saviorslegacy
My avater is not a Sheik avatar.
A while ago I was having an argument with some good MK mains, not scrubs mind you (you know who you are).
I was SHOCKED at the false Sheik info being tossed around. Things like "she can't kill", "she can't take pressure", "ah that's not legit", "she is just tilt lock", she can't beat Dair camping" and "she lacks disjointed hit box's".
I am hear to clear up Sheik myths and support her for going higher on the tier list.
Now before I start I just want to say that making a tier list is very hard, and I realize that.
It is very hard to say if one character is better than... 12 others or 30 others. That is no easy task. Anyone can say that their main is better than a character that is above them, but to say that their character is better than a bunch is no easy task.
So don't look at this as: "I am mad because my character is bottom of mid tier and she doesn't belong there so I will ***** and show you that you need to move her up!"
That is not my goal.
So without further ado I will start cracking myths.
MYTH #1!
"Sheik has NO disjointed hit box's."
Well when I see this I want to start pointing at her foot and sometimes shins.
Even her jab is disjointed, to an extent. The fingers of her that is.
Fair is about like jab but what I really want to talk about is her spacing moves (f-tilt, Bair, Nair, u-tilt and d-tilt).
f-tilt- disjointed at about mid shin and below
Bair- hard to tell but it looks like the entire shin and below is disjointed
Nair- the foot and the low shin
u-tilt- the foot and part of the shin
d-tilt- the foot
It's not a spacing move but is is VERY disjointed and comes out in 5 frames.
That's right, DSmash which clinks with Ikes FSmash.
Believe it or not but Sheik's DSmash is very disjointed. It is disjointed up to about her hip (in other words bot legs are disjointed). While performing the DSmash your hurt box is reduced to about a ducking hit box. On top of that DSmash is a rotating hit box.
Basically thing of a Mach tornado that is powerful but you cannot move around with it.
Now those aren't the best disjoints but they are there.
What I really want to point out is that Sheik is a close range terror, and thus has short range on most of her moves.
(BTW, every single B attack is completely disjointed.)
So as a look back I busted the myth that she is not disjointed and cleared up that it is an illusion because in general she is a short ranged character.
MYTH #2!
"Sheik cannot kill."
Well, this is true half of the time.
Everyone is biased though. Look at how fast she racks damage up and how much her combo's do.
I can pretty much start on someones new stock, do 50% and then after that I have punishing options to maybe do 20% more damage. From about 60% up to about 110% she starts to get kill set up options and there are a bunch.
If you are lucky enough to kill early then that usually puts Sheik ahead, because she is not meant to kill early. She is meant to do damage VERY fast and then kill at high percents. Look at over all how many times a good Sheik has to close in on the opponent. Then compare to someone else in the game.
All of that beside, Sheik has ways to safely Transform into Zelda. http://www.youtube.com/watch?v=8uf4lVpn3l8
Zelda may not be the best at damage racking, but she can get in her KO's. USmash OoS is just to fun.
So lets review. I cracked the myth that Sheik cannot kill early and shown that even when killing early options are not there she still isn't at a loose because she gets them to high percents pretty fast.
MYTH #3!
"Most projectiles (including Needle's) fail in Brawl."
SuSa was talking about projectiles and that can be power shielded while approaching to make them pretty much useless. Sheik can get around this by throwing out 2 Needle's making it impossible to power shield them.
Needle's also have transcendent priority. So they can be used to punish many different things. They also are good for gimping since 1 Needle= they lose their jump and then they are restricted (well... most characters are) to their up B. People that can be edge hogged easily get ***** by this. You also have time to throw out a chain and chain guard. Unless the character has a way to tether the ledge or to attack you when you are on the stage with their recovery they are pretty much screwed.
So lets review. I gave information that MOST people know.
MYTH #4!
"Sheik has NO OoS options."
