, you have to either be able to keep him constantly off balance and shut down his camping with better camping, or have some ridiculous CG or combo that gives you a huge advantage, or a character that has both like falco or pikachu.Because people finally figured out that MK outranged Snake's tilts, and that there were other ways to play against Snake than just blindly charging into his grenade/tilt spam.
They learned the matchup, Snake started losing to MK. Now people say Snake has the advantage, but MKs haven't really been losing to Snakes in many places.
Is this the culmination of the anti-ban side's research? I thought we already handled this topic...God bless Snake. In Snake we trust. The counter of MK shall end up being his saviour.
I once decided to practice powershielding, even with the handicap of playing on Wifi, just to see how consistent I could get.Please show my anyone that can do this on multi hit attacks as fast as metaknights consistently. A video of ONE match with consistent powershielding (not random lucky ones).
The reflexes to do that are practically impossible.
okay cool and what about what's actually possible
What about it indeed...If people learned how to powershield consistently
I once decided to practice powershielding, even with the handicap of playing on Wifi, just to see how consistent I could get.
I think I got bored and stopped trying at around 70% consistency. It's just not as satisfying as Melee powershields.
let alone to "punish" after you need to react right after the powershield with an attack so its actually harder than just that.come on powershielding attacks that come out in 1/30th of a second consistently is easy
Its been proven already the frames that come after you power shield in order to initiate a move are more then in MK moves.If people learned how to powershield consistently, punish with proper options, and DI well, MK wouldn't be nearly as troublesome. He's only "broken" on the garbage level of skill.
Oh Snap! =Ocome on powershielding attacks that come out in 1/30th of a second consistently is easy
Huh? If you powershield something there's no shield-drop lag because it resets you to neutral state as though you never shielded in the first place.Its been proven already the frames that come after you power shield in order to initiate another are more then in MK moves.
Edge was the big one, he was the second best mk out here besides dsf, but he recently quit, eventually i'll run into dsf in tournament, hopefully he doesn't go d3.Well explain boss beating forte with luigi twice in tourney......and yea. Ike does pretty good......as long as hes on stage...
@itsthebigfoot : Whos a major MK player over there thats a actual threat that u have beaten? Not putting u down. just asking.
Last time I talked to ultraluigi he was fine with mk's and hated d3, maybe its cause he's starting to land the running shields-upb punish on all mk's aerialsSomething has to be said when Luigi players fear MK more than D3, when D3 has an infinite grab. >_>
aerial control is also taken into effect, thats why wario, lucario, jiggs (kinda off set by her weight though) and a few others seem to live even longer than expected with DI55:45 is generally considered as even.
mmk, we'll see about that.
Everyone's DI is the exact same way. There is no "lol awesome!" DI. You're purely talking about weight and fall speed which is separate from DI. Luigi's fall speed is ****, so of course it's hard to combo him especially with the N-air.
congrats, the same character has the same strategy for getting around the same problem (in luigis case, fireball camp to help against characters with better range)This is the exact same argument the Luigi boards used against Ike, and the same thing applies to Metaknight.
Just because Metaknight is forced to approach doesn't mean he can't use spacing.