LOLNo problem with you proffering Brawl over Melee, but calling Melee sterile is false.
It's not 'false', it's an opinion. Learn the difference. Your opinion doesn't mean anything more than mine.
Yeah, but I don't see how 'competitive' excludes it being 'sterile'. Don't tie two different things together.And, really you said your self that, Melee is more competitive then Brawl.
Not necessarily, especially not if you still want a game to be fun and exciting, even IF you're a competitive smasher. Smash has never been chess.If it’s more competitive then, it’s better for the competitive players (Tournament goers, adv.tech users, frame scholars, etc.).
No. But since Smash isn't my dayjob, I'll gladly choose some variables over deeper competitiveness. Especially since Brawl is still competitive in itself and I still play videogames for the fun, even IF I can win something by being good at it.Since you liked Brawl more then Melee and, said that Melee is more competitive then Brawl, then it’s safe to assume you are a casual?
It's like when people get good at something, they forget why they do it in the first place. The Pro's I played with weren't having fun with it anymore, they only cared about getting down those combos, etc.You have to explain this, and a lot. The game doesn’t matter that much any more?
It says something about someone when they turn off elements of the game that are a ****load of fun, purely for the sake of 'more competitiveness'. I didn't want to be part of that anymore. Brawl is the perfect balance for me.
This, is absolute bull****, my friend.Better control means, you have more options available to you.
"Better controls" is subjective, and therefore, one could have perfect controls with no extra options at all. IMHO, 'better controls' mean 'more intuitive controls', for instance.
Are you thick?What does floatyness have to do with control?
Which makes it so funny that you rely on it as well.You’re right, anecdotal evidence isn't evidence.
My point exactly!You may not camp, but, that doesn’t mean it’s the best tactic in Brawl.
Yet you still keep clinging on opinions and provide no proof whatsoever, even after calling me out on using anecdotal evidence. For me, Melee has stopped being fun and offering me something new, Brawl has. Besides that, because of certain simplifications and a shift of focus towards other parts of the game, I also think Brawl has the potential to be more interesting that Melee in the long run.You said that Melee has become sterile (stopped growing), and, I’m saying that’s not true. If anything, Melee may still have more to offer after 7 years then, Brawl does only after 2 months.
This is all very similar to the SF2 vs Third Strike discussion. It all boils down to preference.
Again, LOL. You lack the wisdom to see that depth does not come forth out of quantity of options, but quality.After we get a solid banned stage list and, solidify the no items rule, it'll be the same way.
It'll just be even more routine because in brawl, there's less options open to players.
I prefer less options, as long as the options are GOOD. The amount has NOTHING to do with it.
Amen, man. Amen.Sorry to rain on your parade man, but there's a LOT of support for a unified standard item list, and everything scientific so far promotes the point that items actually prevent stale play in Brawl. I'm all for a 1v1 no item match every now and then, but we all really need to stop being so stubborn with our mindsets and try new gameplay options, considering Brawl is a new/different game and all.