Random4811
Smash Journeyman
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- Oct 10, 2014
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- Random4811
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- 3093-7532-1720
Meh, I'm getting it down on the pro controller.Those new game cube controllers make it possible.
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Meh, I'm getting it down on the pro controller.Those new game cube controllers make it possible.
By the way, how does the pro controller feel in executing maneuvers when compared to the GC controller? I have yet to test it out.Meh, I'm getting it down on the pro controller.
I'm biased towards the Pro Controller because it feels almost exactly the same to me as the 3ds XL controls, but it's incredibly comfortable. The symmetrical controls are really nice, thanks to the fact that it makes the accessibility of other buttons (especially the c-stick) feel incredibly quick and smooth, and the (slightly) bigger size makes it feel much more comfortable to hold. Again, I'm probably biased because I want the ability to practice on the road AND having a controller with a c-stick and is usable online, and for the fact that, despite playing Melee once in a blue moon, I find it really hard for me to get comfortable with the button sizes/placements..By the way, how does the pro controller feel in executing maneuvers when compared to the GC controller? I have yet to test it out.
Its aight. Its my alternative right now, and its pretty easy to transition from 3DS to Pro Controller.By the way, how does the pro controller feel in executing maneuvers when compared to the GC controller? I have yet to test it out.
Yeah, Smash stick is useless this time, because you cant control your momentum while doing aerials. Attack stick is much more useful IMHO anyway, because it makes tilts easier and ftilt is rly good.In any Smash games, I don't use C-stick for most smash attacks and I keep tap jump on (I only jump with tap jump). It has always worked well for me. One thing that is a little harder for me to punish with quickly is the tilts (especially with tap jump for utilt). So what I did was change C-stick to Attack rather than Smash so i could punish out of shield safer and more reliably (with a tilt instead of smash). Let's face it, most ground moves in this game have less ending lag (except Marth's) so you gotta have a quicker (and less-punishable) punish. Who else does this? Maybe try it out and let us know what you think?
Up smash out of shield is also really good for punishing so I hope you guys are using it. Sometimes I get a tipper up smash (favorite tipper) OoS from people trying to jump over and past me (while I shield) only to get a sword in their bottom (up smash range is way higher now). Non tipper down tilt to grab almost always works. A falling up air on a grounded opponent can true combo into another up air (even with landing lag). Just throwing things off the top of my head.
I want to mention something that I'm not sure people know of with B reversal. With Marth and probably every character inputting, a direction AFTER neutral B will also reverse aerial momentum. However if you input the direction BEFORE, THEN press B, this is also a B reversal except it does NOT reverse momentum - Marth falls the same way after he turns around. Or is this different B reversal already well known?
Controlling your aerial momentum during reverse shield breaker is a great tool for covering more situations. In my opinion, assuming same skill with both types, inputting the direction before hitting B is easier because you don't have to be as fast with the timing.
But then you lose your consistency with retreating aerials.I still really like having the C-Stick set to smash, but probably mostly because pulling tilts in the air isn't difficult for me thanks to the fact that I also play on the 3ds XL, and essentially got comfortable doing it without the need of a C-Stick.More importantly, I really like perfect pivot to Up Smash/Forward Smash to punish shields a LOT.
Hmm, how so? Doing a back air/anything air while retreating isn't incredibly hard, and sure, maybe the .3 seconds you might be missing out on will make things slightly harder, I think it's worth it over punishing knockback from a shielded smash/punish the opponent shielding is well worth this slightly more difficult tilts, but I guess it's not a big deal in the long run what the C-Stick does (attack vs smash) anyways, and hey aerials are a key part of Marth and basically anybody not named Little Mac.But then you lose your consistency with retreating aerials.
I don't remember but if you have it on attack stick can you then control momentum with aerials? I agree in this game that trick is too inconsistent with smash stick.Yeah, Smash stick is useless this time, because you cant control your momentum while doing aerials. Attack stick is much more useful IMHO anyway, because it makes tilts easier and ftilt is rly good.
I've not tried Usmash out of shield, but I just generally dont like Usmash in this game. Its slow, and its laggy, and although it kind of scoops opponents up, I much prefer Fsmash OoS for my Smash punishes.
