East
Crappy Imitation
More to be added later.
How to read:
Total Frames: How many frames your attack will last without any hit lag.
Start Up: The amount of frames it takes before a hurtbox is present in the attack
Hit: The exact frame the hurtbox for an attack comes out
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
If you would like the Excel file with all of this information, PM me and I'll give it to you [.xlxs format ie. Excel 2007]
How to read:
Charge: Least Frames: The least amount of frames of charging needle to get +1 Needle.
Start Up: The amount of frames before a needle is thrown [This is carried over from Charge: Least Frames. I technically count charging as start-up, if you don't want to read the notes at the bottom].
Thrown: The exact frame each needle is thrown.
Ending Lag: The amount of frames after needles to be reset to a neutral position
Total Frames: How many frames the attack will last.
How to read:
Start Up: The amount of frames it takes before a hurtbox is present in the attack
Hit: The exact frame the hurtbox for an attack comes out
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
Total Frames: How many frames your attack will last without any hit lag.
How to Read
Invulnerable: The exact frame in which the character is unable to be hit
Hit: The exact frame the hurtbox for an attack comes out
Reappear: The exact frame in which the character reappears. [I hypothesize that this is when the character can be hit as well.]
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
Total Frames: How many frames the attack will last.
Questions? Ask Below.
How to read:
Total Frames: How many frames your attack will last without any hit lag.
Start Up: The amount of frames it takes before a hurtbox is present in the attack
Hit: The exact frame the hurtbox for an attack comes out
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
If you would like the Excel file with all of this information, PM me and I'll give it to you [.xlxs format ie. Excel 2007]
*Please make note of asterisks below some tables*
![](http://i51.photobucket.com/albums/f387/Busterwolfx/SheikFD1.jpg)
How to read:
Charge: Least Frames: The least amount of frames of charging needle to get +1 Needle.
Start Up: The amount of frames before a needle is thrown [This is carried over from Charge: Least Frames. I technically count charging as start-up, if you don't want to read the notes at the bottom].
Thrown: The exact frame each needle is thrown.
Ending Lag: The amount of frames after needles to be reset to a neutral position
Total Frames: How many frames the attack will last.
*Please read the notes at the bottom of the table*
![](http://i51.photobucket.com/albums/f387/Busterwolfx/SheikFD2.jpg)
How to read:
Start Up: The amount of frames it takes before a hurtbox is present in the attack
Hit: The exact frame the hurtbox for an attack comes out
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
Total Frames: How many frames your attack will last without any hit lag.
*Please read the notes at the bottom of the table*
![](http://i51.photobucket.com/albums/f387/Busterwolfx/SheikFD3.jpg)
How to Read
Invulnerable: The exact frame in which the character is unable to be hit
Hit: The exact frame the hurtbox for an attack comes out
Reappear: The exact frame in which the character reappears. [I hypothesize that this is when the character can be hit as well.]
Ending Lag: The amount of frames it takes after an attack to be reset to a neutral position.
Total Frames: How many frames the attack will last.
*Please read the notes at the bottom of the table*
![](http://i51.photobucket.com/albums/f387/Busterwolfx/SheikFD4.jpg)
Questions? Ask Below.