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http://www.mediafire.com/?v6wo7d64k7dj2afCould someone link the vanilla PlPe file to this thread? Thanks
Thanks, I'll have to try replacing it again, as it is still freezing when I select Peach.http://www.mediafire.com/?v6wo7d64k7dj2af
For DVD users:
Go to HxD, go to end of file, remove last four 00's. Save. Put onto ISO image, test on Dolphin. Burn. Enjoy vanilla Peach.
The OoS is broken not because of the jump, but rather because of a glitch that does not make Yoshi suffer shieldstun.Yoshi being able to jump out of shield is a mistake though. I don't think there is any need to test that, we all know it is broken lol. I also am not sure Ness should have a shine, but again, I'll test more before I make any specific comments.
Nope. Only the Thunder does, and even then only of it touches Pichu.Also, Pichu doesn't damange itself when using the projectile. Not sure if this is intended or not, but it doesn't follow the electric = damage self.
First, I realize why it is broken.The OoS is broken not because of the jump, but rather because of a glitch that does not make Yoshi suffer shieldstun.
I have some here:Are there any videos of 2.0 version?
ness is SO BROKENmy local smash group had so much fun with this yeaterday.
Ness with shine so good lol.
Ness dittos, the 2014 metagame.
I love Kirby and Pichu too.
anyway, we have no yoshi player so we couldn't test that unfortunately (or maybe fortunately?)
mewtwo still seems to have disadvantage on side-b, is this intentional?
all in all, most of the characters feel like themselves, just better.
As for the item issues, we'll be looking into it shortly. Especially the Zelda one, since it induces a game crash. It'd be much appreciated if you could list which characters and with what item throw (direction only is fine; item throw strength would be nice though) is slowed down or causes a crash.Hey I started playing SD Remix two days ago now and love it, great job developers! I've noticed a few bugs though that I haven't seen mentioned in this thread that I'd like to report.
I've noticed a number of character's animations with items are strange. Throwing items and using jabs tilts and smashes with items like the beam sword, the animations seem glitchy or slow. The biggest offender of this I've found is Zelda, if she smash throws any item in the opposite direction she's facing the game will crash. Is anyone else experiencing this glitch? I'm using DIOS MIOS for clarification.
PM me and I'll send you an ISO that worksHmm we downloaded and burned demo 2 to a blank ssbm iso. Any idea why certain characters are behaving like their 1.0 selves rather than their 2.0 selves? Most of our characters seem to follow the changelist, but then we have samus's upB doesn't get rid of her charge shot, yoshi can't jump out of shield, and a few other things I don't remember.
Great job so far, I've had a lot more fun with SDR than with Project M.
Not sure how to PM you but I would appreciate an iso that works. Although, no rainbow shine pleasePM me and I'll send you an ISO that works
with rainbow shine effect
E:
Rainbow shine must become mandatory for SDR
Please
And then people would start complaining, ultimately causing a chain reaction of hate and making people think of the mod as something 'not-so-serious'.i thought they didnt wanna nerf peeps yet all i see on the change list from demo 1 to 2 is nerfs yet they havent touched spacies or any other top tiers... wtf. some small nerfs to the top tiers would reduce the number of changes needed to be made to the low tiers
If it makes you feel any better, changes from Demo 1->2 are largely retractions because playtesting revealed that some things were a bit stronger than anticipated. The changes are mostly(?) still buffs to the weaker characters, relative to vanilla SSBM ("nerfs" relative to Demo 1).i thought they didnt wanna nerf peeps yet all i see on the change list from demo 1 to 2 is nerfs yet they havent touched spacies or any other top tiers... wtf. some small nerfs to the top tiers would reduce the number of changes needed to be made to the low tiers
If it makes you feel any better, changes from Demo 1->2 are largely retractions because playtesting revealed that some things were a bit stronger than anticipated. The changes are mostly(?) still buffs to the weaker characters, relative to vanilla SSBM ("nerfs" relative to Demo 1).
the only "detraction" that nerfing top tier characters would cause is that now ANYONE can win. i thought that was the overall mission of this project. maybe im wrong.In my opinion, nerfing the top tiers would detract from the feel of the game. Buffing the lower tiers provides more rewarding gameplay, because when you beat the top tiers with them, you know it's not because the characters are worse. What I'm trying to get at is, the game shouldn't detract from what people have worked hard to achieve, but rather bolster the work people have been putting into the lower half of the cast.
no, there aren't.there are still plenty of moves that have been ACTUALLY nerfed from melee, only on low tier characters.
the project goal was not to let just anyone win. it was to make low tiers' moveset more rewarding and better. In no way did we want to directly nerf high tiers except sheiks CG.the only "detraction" that nerfing top tier characters would cause is that now ANYONE can win. i thought that was the overall mission of this project. maybe im wrong.
many low tier players have worked extremely hard, in most cases MUCH HARDER than, lets say, a fox player, and have never even made it out of groups of a tournament. buffing weak characters isnt the ONLY right solution. its hardly a solution at all.
Ness's pk flash is about 1/10 as good as it was in vMelee. Just bc u dont know how to use it doesnt mean it needs to go and get changed. It now serves the same purpose as pk thunder and isnt rewarding at all.no, there aren't.