Zano
Smash Master
I was about to say who it was but ye. Sakurai responded jokingly about it and knew he was joking, wasn't meant to be serious but everyone took it that way as another way to stab at the competitive smash community, kinda dumb.
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First and foremost, I hope you had fun playing!(:Well, today I played singles against some of the PR community. Before I begin my recap... A great Wii Fit Trainer is incredibly scary.
Anyways, aside from that. I think the match-up against Shiek is all about patience. Retreating Bairs or Fairs where for the most part, ok as spacing tools in those moments that my opponent was trying to be aggressive/approach. I tried implementing short hop airdodges into the mix when I tried to approach but Shiek's attacks are so crazy good that even though I may have dodged one the next attack is already hitting me. For the most part, I started cutting down a bit on the use of d-tilt. A raw Fair chain attempt by Shiek will maintain Shiek in the air so hitting with d-tilt would be difficult. I tried to test if DI'ing up and away while in a Fair string would let me input a Nair in order to disrupt it. Sometimes it did work but I am still not sure if it had to do with my opponent screwing the timing over. There where other things I should have tried to test but we had only one setup. Can anyone offer a bit more insight to check if these observations could be relevant? Are there better responses to the situations I mentioned?
On the Wii U, I tested on Final Destination, and just mapped the distance based on where the left foot lands, and they seem to be exactly the sameWFT is just an awkward character to play against, I had no idea how she played when I got into the match-up. Thanks for the advice though! I have a few things I still want to test regarding the Shiek Match-up. I'll work on it the next time I play against them. The next tournament here is the third of January, I will be training a lot to hopefully do well there. It will be streamed so I hope I can do well. I have been using a lot of the DB air trap that @ Emblem Lord and @ EternalFlame had explained to me before. Baiting the air dodge against opponents after launching them upwards with the final DB hit is great. However, is this something you guys still perform against short characters?
EDIT: I forgot to mention, I had tested out Perfect Pivot's for both Marth and Lucina on the 3DS since it's what I had accessible. These where the parameters:
I tested both characters and I could not get either to traverse a bit more than 3.5 squares. @Duet back on the Lucina board thread regarding perfect pivot tested it out on the Wii U and posted videos with what he had found. And he also could not get them to to traverse more distance than the other. Has anyone else been able to test?
- 3DS version (Its what I had available at the moment.)
- Green Hill Zone FD version.
- Stand at the rightmost area of the stage.
- Perform perfect pivot from left to right.
- Count the amount of squares traversed on the floor.
The air db trap will work no matter the height, though the trick is the weight and number of jumps, as they may have a moment to get out if they're floaty. But from my experience of using it, it usually works if they instantly dodge from the throw.WFT is just an awkward character to play against, I had no idea how she played when I got into the match-up. Thanks for the advice though! I have a few things I still want to test regarding the Shiek Match-up. I'll work on it the next time I play against them. The next tournament here is the third of January, I will be training a lot to hopefully do well there. It will be streamed so I hope I can do well. I have been using a lot of the DB air trap that @ Emblem Lord and @ EternalFlame had explained to me before. Baiting the air dodge against opponents after launching them upwards with the final DB hit is great. However, is this something you guys still perform against short characters?
EDIT: I forgot to mention, I had tested out Perfect Pivot's for both Marth and Lucina on the 3DS since it's what I had accessible. These where the parameters:
I tested both characters and I could not get either to traverse a bit more than 3.5 squares. @Duet back on the Lucina board thread regarding perfect pivot tested it out on the Wii U and posted videos with what he had found. And he also could not get them to to traverse more distance than the other. Has anyone else been able to test?
- 3DS version (Its what I had available at the moment.)
- Green Hill Zone FD version.
- Stand at the rightmost area of the stage.
- Perform perfect pivot from left to right.
- Count the amount of squares traversed on the floor.
Though I wouldn't treat it like the end of the world though. There will still be people that play the 3DS version (like myself) even with the WiiU version around. Still lots of smashing to be had, and Nigel Thornberry will be quite happy with that I'm sure xDWell, I decided I am just going to get Omega Ruby for Christmas this year and leave getting a Wii U and smash Wii U for next year.....Looks like I am going to be stuck with smash 3ds for what will most likely be another year.....
Being 15 only means you've still got a lot of room to grow dude. Everyone actually has still much growing up to do, even as adults. This sort of thing is not restricted by age, gender, or whatever other factor people could place it in, so I wouldn't feel too bad about it. You recognized the problem in yourself, and you want to change for the better. We can only try our best to make that change during the time we have in this life - and no one could ask for more than that.Eh, I shouldn't have made that post.....I need to get over my bad habit of whining whenever things don't go my way. I hope that changes when I get older, I still am only 15 years old (yeah I know I mention my age a lot).
People need to learn to listen sometimes, whether kid or adult I find. Some are just too prideful to listen without much consideration for the point made, which is kind of sad really :/ But those who know better strive to do better, and that's all we really can do. Of course, the person's personality does come into play, since a kid as much as an adult can be quite stubborn and refuse to listen xDI guess it just comes from us living in a world where people treat anybody who isn't an adult like they are idiots and can't do anything.
I'd suggest the latter and try to adjust to both, but I can see where that mentality comes from. It could possibly throw you off, but if you take the thought that Melee Marth and 4 Marth are two different characters, its the same as if you practiced two different fighters and wanted to be consistent with both. Take Ryu and Ken from SF, which both of them essentially are the same, they have slight differences that people can explore and be profitient with both. They share a similar name and playstyle, but people who practice multiple characters (or are just good at placing skill of characters within their respectful games) should have little problem with keeping the skill between games.M2K mentioned that while he believes Sheik is the best character in smash 4, he doesn't use her because he doesn't want to mess up his melee Sheik. I was curious about whether anyone thinks that this might also apply to Marth mains as well from melee/brawl with all of his weird nerfs. Since trying to juggle maining Marth in both melee and smash 4, my consistency with tippers has been a little more iffy, and I'm wondering whether I should try focusing on another character while using Marth as a secondary or if I should just condition myself to the range differences in each game.
Zano why are you here? Don't the dark pit boards need you?(;I keep forgetting jokes are lost to 90% of this chat, eh.
Wait that thing about Lucina was a joke? That is pretty much what I always see her do, and it works.I keep forgetting jokes are lost to 90% of this chat, eh.