JigglyZelda003
Smash Hero
An In-Depth Move Analysis for Zelda
What is this??!?!
In preparation for a future Zelda guide , this is going to be an in-depth move analysis that will eventually be condensed and used for the general guide. The goal is to go through each of Zelda's moves individually and identify all the possible uses for each one.
Get creative! This is meant to cover all of each move's uses, from the basic to the advanced, from the solid to the situational. Even if there's a 1/1000 chance that something will work, make note of it -- just make sure to admit that it's risky.
This is meant to be a positive thread. We've all accepted that Zelda is bottom tier; let's move past that and find ways to make her work. Trolling (you know who you are) and excessive, pointless arguing will not be tolerated in this thread. If it happens, I'll ask Kataefi to close this and write the move analysis my **** self.
I <3 you all. Thanks goes to Kaylo for starting this thread and then giving it to me after move #4!
Move #18-20, 22
pics coming eventually
Move discussion history
*summaries coming soon*
Move #1 Ftilt
Move #2 Utilt
Move #3 Dair
Move #4 Din's Fire
Move #5 Nair
Move #6 Nayru's Love
Move #7 Down Throw
Move #8 Up Throw
Move #9 Forward Throw
Move #10 Back Throw
Move #11 Up Smash
Move #12 Up Air
Move #13 Down Smash
Move #14 Forward Air
Move #15 Back Air
Move #16 Dtilt
Move #17 Forward Smash
Move #18 Dash Attack
Move #19 Faroes Wind
Move #20 Transform
Move #21 Jab(already discussed but forgot to mark)
Move #22+ other attack actions
If anything needs correction or clarification, please let me know. Let's discuss!