I KINDA agree, but don't at the same time. You see, Sheiks have no buisness shield unless they can power shield pretty well or if the foe is attacking from above.
Instead I prefer a more aggressive defensive. Use her speed to out maneuver your foe and punish.
She has the ability to do so, but if you do come across a situations that requires shielding then here are her options:
*shield grab*
Freakin obvious I know. Her grab frame is 4.
The only problem is that like all grabs if you miss you WILL be punished. -_-
*Vanish*
We don't have frame data yet () but you do get invincibility frame using this move.
If a foe is close but not close enough to punish on the little bit of start up lag we can Vanish out and if he attempts to do anything he will be hit. BTW, Vanish can be canceled through a certain fall distance so it is hard to punish when OoS.
The only problem TBH is that this is a guessing game. You need to guess what the foe will do so that this will land. Other wise you could be punished if they guess where you will reappear.
So to be punished they have to guess two things correctly compared to your one.
If you are at BF though this is just about 100% safe.
Watch this video for more information about Vanish Canceling: http://www.youtube.com/watch?v=hUP7i8vjflk
*Nair*
Another option that is actually VERY good is Nair OoS.
It comes out frame 3 and it can attack shorties on the ground.
IMO, it is her best OoS option.
*USmash*
As I said her shield covers her upper portion VERY well.
I have shield Peach's Dair before and performed tipper OoS USmash before. So this is not theory, it is fact that this works.
It also hits on frame 4.
*Uair*
Uair just adds to the fact that attacking her shield from the air is a very bad idea.
It comes out on frame for and combo's into itself at low percents. You set yourself up for a juggling game if you do this.
All of this said, attacking Sheiks shield is very foolish. It either sets up a low percent KO option OR it stes you up to be juggled.
So lets review. I busted the myth that she has no OoS options. As you can clearly see they are just mostly overlooked and not used options.
MYTH #5!
"The Chain is useless."
Now I doubt most of you pro's would ever say that but I have seen people say that.
As I said before the Chain can destroy people's recovery.
It can also be used to camp. Effectively against most people? No not really. Effectively enough so that you can do maybe 40% until they knock you out with a fast move? yes.
http://www.smashboards.com/showthread.php?t=252333
On the rare occasion you can also reverse Chain lock.
Think getting stuck in MK's tornado but it doesn't end until you reach the edge and then get edge guarded by the Chain. Talk about a fear factor.
I can honestly say that I have only Reverse Chain Locked maybe 12 times. On top of that I have maybe only done it effectively twice, but of those two times it was practically 0 - death.
(The best time to use this is after a shield bust.)
So lets review. I busted the myth that the chain is useless.
MYTH #6!
"SHEIK CAN'T PRESSURE A SHIELD!"
LMAO! Yep, you got us D3.
No, not really. If someone pulls out their shield close to you then this technique works on most characters (Snake included): jab x2> d-tilt> Nair
Some people can shield grab that so you can do this: jab x2> Nair
Either way the Nair= retreating to safety. Now if you are foolish enough to camp Sheik here is what you have to put up with.
Bair if spaced correctly is a shield poke. Since it is disjointed most characters cannot grab you.
Needle's are a shield poke + they eat away shield.
Now my PERSONAL favorite is Chain.
Chain can actually eat away shield and it is safe because you can attack every 2 frames.
If someone is shield camping just throw out chain and eat their shield. Depending on how ******** they are you can bust it. Then you can 0 - death them with a RCL.
(I actually take that back, it isn't a 0 -dath because you have no guaranteed follow ups, but at least they are at very high percents and the shocking tip will send them out pretty far away from the ledge.)
So lets review. I have busted the myth that Sheik cannot shield pressure and that she has at least one safe tool to bust a shield and one really safe tool (even though Bair works too on certain MU) to shield poke (Needle's).
MYTH #7!
"D-Throw is no longer a CG and is pretty much useless."
Well, you are half right. Past low percents we lose the ability to true combo into it.
