Wademan94
Smash Obsessed
- Joined
- Jul 30, 2015
- Messages
- 25,773
- NNID
- Wade94
- 3DS FC
- 4897-6423-0493
So I’ve been reworking my moveset ideas for Shantae recently and I’d like to share my fully updated moveset. Let me know what you guys think, I would really like to get some feedback on them:
On-screen Entrance: Shantae flies in with Sky on Wrench and hops onto the stage saying "Ret-2-Go!"
Neutral Attack: whips her hair to attack up to 3-times in succession (Both the down tilt and neutral aerial also use the hair whip)
Dash Attack: Slides forward with her feet up (Rottytops race from GBC game)
Forward Tilt: Power Kick from Pirate’s Curse
Up Tilt: She manually pushes her ponytail upward to have it whip opponents from above
Forward Smash: Elbow dash from the first Shantae game, propels her forward a good distance
Down Smash: Puts her hands together and shakes her hips forward then backward (uses the dance mapped to the A button in the first game/elephant dance from Risky’s Revenge)
Up Smash: 2-hit spin kick from the first Shantae game, the kick could potentially knock any opponents in front of her upwards to get hit by the somersault
Forward Aerial: Based off her twirl attack from the first game, she spins around ballerina style with her hair hitting opponents as she twirls around. Propels her forward in the air
Back Aerial: Thrusts her hip back similar to Peach
Up Aerial: In a pose similar to her Half-Genie Hero artwork, she thrusts her hand upward with a Fireball in her hand
Down Aerial: The drill attack from the first game, similar to Sonic’s Down air, but can hit an opponent more than once.
Grab: non-tether grab and she pummels her opponent by using her hip.
Forward Throw: She hair-whips her opponent.
Back Throw: Throws her opponent behind her while using Flamethrower to torch her opponent, hits multiple times
Up Throw: Tosses her opponent up and hits them with multiple scimitars orbiting around her
Down throw: Throws her opponent to the ground and uses Super Mega Puff to shock her opponent
Neutral Special: Transformation Dance, similar to Half-Genie Hero, Shantae dances and activates a selection of transformations around her and must select a direction to transform similar to Shulk’s new Monado Arts activation (lasts for 10 sec., shield and B to cancel out) Each Transformation would have one attack and one special attack
Forward-Monkey (Low Damage, High Jump, Wall Climb)
Attack: Monkey Claw (overhead slash, easily combo with it)
Special: Monkey Bullet (weak but fast dash, slightly slower than Fox Illusion)
Down-Elephant (High Damage, Low Speed)
Attack: Elephant Dash (slow but powerful dash attack)
Special: Elephant Stomp (high knockback)
Back-Spider (double jump allows her to use webbing to pull herself up if a surface is above)
Attack: Spider Leg (performs an uppercut with her frontal leg similar to the Bonelegs enemy in HGH)
Special: Spider Venom (continuously deals damage similar to flowers)
Up-Harpy (Less Traction, Multiple Jumps)
Attack: Harpy Talon (overhead slash, potential meteor smash?)
Special: Harpy Feather (low damage, but can fire multiple at a time)
Side Special: Triple Fireball-shoots out three fire balls-one straight forward, one angled upward, and one angled down.
Up Special: Storm Puff-summons a Storm Puff to hang on to as it floats upwards for a bit, the puff will send thunder down at its peak and disappear after. She can jump off at any time, but if she hangs on too long she’ll be shocked off in the direction she’s facing (no damage).
Down Special: Pike Ball-similar to Mega Man’s Leaf Shield, one Pike Ball revolves around Shantae. It lasts a bit longer but can’t be thrown.
Final Smash: Half-Genie’s Power: To start, Shantae would transform into the mermaid to trap her opponents in bubbles which would gather into one, then all her main transformations from HGH (Mermaid, Crab, Bat, Mouse, Spider, Harpy, Monkey, and Tinkerbat) fly back and forth across the screen to tackle the captured opponents similar to Super Sonic, and finally she’d fly up off-screen to smash the opponents to the ground with the giant elephant and send them flying. (inspired by several attacks Shantae uses for her boss at the end of Pirate Queen’s Quest)
Her taunts would consist of some of the belly dances from the GBA game, specifically the ones mapped to the D-Pad (potential Easter egg could have you transform to a Tinkerbat for a moment when you put in the button combination for that dance)
Idle Animations:
-Straightening out her hair like in Pirate’s Curse
-Places her hand on her hip and puts out her finger to create a dancing flame (cover art for Risky’s Revenge)
-Imitates Rottytop’s idle stance for a bit
Victory Animations:
-Spinning around in midair like she does when she completes a stage from her games
-Her flying in her monkey form to grab a gem, then transforming back to perform a dance (like in Super Shantae NAB)
-Landing from a jump and performing her Stage Clear pose from HGH
Other Details:
-She has the ability to crawl (along with the butt wiggling animation).
-Her default idle stance would be her full health dancing animation in Pirate’s Curse and Half Genie Hero, but it'd change depending on the damage she's taken like in those two games.
