RetrogamerMax
Smash Legend
i mention you not even with an @ and you are summoned, with a santa rotty avatar as well haha
![Dyllybirdy](/data/avatars/s/405/405099.jpg?1685481796)
![Dyllybirdy](/data/avatars/s/405/405099.jpg?1685481796)
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i mention you not even with an @ and you are summoned, with a santa rotty avatar as well haha
I can relate. Yang used to be my favorite RWBY character. Now, except for a few scenes, I really dont enjoy seeing her on screen since I dont enjoy the bumblebee writing or wasps.I use to like Rotty, but then rabid shippers jumped on me and now I have very bitter feelings towards her.
I'm not someone who easily forgets how mean some people have been to me.
I actually did that second bit twice. I refused to see MHA for a solid chunk of time because my friend was obsessed with it and didnt shut up. Just saw it recently and loved it just fine. Didnt dislike the show, but I knew I would've enjoyed more after waiting, and I did. We actually share our favorite character from it.OK, but I would like for you to keep this in mind the next time you run into someone who dislikes Shantae due to running into some of her more obnoxious supporters, and see how that makes you feel or how fair you consider that treatment.
I've seen someone around these boards mention refusing to give Persona a chance because of some "friends" refusing to shut up about the games, only for them to end up being a favourite series once the spite was moved past. Plus that King Of The Hill episode about a green movement. Bobby joins it like he tends to with any new thing, his father Hank Hill (Mr. Propane for the unfamiliar) is skeptical at first but appreciates it when it's seen to be pretty reasonable at it's core. The problem for Bobby arises when he notices other people doing it only to look good or be hip, and Hank reassures him that what he's doing is good and shouldn't let other annoying people scare him off from doing what he likes.
She is an interesting character, I'll give her that. But original? I dunno, I kinda want to debate that. I'm not gonna right now because it's too close to Christmas.I do like Rotty. Her arc was unfortunately rushed in TPC as the game's focus was mainly on Shantae's issues, and she might be shoehorned in HGH, OK. But I think it might just be because she's a difficult character to write for, as the authors themselves do not seem quite sure of whether her selfish, semi-insensitive (she does seem to care for Shantae at the very least) nature comes from her original pre-death personality, the influence of her "brothers" (were they brothers before death or did they become brothers "in death"? Too many questions), or simply a trait of sentient zombies in general (which doesn't seem to be the case, if the comments from other zombies in the first game is any indication). The backstory of Rotty is one I would love to see explored, alongside those of Shantae, Risky and Mimic. She certainly has irritating aspects, but she's an original, interesting character.
For her neutral special, it'd likely be the fire ball, despite how generic it is, because of how often it appeared and is usually one of her first spells. I hope they utilize the Spit Fire variation instead.My question is, if Shantae were playable, what would her moves be? The obvious solution is to give her several playable transformations a la Pokemon Trainer, but there's no way they'd spend so many resources on one character again. Maybe she could play a bit like Aku from Cartoon Network Punch Time Explosion, where each of her moves (including standards) briefly transforms her into something different? Her neutral special has gotta be Risky's pistol, though.
Actually, there are the seeds of an idea for a final smash there. She could summon a storm puff and move it around to explode in some specific spot, or be able to target a limited amount of spots and have the storm puff strike those with thunder. Or even better: summon a little swarm of those that would strike at random with thunder. Food for thought.On a personal note, I want to see the Storm Puff and how they'd approach it. [...] Maybe make it even more fun and allow her to command it to strike and/or explode for some nasty set ups.
Tell that toI do see the transformations being instantaneous for some moves personally, not full transformations. This would make her playing more fluid, which is a necessity in a game like Smash. Unless you build a very complex character with different moves according to the transformations (like with changes in posture in some fighting games), which is not something I see happening for a DLC character. Too much work.
I wouldn't totally mind the pirate gear being used by Shantae, but I'm not sure it's necessary for a complete moveset. Actually, I would like the pirate stuff be saved for some other characters like Guybrush Threepwood or Captain Syrup XD (or even Risky herself)
Don't forget Tetra!Actually, I would like the pirate stuff be saved for some other characters like Guybrush Threepwood or Captain Syrup XD (or even Risky herself)
The thing is, there is contention on how the transformations should work even in her own games. Some purists prefer the old "dance menu to transform" method, out of some combo of nostalgia and I guess lore that they're familiar with. Others prefer the instant access to abilities of Pirate's Curse and the latest Seven Sirens (so far). For Smash some people argue Sakurai's tendency to try to make third-parties as 1:1 to classic source material as possible to make the first method seem more likely, but I argue he only does so when it is convenient and results in good, fun gameplay.Sakurai loves gimmicky movesets. We can only imagine the kind of crazy stuff he'd do with a moveset like Shantae's. The more I think on it, the more I feel like her transformations don't belong in her standard Smash moveset at all. They're all too cumbersome (and maybe too predictable, likemeleebrawler said). Maybe they could be worked into her Final Smash instead?
Oh, but they're Shantae's main shtick! This is hard and I'm definitely not a game designer.
