Sensei Seibrik
Smash Hero
FOR BRAWL
Since R@yvn isn't going to host this month , I took the liberty of hosting at zp next week.
And like the title says,
there will be pools NO MATTER HOW MANY PEOPLE ENTER
even if no ones eliminated, pools will b done.
This is our final chance for MLG practice so come hit up the sfl smash scene!
Melee players:
I will host a melee singles side tourny ONCE BRAWL POOLS ARE DONE.
Apex rules apply.
It will be 5 dollars to enter and 5 dollars door fee.
The door fee will be lowered to 3 dollars to ALL THOSE WHO BRING A WII+BRAWL to help us during pools. Melee setup will result in it being lowered to 4 dollars.
There will be two tv's on reserve for melee friendlies all day. Any TV that we use a melee players brawl setup on during pools can be turned into a melee setup once pools are completed.
Hope that makes sense. Any questions just ask, I'm gona need as much help as i can get if we want to be able to have brawl pools and singles/melee singles finish at a reasonable time!
Doors Open at 11.
Doubles Registration will begin at 1:30
Doubles will begin at 2
Singles Registration will begin 30 minutes after Doubles ends.
Singles pools will begin 30 minutes after registration opens.
Brawl+Melee Singles will begin immediately after brawl pools is completed.
Entry Fee:
5$ Door Fee. If you bring a Wii, this gets reduced to 3$.
10$ Singles Fee
20$ Doubles Fee
5$ Melee Singles Fee
Payout 60/30/10
Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
Players may not attach a headset to the Wii or TV.
Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
Gameplay:
No use of Marth’s Grab Release Infinites against Lucas and Ness.
No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
No use of Meta Knight’s Infinite Cape Glitch.
(Modified) Pausing will result in the forfeit of a stock unless agreed to.
No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
Any Infinite Move must end before the affected Character reaches 300%.
(Modified) Rock Paper Scissors will be used to determine who gets to pick their port. The winner of RPS will choose his port first. He then strikes the first 4 stages. The loser of RPS will then strike 4 of the remaining stages, determining the first match of the set.
In the 2v2 Event, the winner of RPS choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
Players may request a Blind Pick of Characters for the Game 1 of a Match.
After the Stage has been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
The loser of a Game must select the Stage for the next Game. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
After the Stage a Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 35. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
Players may take one or more of their teammate’s Stock.
1v1 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
2v2 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
Team Attack = On
Since R@yvn isn't going to host this month , I took the liberty of hosting at zp next week.
And like the title says,
there will be pools NO MATTER HOW MANY PEOPLE ENTER
even if no ones eliminated, pools will b done.
This is our final chance for MLG practice so come hit up the sfl smash scene!
Melee players:
I will host a melee singles side tourny ONCE BRAWL POOLS ARE DONE.
Apex rules apply.
It will be 5 dollars to enter and 5 dollars door fee.
The door fee will be lowered to 3 dollars to ALL THOSE WHO BRING A WII+BRAWL to help us during pools. Melee setup will result in it being lowered to 4 dollars.
There will be two tv's on reserve for melee friendlies all day. Any TV that we use a melee players brawl setup on during pools can be turned into a melee setup once pools are completed.
Hope that makes sense. Any questions just ask, I'm gona need as much help as i can get if we want to be able to have brawl pools and singles/melee singles finish at a reasonable time!
Doors Open at 11.
Doubles Registration will begin at 1:30
Doubles will begin at 2
Singles Registration will begin 30 minutes after Doubles ends.
Singles pools will begin 30 minutes after registration opens.
Brawl+Melee Singles will begin immediately after brawl pools is completed.
Entry Fee:
5$ Door Fee. If you bring a Wii, this gets reduced to 3$.
10$ Singles Fee
20$ Doubles Fee
5$ Melee Singles Fee
Payout 60/30/10
Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
Players may not attach a headset to the Wii or TV.
Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
Gameplay:
No use of Marth’s Grab Release Infinites against Lucas and Ness.
No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
No use of Meta Knight’s Infinite Cape Glitch.
(Modified) Pausing will result in the forfeit of a stock unless agreed to.
No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
Any Infinite Move must end before the affected Character reaches 300%.
(Modified) Rock Paper Scissors will be used to determine who gets to pick their port. The winner of RPS will choose his port first. He then strikes the first 4 stages. The loser of RPS will then strike 4 of the remaining stages, determining the first match of the set.
In the 2v2 Event, the winner of RPS choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
Players may request a Blind Pick of Characters for the Game 1 of a Match.
After the Stage has been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
The loser of a Game must select the Stage for the next Game. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
After the Stage a Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
If the Timer runs out and a Player exceeds the Edge Grab Limit for that Game’s Stage, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit for that Game’s Stage, the penalty will not be enforced (See Gameplay Rules #16). The Edge Grab Limit on Norfair will be 45. The Edge Grab Limit on all other Stages will be 35. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
Players may take one or more of their teammate’s Stock.
1v1 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
2v2 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
Team Attack = On
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise