ETWIST51294
Smash Hero
Nah, Velocity was the one getting *****.


Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
lulz I used to think that shiz only worked on cpu'sI've taken a page out of Darkrain's book and started using ftilt more. If you miss a tech chase sometimes a followup ftilt can catch spacies who try to run back in and **** you up. A uthrow ftilt can sometimes produce nice combo DI for a knee. Also, down angled ftilt edgeguard ***** double jumps.
It only matters how you got there. Honestly, I have no idea why that is, but it's true. Same goes for Fox.That's just the thing. Is there a time frame in which you have to tap away? Or does it just matter how you got there? Either way, I have trouble making sense of it.
<_<The best way to learn is to play.
I know that'sstrangeobvious but it's true.
Whatevs
This is pretty underused, yeah. The percent range right before you can knee.Guaranteed throws->stuff [Falcon throws falcon uthrow->dsmash 80% for example]
...and general character things, like mindsets and best options [spacies usually tech in place, for example]
Well yes<_<
Thought everyone knew that haha
You can theorycraft all you want but it doesn't do jack until you get your hands dirty