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Put_Brawl_Marf_In_Smash_4Calling notable Marth/Lucina (and probably Robin) buffs in the patch.
Last patch seemed to heavily coincide with the shi-gaming japanese tier list.
Anyone ready for an auto cancel on maybe one of our aerials and suddenly we're [overpowered] Gucci?
I agree with you pretty much. Utilt is fine. Its slow nature is kinda good for catching landings, it can combo into itself and lead to a basically free grab. No range buffs are needed at all, other than grab range.I can ask for 100 changes that I want to be made. But if they can implement these I will be content:
Fair autocancels similar to Bair, the timing currently is too strict for something like Fair.
Nair autocancels similar to Uair, I think this is not asking too much. So either you fast fall and get lag or you autocancel through a tight, slow falling window. It's at the least what that move needs. And bring back Dair's autocancel from Brawl/Melee while we're at it, it's too tight for a move that was already nerfed every other way.
Decrease landing lag, we already have decreased landing lag on Dair, Bair, and Up B. They can decrease those some more if they want. But Uair, Nair, and especially Fair needs less landing lag, if you compare those landing lags to other characters with similar moves (who are also lucky to have really nice autocancel windows) it's embarrassing that King Marth (he's in his King Marth outfit, previous games was his Prince design) got so old that he can't even land properly let alone do other things as fast. 3 frames less landing lag on at least uair, fair, and nair than what it currently is sounds reasonable.
Dancing blade 1, and maybe every other dancing blade, needs less lag.
Also guys, no need for range buffs because Marth's range and especially disjoint was buffed from Brawl. Good enough for me.
We can keep our super laggy Utilt, Usmash, Dsmash, jab, and everything else as long as we get the stuff up here^^^.
Utilt can still lead to grabs and other traps if it had Brawl (frame 39) or Melee (32) ending. But it certainly doesn't combo into itself (not even the back hit into the front hit, I tried). See at frame 42 ending for such a move that comes out so fast, not hitting with it or hitting a shield is extremely punished.I agree with you pretty much. Utilt is fine. Its slow nature is kinda good for catching landings, it can combo into itself and lead to a basically free grab. No range buffs are needed at all, other than grab range.
However fair really needs a decent AC and less landing lag. If Uair had less lag, it'd have better trap setups and even more combos, which would be /awesome./ Shiek's got 10 frames of landing lag on fair, and can AC it pretty easily. Why can't we have something simular? It'd give us an approach. Like, a good one.
Also, what is the AC window for bair?
Yeah they really need to not mess with the game too much. Buff the characters that they think don't have the numbers to match up with others and don't nerf the characters that have been winning tourneys for the most part. But I'm curious on why you say patch notes are bad?It's okay to talk about perceived buffs. (My personal opinion is either an almost lagless n-air or slightly reduced lag on every aerial, f-smash, and I'd love a slight improvement of u-tilt even though it's already great just because I really want it to have legit combos) Just don't go TOO far with it.
Sakurai likely will only listen to community outcry and thus ignore Marth, maybe Sakurai will just go for slight buff/nerfs like 1.04 which I'm all for; however, I have a growing fear that it will grow to extreme as hell buff and nerfs that will change the meta-game completely when it's actually fairly healthy right now.
If this game has patch notes like League I might legit quit playing this game remotely competitively.
I should've put League's instead of League so you could've understood my post, my bad.I'm curious on why you say patch notes are bad?
What do you mean by it would not be good for the metagame? Would he be too good or too different? I don't really see a problem with just making Marth good again. I kind of agree that the metagame right now is ****ed because nobody can just decide on one damn set of rules. For this patch I honestly don't even care what they nerf (besides nerfing Sonic and Ness) I just want them to buff characters who need it and I think most of us can agree Marth needs it.Marth getting buffed would not be good for the metagame Shaya. You know this.
I'm not too keen on Marth getting buffs. That said I think the meta is already kinda ****ed so eh w/e.
Would you say he was broken in Brawl? I think all it would take is to make Marth like he was in Brawl to make him good, but not good enough to be broken.None of besides Shaya realize how easy it is to make Marth broken.
Sword users by their nature are not good for game balance in a game with non sword users.