IndeedDon't forget Tetra!
And if it were to work well, it would require a great amount of attention. One of which I hope that the current Nintendo leadership still has. That isn't getting into making sure it's fun to play as both Wario or Shantae and to make their modes of play distinct, from their DNA to their puzzles, among other factors.Shantae x Wario is a crazy good idea (the crossover, I mean; definitely not the ship!), but it's got to be Wario Land, not WarioWare.
With considering of licensing issues? I would say that she's low budget. But with regards to the actual 3D model and everything that goes with it? I think Sakurai and Co. would want to go Top-of-the-Line, or at least Superior in terms of quality. So to get her license as a character? Not at all! But with everything else? It'll be a long and probably expensive process, especially if they want to include her transformations. And that's not getting into alternative skins, asking Virt for the licenses on his musical tracks to use/remix, and possibly creating a new map. Unfortunately, with the nature of Post FP DLC, there's a likelihood there'll be no new stages made even if a character can come in.Would Shantae be considered as a low budget character to be added as a fighter?
Full "stance changes" are indeed likely to be too complicated (I expect them to a degree, but only changing a handful of moves or actions at a time), but it's not by virtue of being DLC. If anything, due to there not being any sort of crunch to meet a deadline for game sales like a console launch or the holidays, it seems like time constraint limitations apply more in base game development. They can simply announce a delay if they need to, and it wouldn't cause too much stress to those already playing.
I actually think the main limitation to any chance of seeing Shantae's transformations having their own dedicated moveset is more budget than any deadline, aside from "DLC character #n needs to be released by [month]" which is probably a bit flexible, though I wouldn't bet that much on it. I don't believe that DLC characters have as much budget set for them as the base game for development, and regardless of Shantae probably costing virtually nothing to get (I believe WayForward would PAY to have Shantae playable in Smash), I don't think Nintendo perceives her as a main game/DLC sales booster, and as such I believe she would receive the quality treatment Sakurai & Co. give to all the characters in Smash, but I'm not expecting them to go over and beyond with her.It'll be a long and probably expensive process, especially if they want to include her transformations. And that's not getting into alternative skins, asking Virt for the licenses on his musical tracks to use/remix, and possibly creating a new map. Unfortunately, with the nature of Post FP DLC, there's a likelihood there'll be no new stages made even if a character can come in.
Well again,I actually think the main limitation to any chance of seeing Shantae's transformations having their own dedicated moveset is more budget than any deadline, aside from "DLC character #n needs to be released by [month]" which is probably a bit flexible, though I wouldn't bet that much on it. I don't believe that DLC characters have as much budget set for them as the base game for development, and regardless of Shantae probably costing virtually nothing to get (I believe WayForward would PAY to have Shantae playable in Smash), I don't think Nintendo perceives her as a main game/DLC sales booster, and as such I believe she would receive the quality treatment Sakurai & Co. give to all the characters in Smash, but I'm not expecting them to go over and beyond with her.
The amount of "I think" and "I believe" in that paragraph makes it clear, I hope, that this is all my own perception and opinion, feel free to disagree with me, though please be kind if you decide to rip me to shreds XP
And Merry Xmas again!
Just to be sure, I see Ryu's icon there. Are you sure it's him you're talking about?Well again,exists, on a much less successful game on a much less successful console. Budget seems to affect moreso the amount of characters we get than the amount of effort that gets put in them.
I understand your point of view. I'm just more cynical than you XP
I bunch of people in South America and Latin American countries in general absolutely knows who Terry is. SNK/Fatal Fury/King of Fighters was insanely popular in those regions.I don't think Terry was a big name they had in mind. Outside of fighting game community, not a lot of people know who he is.
SNK was absolutely huge on the arcade scene in the 1990s. Because of their bankruptcy in the early 2000s, the younger generation may not realize it. Terry was a video gaming icon back then, and so were Nakoruru or Metal Slug.I don't think Terry was a big name they had in mind. Outside of fighting game community, not a lot of people know who he is.
Same here, except for the fact that I’ve played a Neo-Geo cabinet with Metal Slug II on it at a local pizza joint when I was younger.I never played any SNK games. And even I knew who Terry is, long before he made it into Smash.
During the time I was totally invested in Street Fighter, I learned of the "King of Fighters" series.
Which is considered a Rival-Series to Street Fighter.
Heck, one of the recurring Street Fighter characters, Dan Hibiki, was created to make a mockery out of one of SNKs characters.
So if you are a Street Fighter fan, you should know of SNK and King of Fighters at least.
Admittedly, I never heard of Fatal Fury before, until Terry made it into Smash.
But I definitely knew about Terry Bogard, Geese Howard and other popular SNK Fighter Characters.
Same here, except for the fact that I’ve played a Neo-Geo cabinet with Metal Slug II on it at a local pizza joint when I was younger.
I've spent way too much of my parents' cash in those T_TI actually grew up knowing the Metal Slug series on the arcade machines
Yeah, one hit deaths everywhere.I've spent way too much of my parents' cash in those T_T