-Air dodge would resemble the Recovery move from Pirate’s Curse
-Her Screen KO animation would resemble the one used in the Officer costume
On-screen Entrance: Shantae flies in with Sky on Wrench and hops onto the stage saying "Ret-2-Go!"
Neutral Attack: whips her hair to attack up to 3-times in succession (Both the down tilt and neutral aerial also use the hair whip)
Dash Attack: Slides forward with her feet up (Rottytops race from GBC game)
Forward Tilt: Power Kick from Pirate’s Curse
Up Tilt: She manually pushes her ponytail upward to have it whip opponents from above
Forward Smash: Elbow dash from the first Shantae game, propels her forward a good distance
Down Smash: Puts her hands together and shakes her hips forward then backward (uses the dance mapped to the A button in the first game/elephant dance from Risky’s Revenge)
Up Smash: 2-hit spin kick from the first Shantae game, the kick could potentially knock any opponents in front of her upwards to get hit by the somersault
Forward Aerial: Based off her twirl attack from the first game, she spins around ballerina style with her hair hitting opponents as she twirls around. Propels her forward in the air
Back Aerial: Thrusts her hip back similar to Peach
Up Aerial: In a pose similar to her Half-Genie Hero artwork, she thrusts her hand upward with a Fireball in her hand
Down Aerial: The drill attack from the first game, similar to Sonic’s Down air, but can hit an opponent more than once.
Grab: non-tether grab and she pummels her opponent by using her hip.
Forward Throw: She hair-whips her opponent.
Back Throw: Throws her opponent behind her while using Flamethrower to torch her opponent, hits multiple times
Up Throw: Tosses her opponent up and hits them with multiple scimitars orbiting around her
Down throw: Throws her opponent to the ground and uses Super Mega Puff to shock her opponent
Neutral Special: Transformation Dance, similar to Half-Genie Hero, Shantae dances and activates a selection of transformations around her and must select a direction to transform similar to Shulk’s new Monado Arts activation (lasts for 10 sec., shield and B to cancel out) Each Transformation would have one attack and one special attack
Forward-Monkey (Low Damage, High Jump, Wall Climb)
Attack: Monkey Claw (overhead slash, easily combo with it)
Special: Monkey Bullet (weak but fast dash, slightly slower than Fox Illusion)
Down-Elephant (High Damage, Low Speed)
Attack: Elephant Dash (slow but powerful dash attack)
Special: Elephant Stomp (high knockback)
Back-Spider (double jump allows her to use webbing to pull herself up if a surface is above)
Attack: Spider Leg (performs an uppercut with her frontal leg similar to the Bonelegs enemy in HGH)
Special: Spider Venom (continuously deals damage similar to flowers)
Up-Harpy (Less Traction, Multiple Jumps)
Attack: Harpy Talon (overhead slash, potential meteor smash?)
Special: Harpy Feather (low damage, but can fire multiple at a time)
Side Special: Triple Fireball-shoots out three fire balls-one straight forward, one angled upward, and one angled down.
Up Special: Storm Puff-summons a Storm Puff to hang on to as it floats upwards for a bit, the puff will send thunder down at its peak and disappear after. She can jump off at any time, but if she hangs on too long she’ll be shocked off in the direction she’s facing (no damage).
Down Special: Pike Ball-similar to Mega Man’s Leaf Shield, one Pike Ball revolves around Shantae. It lasts a bit longer but can’t be thrown.
Final Smash: Half-Genie’s Power: To start, Shantae would transform into the mermaid to trap her opponents in bubbles which would gather into one, then all her main transformations from HGH (Mermaid, Crab, Bat, Mouse, Spider, Harpy, Monkey, and Tinkerbat) fly back and forth across the screen to tackle the captured opponents similar to Super Sonic, and finally she’d fly up off-screen to smash the opponents to the ground with the giant elephant and send them flying. (inspired by several attacks Shantae uses for her boss at the end of Pirate Queen’s Quest)
Her taunts would consist of some of the belly dances from the GBA game, specifically the ones mapped to the D-Pad (potential Easter egg could have you transform to a Tinkerbat for a moment when you put in the button combination for that dance)
Idle Animations:
-Straightening out her hair like in Pirate’s Curse
-Places her hand on her hip and puts out her finger to create a dancing flame (cover art for Risky’s Revenge)
-Imitates Rottytop’s idle stance for a bit
Victory Animations:
-Spinning around in midair like she does when she completes a stage from her games
-Her flying in her monkey form to grab a gem, then transforming back to perform a dance (like in Super Shantae NAB)
-Landing from a jump and performing her Stage Clear pose from HGH
Other Details:
-She has the ability to crawl (along with the butt wiggling animation).
-Her default idle stance would be her full health dancing animation in Pirate’s Curse and Half Genie Hero, but it'd change depending on the damage she's taken like in those two games.
-Air dodge would resemble the Recovery move from Pirate’s Curse
-Her Screen KO animation would resemble the one used in the Officer costume