Reading this post I have to say that I completely agree with this. You guys can just forget my previous post about what buffs I want Marth to get.I can ask for 100 changes that I want to be made. But if they can implement these I will be content:
Fair autocancels similar to Bair, the timing currently is too strict for something like Fair.
Nair autocancels similar to Uair, I think this is not asking too much. So either you fast fall and get lag or you autocancel through a tight, slow falling window. It's at the least what that move needs. And bring back Dair's autocancel from Brawl/Melee while we're at it, it's too tight for a move that was already nerfed every other way.
Decrease landing lag, we already have decreased landing lag on Dair, Bair, and Up B. They can decrease those some more if they want. But Uair, Nair, and especially Fair needs less landing lag, if you compare those landing lags to other characters with similar moves (who are also lucky to have really nice autocancel windows) it's embarrassing that King Marth (he's in his King Marth outfit, previous games was his Prince design) got so old that he can't even land properly let alone do other things as fast. 3 frames less landing lag on at least uair, fair, and nair than what it currently is sounds reasonable.
Dancing blade 1, and maybe every other dancing blade, needs less lag.
Also guys, no need for range buffs because Marth's range and especially disjoint was buffed from Brawl. Good enough for me.
We can keep our super laggy Utilt, Usmash, Dsmash, jab, and everything else as long as we get the stuff up here^^^.
Well I had always been under the impression MK was the only broken character in Brawl. I did not play Brawl competitively. Do you have any ideas on what can be buffed without making him broken? I think @ Vipermoon has some great ideas.Marth is a character that by his nature, if you make him good other chars will become invalidated and be unplayable at high level. Melee and Brawl have shown this. You cannot give someone a disjointed hitbox with kill confirms, high damage hit-confirms, high mobility and some of the best normals in the game with little commitment.
It doesnt work. Look at Zero and Karas in TvC. Dante in MvC3. Vergil in UMvC3.
Swords just don't work when you try to make them good.
Of course he was broken in Brawl. You think he was fair and balanced?
Damn I really don't know then. I didn't really consider customs. What if his throws had less knockback for more combo potential? Eh, maybe that would be too much also.He was ******** in Brawl. MK was just that much MORE ********.
Honestly the only way to really buff him without making other characters worthless is to buff them too. Any buff to fair will pretty much throw the metagame out of whack. The move has too much potential to dominate footsies if you reduce the landing recovery. A buff to jab won't upset things. A buff to Dancing Blade would hurt other chars alot as shown in Brawl. Buffing nair would be a better way to make him better without hurting other chars viability. Same for Uair.
idk the idea of buffed Marth AND Crescent Slash grab combos seems a bit much.
I know you were talking about League but you are using the words patch notes as something else. Patches that affect balance are bad is what you're saying. And you're mostly right. But patch notes, notes that tell the players what exactly was changed, sound great to me. I would love it if we were specifically told what was changed in each update.I should've put League's instead of League so you could've understood my post, my bad.
I meant League's patch notes specifically because they oftentimes ridiculously buff average characters and they overly nerf others the minute something is "OP" about said champion. Yes, there are some champions where balancing is super hard to do, (Kassadin) but there are others where the characters are just nerfed in places that really shouldn't have happened. (Massively nerfing Fizz's W at one time even though he wasn't that bad) It causes a huge cycle where the meta is almost always shifting because they don't try to create a healthy meta-game, but rather an ever-changing one.
I suppose it's the key of their success, but this does not work for fighting games. We NEED a standard, and we can't have massive changes that make other characters top tier and others really low because of Sakurai going to the extreme rather than going with the minimum. Letting the meta evolve is a good thing, and patch notes should be given IF characters could use a little bit of minor buffing/nerfing, (as well as stupid glitches/exploits like Fox's infinite jab "combo") as it will prevent the meta from just completely changing but actually evolve into something better.
Tl;dr: Patch notes are good, but only if they are minor and not forcing the meta-game drastically. Minor buffs/nerfs and the removal of stupid glitches/(easy) infinites are great, since it means the meta-game can still naturally evolve while still being healthy.
