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I like this post a lot.Removing tripping doesn't suddenly make this game supercompetitive.
And who sets those confines of the game, if not Sakurai/Nintendo and the programmers under them? Pretty poor attempt at misdirection, honestly (Or do you think the confines of a game are simply spontaneously generated from thin air?).I love the argument that "the only reason we don't get rid of tripping is because sakurai's word is gold". Haha. No. The physical confines of the game are gold. The rules given to us by the game are gold. This is kind of the gold standard of video games, really; you don't **** with the rules the game gives you unless you absolutely have to.
My argument is that there's absolutely no reason to not allow at least the option to turn tripping off if both players agree to it.@ Spelt, what is your argument then?
Why?This is kind of the gold standard of video games, really; you don't **** with the rules the game gives you unless you absolutely have to.
Indeed, why not?I'm just going to throw this question out: if we accept that gameplay-altering hacks are legitimate, why shouldn't we, for example, make it so that you cannot rudder camp on Pirate Ship (easy to do), remove the bombs (IIRC it's been done before), and in doing so make it a completely legitimate counterpick? Why shouldn't we remove the ghosts on YI(B), a random element that has been widely complained about and that may well have cost people sets by robbing earned gimps? Why shouldn't we make brinstar's structure less prone to sharking (by making it so that you can't go through the bottom), turning it from an "OMGBROKENZ" stage for MK into simply a strong counterpick against characters who rely on flat ground? Why shouldn't we buff Ganon's fair (the way it was originally intended) to give him at least one viable move? Why shouldn't we give PTAD ledges and nerf the cars (already been done for other hacks)?
In short, why shouldn't we do any number of things that would highten the game competitively, remove randomness, make more stages viable, make more characters viable, and generally make brawl a better game? I'm not even saying we would logically have to; I'm saying what's stopping us and why is tripping any different?
With tripping though, it's impossible to mitigate that chance without just not dashing (Hardly a choice for some characters). Sure, Brawl is competitive with the extremely large elements of luck involved. But it'd be much moreso without the inclusion of elements like tripping. Tripping would be fine if it had a defined and known algorithm that we understood beyond "it might happen whenever you dash" (I.e. you trip every 10th dash on the dot). But having it as a completely random element dilutes the competitiveFrom my experience with other games the theory we operated on wasn't minimizing chance but rather learning how to adapt and mitigate it. Competition isn't about rewriting rules, its about learning how to best compete within the rules given to you. Sometimes rules include luck, but that means luck is part of the game. Hacking the game and removing the parts you don't like isn't making the game more competitive, its side stepping the game and playing something different.
Not understanding the algorithm doesn't make it not exist. Not knowing why something works or how often its triggered isn't a reason to remove it. Is competition diluted by random events in a game that is inherently random? I don't think so, I think that's just the way the game was designed. If something is intended to have random elements, and does, that thing succeeds at what it sets out to do. Using a non-video game example, is poker not competitive because the game is designed with a lot of random factors or do competitive poker players learn how to capitalize on the misfortune of others? It may be to the detriment of some characters, but balance in any game where you choose characters (or anything really) is relative to the options your selections have within the rules of said game and to expect the game to not favor some characters sometimes is unrealistic.With tripping though, it's impossible to mitigate that chance without just not dashing (Hardly a choice for some characters). Sure, Brawl is competitive with the extremely large elements of luck involved. But it'd be much moreso without the inclusion of elements like tripping. Tripping would be fine if it had a defined and known algorithm that we understood beyond "it might happen whenever you dash" (I.e. you trip every 10th dash on the dot). But having it as a completely random element dilutes the competitive
Under this "take a four-leaf clover to every match and call it 'adapting'" philosophy, when a company releases a patch that alters balance and removes luck elements or changes existing game properties, they're changing what game everyone is playing? Or is that only true when actual players do the same thing via different means? If so, why the arbitrary change?
So really you want a game with rules that are entirely different from Brawl's. Why not go play a game that isn't Brawl than?We could fix a great deal of issues with codes alone.
Maybe. I might be your alt.This ben guy is probably an alt btw.