You're totally reversing the causal relationship on fun to play e-sports and e-sports viewership.
There's almost no games that people are much more willing to watch than to play, and most of those are not fighters anyhow.
Not sure I understand that statement. Each entity exists and impacts one another, the causality goes both ways. Just because a scene started as fun to play and competition driven, doesn't mean it can't stay that way, but then also have viewership element thrown in and affect the community/scene drastically. See: every competitive past time ever.
EDIT: I'm kind of getting your post now. Basically you're saying that the play for fun competitive nature HAS to exist to even have the viewership, right? This is true, but now the entire FG scene has a huge saturation that is itself in competition. There are a lot of games that are just playing to have fun right now, and I would argue that they have a healthy "meta" or competitive nature about them (except for one.)
Skullgirls
SFxT
Marvel vs Capcom 3
Brawl
This means that players only have so much time, it's a real resource. So viewership can seriously determine where that resource is allocated.
This is supposing that even a third of all matches will include someone who plays Villager. Villager isnt a popular character. This isnt helped by the fact that even the standard set isnt found fun to play as.
Suggesting we ban a custom because it will make maybe two matches out of ten unenjoyable for most spectators is ridiculous. Not to mention that fact that I actually enjoy watching matches with "campy" character. Im sure other people do to. Furthermore, am I supposed to believe that matches being saturated with the same 5-6 characters time and time again is fun? I honestly dont understand how people enjoy watching Fox mirrors multiple times in a row when viewing melee. Or MK doubles in Brawl. Or two Diddies on a team in Smash 4.
Face it, in the end the competitors are playing to win, and it just so happens that the most common and easiest way to win is somehow fun to watch for the majority of spectators. Disenfranchising a whole demographic of players for the sake of some farce that seems like "fun" is honestly stupid and the only reason why I was against banning MK in Brawl and even now wouldnt want Diddy Kong banned.
We have several villagers in my region, and will probably start to see a few more. I agree that if one or two matches becomes distasteful, it's no reason to ban something. Lots of games have that, and lots of games can be distasteful if the meta isn't developed. But it's all up to if the scene gets saturated with Villagers, which may not happen. I just think people might find it interesting to consider the scene as a whole, players + viewers + TOs.
Also, you may find it fun, and frankly I do find well played zoning play-styles VERY fun. But this is a majority thing. You have a hard time believing it, but it's proven that a LOT of people enjoy watching these Fox dittos and 5 - 6 characters.
Again, food for thought. I'm not saying it's the right decision to ban at this time, but I still see catering to the viewership as a very valid reason. I'm also not for disenfranchising the player, I'm saying both the player and viewer are important and you have to respect both. It's a balancing act.
Of course there are other ways to make something exciting for the viewers besides banning something, but the option shouldn't be dismissed.