If you can, get that 20XX Hack Pack. It helps sooooo much.Speaking of tech chasing, I'm so bad at reacting sometimes. I haven't quite gotten the air tight timing down for boost grabbing tech away. I'll get there eventually though ^_^
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If you can, get that 20XX Hack Pack. It helps sooooo much.Speaking of tech chasing, I'm so bad at reacting sometimes. I haven't quite gotten the air tight timing down for boost grabbing tech away. I'll get there eventually though ^_^
You can also use Z. I actually find Z a lot easier.Hi.
Finally, press R or L to cancel the needles.
The hardest thing for Falcon players is that the have to approach. Sheik has needles, and excellent disjointed moves that, when spaced correctly, put a wall up between her and Falcon. If they're running around in the neutral position just charge needles and watch their movement. If they approach with something, probably a neutral air, or sometimes an up air, just time an f-tilit and fair them. Just remember that when he's above 60%, you basically have him restricted on what he can and can't do, and can control the pace of their stock.Any tips for winning neutral against Falcon?
Although Peach is typically the stronger IC's counter compared to Sheik, we still have the edge if we play correctly. Ice Climbers rely a lot on wavedash approached grabs and smashes. What do we do to prevent this? Throw needles. This tacks damage on them, and limits their movement. Remember that IC's can chaingrab Sheik with dthrow alone from 0-some fairly high percent with a guaranteed follow up. IC's have a fairly weak air game compared to us. The big thing is to remember the strengths and weaknesses from both characters.Also how do you play against ICs?
you cannot powershield falcos highest laser. you can duck / run / throw needles under it thoughSo, got some questions about powersheilding lasers
I'm having some issues with powersheilding atm - i am very consistent at certain laser heights (most notably the standing laser height) - i also can time the low laser (very hard but doable - i crouch and it's just before it hits your crouched face)
However does anyone have any tips for dealing with the higher lasers? Also how to powersheild it in terms of cues for the low lasers when standing/running? I really need to learn this trick more as i'm being overwhelmed by a few flowchart laser spammers atm and it's really annoying lol. I don't like restricting my entire game to platform camping and the air because i feel that is where sheik is the weakest
i'm assuming you're talking about low/mid %'s where they have to telegraph the DJ sweetsot a bitWhat's the flowchart I should follow for a low percent back throw off the stage against space animals? I find if I WD onto the ledge I can't cover an immediate DJ illusion. Should I wait for them to go for that option and stuff it with a needle or something and then if they don't go for it do the usual ledgehop bair games?
Well ****, and I thought what I was trying to do was hard.it's even possible to just run off the stage itself and rnc > ledgegrab (stupidly hard though)
okay, i'm with you, how would you use that to get to the ledge from a run? WD smash turn?If you smash input the turn (like you would when dash dancing) and jump on frame 2, you'll be turned around, but if you hold buffer or slight input the turn and jump on frames 2-5 of the turn (with sheik turn is 5 frames, many chars have longer turns), you won't be turned around. The same is true for shielding.
It was a suggestion for this method you mentioned. So remember to smash turn when you use that.what i've been doing recently to get the ledge from a full run is wd -> turn -> wd -> ff. is that reasonable?
got it! thanks manIt was a suggestion for this method you mentioned. So remember to smash turn when you use that.