It would be awesome if we can have a little bit less ending lag after Marth performs a throw. I think this is more important than knockback. If Marth had less end lag after down throw (he currently has a lot) he would actually have down throw combos like most of the cast. Right now I find myself doing forward throw more often since my opponent DIs for down throw which is the improper DI for Fthrow. It gets you free Fair strings.Damn I really don't know then. I didn't really consider customs. What if his throws had less knockback for more combo potential? Eh, maybe that would be too much also.
I've been saying Marth doesn't have nerfed horizontal air movement. I have proof:...less aerial mobility...
We have data dumped from the game and a non-rudimentary testing by others for proof.I've been saying Marth doesn't have nerfed horizontal air movement. I have proof:
honestly I think that's very wrong, I won't list or go on to what I think should get buffed because like emblem lord said too many of 'small' things can make him a lite too strong so I'm not sure how to buff him, however his dtilt, atleast imo is one of his best moves currently, or is atleast up there as a good option, it doesn't need buffing its good where its at tbh.I think what might need to be buffed is d tilt rather than fair. Fair can be somewhat useful for shield pressure if you hit at the tip and don't just spam it, but I think d tilt could use something to make it less punishable OoS like making it push you back farther when you shield it.
So what are the numbers? I mean, if he accelerated slower, he still ended up at the same part of that platform. That wouldn't make senseWe have data dumped from the game and a non-rudimentary testing by others for proof.
There are other air stats such as aerial acceleration/deceleration and terminal velocity.
"The more you know"
d-tilt is unchanged, besides 3 frames more of recovery.Marth was far from '********' in Brawl. It was quite possible to beat him with mid tier characters through powershielding and abusing his linear landing of a descending fair/nair. If he stayed on the ground and had a good reaction time though, he beat most of the cast easily. So frankly he was in a good position in Brawl because it came down to player skill.
Now in this game it's 10x easier to lose your ground positioning and be a juggle toy because his ground game is gone. Dancing blade just doesn't combo, dtilt is dagger length and has worse frame data if I'm not mistaken. Short hop retreating fair is still punishable even if they don't powershield and even if you land without lag.
Buffing the **** out of fair isn't going to make Marth broken lmao. Diddy's fair stuffs like 90% of normals in this game and has no lag whatsoever and that's on top of his amazing kit and mobility.
Marth needs buffs. Period.
Well regardless I just think Marth has a long way to go before he's not second to last on the tier list. Quick disclaimer, I don't think he ACTUALLY is, it's just that no one knows how to play him with his new (read: ****ty) kit. If they brought back Brawl fair frame data that'd be a blessing. They can reduce the knockback on it for all we care too, just means more combos. You have to realize Marth has next to no grab combos and gets abused kinda easily.Brawl fair was farrrrr from mindless. Really.
In this game, fair is like a 60 frame commitment. In brawl it was still a 30 frame commitment with only four frames of active hitboxes.
Nair genuinely mindlessly shut down most characters because even with power shields, it's auto cancel 3 frames after the hitbox ends and it's two hits covering the time of his jumps, most character's just plainly didn't have an option to beat it or punish it (nair was up to like +3 on shield auto cancelled).
Nair was so good that a majority of top level players didn't know how to deal with it either. Tyrant is the only player I know that consistently could **** Marth for this; power shielding the first hit and a sub 8 frame move would win [but only if it was staled would this be possible] or psing the first hit into a slight move forward into another power shield into a long range + stupidly fast punish. This was something that a character like MK, Marth and Snake were the only ones consistently able to do something about that even with double power shielding and perfect timing. Fair on the other hand plainly lost to shielding it into a dash forward shield, every single time, unless your fair timing and spacing was perfect.
The problem with fair being buffed in this game is that we have combos. I'm already pretty much getting sour fair into tipper fsmash once per tournament match. I'm not fishing for them, I just have to hit with a sour fair (sour fair doesn't mean not well spaced, arcing hitboxes are da bess) at the right height, once and I get a KO. If fair gets buffed too much, fsmash would need to be gutted in KO power to otherwise not have him as something beyond stupid.
lol no. We play Marth because we like him. We just want him to be good again and we will still play him even if it never happens. Why are you here?Answer: play a different character. Was a marth main in melee and nothing transfers over to this game.