The frames you lose are precious and you cant start your retreat immediately, leaving you in unfavorable range. Full hop retreating fair is super good and makes Marth untouchable to a large portion of the cast (including Mac), even if they shield. You can't consistently do it on the 3DS. Even if you're great at it, you're going to end up accidentally doing the wrong aerialHmm, how so? Doing a back air/anything air while retreating isn't incredibly hard, and sure, maybe the .3 seconds you might be missing out on will make things slightly harder, I think it's worth it over punishing knockback from a shielded smash/punish the opponent shielding is well worth this slightly more difficult tilts, but I guess it's not a big deal in the long run what the C-Stick does (attack vs smash) anyways, and hey aerials are a key part of Marth and basically anybody not named Little Mac.
Yeah, if you use attack stick you can control momentum with aerials easily. If you don't, you've gotta flick it the same way you have to flick it for Perfect PivotingI don't remember but if you have it on attack stick can you then control momentum with aerials? I agree in this game that trick is too inconsistent with smash stick.
Fsmash OoS isn't truly out of shield (if you tried it you'd roll dodge). It's just drop shield, then fsmash. The only smash one can do out of shield is up smash. Same for run-cancel up smash. So if they are doing some pretty unsafe aerials on your shield Usmash OoS usually works and can get you kills.
It's all useful. We just have to know what to use when and switch it up so that they can't reliably bait out a specific punish from us.Yeah, but it comes out really really quickly. It also works pretty well for anti air, assuming they arent super far above you. I tend to just go for up B out of shield or DB out of shield.
Yeah. I probably need to acquaint myself with Usmash a little more. I switch up my punishes for sure, and I'm sure there are places I could use Usmash that I don't.It's all useful. We just have to know what to use when and switch it up so that they can't reliably bait out a specific punish from us.
Its certainly easier than on the 3DS, but why risk it when Smashes are literally the easiest thing to do in the game? Attack stick is just generally the superior option because of the aerial momentum. Sure, you can still retreat wellish with enough practice. But you're losing frames, because there are points where you could retreat with attack stick that you can't otherwise. You lose important frames on the way, and to Marth, those frames are precious.I have to disagree with accidentally using smashes over tilts or tilts over smashes. Ever since I transitioned over to the Wii U version I've never had times where I "accidentally" got a smash attack over a tilt with the regular control stick input or reverse. I only say this not to discredit what you're saying but it must really be a different conditioning environment.
I tend to space with empty short hops or walking and during those two movement options tilting is very easy to use. If we're going off about retaining aerial momentum it's still fairly easy to do but like I said it's different for everyone. But we can all universally agree that whatever you have attached to the C stick it will benefit all sorts of Marth players.
Yes definitely. If you turn up the pressure your opponent will make a mistake and you'll get a good punish in. But go too agressive or aggressive for too long and it's you who makes the mistake. Obvious, how you play depends on matchup but I think it's very important to constantly switch your styles.When you guys play Marth how do you go about getting your punishes? I get my punishes by forcing my opponent to make a mistake rather than waiting for one. Sometimes I even switch up my style mid-match and get aggressive,but I am not sure that is a good idea. Do you guys think getting aggressive with Marth could be good if you are mixing things up?
I mentioned this before but I don't think I got any replies about it. Are both types of B reversals well known and do you guys use them? This could fit in the smash 4 competitive discussion forum but I'll stay in Marth for now....
I want to mention something that I'm not sure people know of with B reversal. With Marth and probably every character inputting, a direction AFTER neutral B will also reverse aerial momentum. However if you input the direction BEFORE, THEN press B, this is also a B reversal except it does NOT reverse momentum - Marth falls the same way after he turns around. Or is this different B reversal already well known?
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Yes, both are well known and they're used. You can also do both in one neutral B:I mentioned this before but I don't think I got any replies about it. Are both types of B reversals well known and do you guys use them? This could fit in the smash 4 competitive discussion forum but I'll stay in Marth for now.
Oh I see. Yeah I know both methods were in Brawl and PM (are they both in melee? forgot) but I thought B reversal was the only name and therefore people combined them into one tech skill (which would make less experienced players not know about the other). But that's not the case.Yes, both are well known and they're used. You can also do both in one neutral B:
Doing the opposite direction and then B is called turnaround B, while doing the direction after B is called B-reversal.