However, we can use it for an insane juggle.
"So why can't every body do this?"
Well, not everybody has multiple combo's that lead into a grab (d-tilt> grab, f-tilt> grab, f-tilt> jab x2> grab, Fair> grab, Nair> grab, weak Nair> grab, Bair> grab, jab x2> grab, 4 rapid jab> grab, u-tilt> grab and AC Uair> u-tilt grab). She also has a very good running speed, good AC Uair (the foot is disjointed + it comes out on frame 4) and a good pivot grab. Mix all of the strengths together you get an almost BRKN juggle game. Last time I checked I am the only one that abuse's it (see what you Sheiks mains are missing out on?).
"But wait, doesn't D-Throw only do like 6%?"
If it did more it would be more than a little BRKN.
Think about that combo list. Combo's= damage
Also, her pummel does 3%.
So lets say that they and you had jumped to avoid their counter at you on the ground.
Perform this: Fair (9%)> f-tilt (5%)> jab x2 (6%)> grab> pummel (3%)> D-Throw (6%)
That is all fresh BTW. So lets add it up... it comes to the sum of 29%. That is just one punishing action BTW. D-Throw never sends them that far away yo at any point you can DACUS to end the juggle and possibly kill them.
In case you didn't remember let me remind you of how bad of an idea it is to attack Sheiks shield while you are in the air.
So lets review. I busted the myth that D-Throw sucks + told you about a BRKN aspect of her.
Now onto Sheiks facts.
FACT #1!
"We have poor results."
This is true. Sheik is very overlooked. While good, no one has the dedication to learn her.
The people that do learn her (yes I am pointing fingers at you all Sheik mains) only use half of her options because they are to lazy to learn everything. That is good and all but they are limiting themselves (coughLightcough).
Before I continue I want to apologize for picking on you guys. I have nothing against you, but I call it as I see it. If you did take insult then pick on me and the fact that I have no tourney results myself.
FACT #2!
"How I think Sheik should be played."
IMO she needs to be the perfect mix of campy and aggressive.
Sheik needs to play more like DMG and be gay with Needle's. Then she needs to take advantage of her large amount of punishing options.
Also through in that D-Throw game, mix in f-tilt lock and use another BRKN aspect of Sheiks game.
Sheik ***** at keeping people off of the stage.
Just like in the D-Throw chasing part you need to abuse her speed.
Use Bair to keep people off of the stage a lot. Needle's will push people off. Also Chain= anti planking.
DACUS punishes jumping and grabs punish everything.
FACT #3!
"Sheiks has weakness's."
I am not going to be one of those who just list a ton of supportive things and then walk out w/o talking about things that hurt Sheik.
#1 She is light.
No way around this, we usually die around 120%.
However, I am working on surviving way longer. http://www.youtube.com/watch?v=QU-8wFdhSkA
#2 We have a normal recovery.
Chain= pull it out over the ledge and not tether is a death
Vanish= if they are on the edge you are forced onto the stage
Our only hope is to SDI up and Dair down.
Our second jump is pretty good (Fair can stage spike) and Vanish stage spikes. So there is risk on the foes part.
#3 We have bad match ups.
Our fall speed is fast so we do get ***** by mainly Sheik (LMAO), Pika and IC's.
As for the rest of our match ups.... most Sheik mains call it BS. Me, Light, Tristan, Neo (and maybe Chok and Ankoku.. I haven't heard them say it though) think that the match up thread doesn't do us justice.
So lets review this ENTIRE thread.
I have busted the myth that Sheik is bad in Brawl.. the end.
I would like to take the time to say that I did not mean any offense to people. I also would like to say that I am not pointing fingers at other characters and saying that Sheik is better than them and deserves to be above them on the tier list. I said it once and I'll say it again. "Tier list making isn't that simple."
I also believe that not one man deserves to maek a list because no one person understands how every character works at the top of their game.
-saviorslegacy