Doing opposite direction, followed by B and then forward direction, is called wavebounce I believe, which is like combining both turnaround B and B-reversal. Timing is strict, though. There might be a way to achieve it by having your c-stick to specials, but I wouldn't recommend changing your c-stick with Marth.
Yeah, wavebounce is basically a 360 turn because you'll be facing forward, but you'll have momentum. Great for Greninja's water shuriken and several other projectile characters, but for Marth you'll be fine with just turnaround B and B-reversal.Oh I see. Yeah I know both methods were in Brawl and PM (are they both in melee? forgot) but I thought B reversal was the only name and therefore people combined them into one tech skill (which would make less experienced players not know about the other). But that's not the case.
Wavebounce huh? I tried doing this last week off the top of my head but couldn't get it. If I am reading this right, wavebounce turns around 360° because it's a turnaround B then a B reversal?
Specials C stick sounds interesting but yeah I don't see it being useful lol.
I saw the Ken Combo and Dancing Blade. Dair and Dancing Blade are some of my favorite moves in the game. I decide to try him out in PM, and I he was a natural defensive playstyle. I play a very defensively, so ver since Snake was cut, I've been looking for a new defensive character. Does Marth excel at defense? Or does he focus more on offense?Welcome @ Ekans647 ! I'm actually trying to learn Ike on my side of things. How did you get interested in Marth's play style?
Just so you are aware, this is not a combo in Smash 4, it is in PM/Melee though!I saw the Ken Combo...
Marth is a spacing character. I do believe you will enjoy his play style then. A bunch of stuff you can read up on Marth's game play but you can find them all linked in the Competitive Resource Thread.I play a very defensively, so ever since Snake was cut, I've been looking for a new defensive character. Does Marth excel at defense? Or does he focus more on offense?
I thought so. I look forward to learning. How baldy was Marth nerfed?Just so you are aware, this is not a combo in Smash 4, it is in PM/Melee though!
Marth is a spacing character. I do believe you will enjoy his play style then. A bunch of stuff you can read up on Marth's game play but you can find them all linked in the Competitive Resource Thread.
I can't say his dair was like that before or not,but his nerfs have to do with him having a lot of ending lag on his aerials and inconsistent side-b that stops after the second hit even when your timing is the same as when it works. Lucina also suffers from the same things Marth has.I thought so. I look forward to learning. How baldy was Marth nerfed?
I know, due to the change to Dair right? I'm assuming this also applies to Lucina. If I recall, Dair only meteor Smashes during the middle of the swing at the tip. Am I right?
Really? Dancing Blade will just sometimes stop for no reason? I've only had that problem inline dug to lag interrupting my timing.I can't say his dair was like that before or not,but his nerfs have to do with him having a lot of ending lag on his aerials and inconsistent side-b that stops after the second hit even when your timing is the same as when it works. Lucina also suffers from the same things Marth has.
It might just be online lag since it seems to work without fail when I am in training mode,but it happens even in matches with no lag for me.Really? Dancing Blade will just sometimes stop for no reason? I've only had that problem inline dug to lag interrupting my timing.
That's never happened. Then again, I learned the rhythm for Dancing Blade on P:M, so I can easily preform the technique without fail.It might just be online lag since it seems to work without fail when I am in training mode,but it happens even in matches with no lag for me.
Lag kills. I'm a little hesitant unsung online because I don't wan the lag to mess up my rhythm.Dancing blade always stops for a reason. I don't remember where (either in Marth or Lucina threads) but the timing was posted somewhere. I believe it was after the 2nd hit hitbox ends then you can input the 3rd, or something like that.
Lag is it's enemy though.
No one really knows about range for sure but some things are pretty obvious. Up air, up tilt, up smash reach higher and I'm inclined to say nair, shield breaker, and dancing blade might too. The only move I think decreased is Fsmash but just a little.Lag kills. I'm a little hesitant unsung online because I don't wan the lag to mess up my rhythm.
So how much was Marth's range reduced from Brawl? I know he has more disjoint reach, but I'm talking about overall range.
Do you play for glory? You may have wired but the guys you play with have slow wireless or their Wii U is too far from their router or both...or lag is Nintendo's fault which seems to be the case in many situations.idk how u people are possibly lagging with the new smash, it seems next to impossible if you just have a wired connection