Eggm
Smash Hero
Knee of justice got mindgamed, funny post brookman, MELEE 4 LIFE.
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Slightly slower? LOL, ok I stopped reading your post after that becuase i couldn't stop laughing.IMHO, Brawl is a shatload of fun, maybe even more so than Melee, purely because if its quantity and diversity in entertainment. Yes, overall, the game is SLIGHTLY slower, but I really don't mind that.
They're infected with this virus called hype.I don't even browse their forums anymore: I consider SRK to be a cesspool of human thought. That community is so wrapped up in the idea that they can be better than us at our own game, it's unlikely they'll contribute much of anything to the development of Brawl.
-Syn
I'm happy to have entertained you with that small detail.Slightly slower? LOL, ok I stopped reading your post after that becuase i couldn't stop laughing.
I never said 'bland'. I said 'sterile'. By which I meant its competitive gameplay. I prefer Brawl's.Melee? Sterile?
blahblahblah 'not bland' blahblahblah
I am greatly tempted to just flame you, but I'm above that.Brawl is more sterile because it removes many great aspects from Melee. Go play Melee, then go play Brawl, then you tell me what is more fun! If you say Brawl, chances are you're just defending Brawl because you got into the hype and dedicated so much time analyzing the game.
I am greatly tempted to just flame you, but I'm above that.
Never assume you know how or why I think certain things; it's weak and it's no way to argue.
I didn't buy into the hype at all (why would I if I can play melee whenever the hell I want), and if I did, the two months of solidly playing Brawl would have cured that.
Being wrong when preferring Brawl is NOT a fact. It's an opinion, so may I suggest you take out your frustrations elsewhere before making these idiotic assumptions?
Having just fired up Melee again for a match or two, I can safely say that yes, I DO prefer Brawl. Saying that Brawl's more sterile purely because 'stuff got taken out', is the most ridiculous argument I've read so far. The only thing I miss is the L-cancelling, but then again, Brawl doesn't need it as much as Melee does.
So I'll tell you which game I find to be more fun... Brawl. I don't hate Melee (I love it more than you think) but it just ticks my boxes. Go cry in a corner if you cannot comprehend that.
Ok, I want to ask this question because I've posted it to other gamers before, and I'd like to get people like Gimpy and Mookie's opinions on this.
For the longest time, fighting games (in general) have rewarded one thing in particular: combos. As was mentioned either in this thread or Scar's thread, the humble beginnings of what we consider the competitive fighting scene today really started with a mistake; during the development cycle for Street Fighter 2, the programmers discovered that it was possible to 'cancel' moves into other moves, allowing for a continuous steam of uninterruptible moves (once the first hit of the 'combo' was landed, of course). Ever since, the concept of the 'combo' has been the cornerstone of every fighting game. Speed, control, 'mindgames'... whatever technical skill or property any given game allows or exudes, the properties can always be reduced to 'does it allow for a combo?',
For as long as I remember, fighting games have showcased this kind and only this kind of skill. If you could think (and move) quickly enough to input a series of particular commands, you were skilled enough to win. Watch any recording of any 'pro' match in any fighting game since SF2 and you will see each player has patterns that will inevitably emerge, combos and series of moves that seem to work every time and that are used almost reflexively. That is the core of what fighting games reward nowadays: muscle memory. Mindgames, what is considered to be the cousin of the combo, in many ways, is usually only necessary up until that first hit is landed, but after that if you know what moves to use in which order and at what time, you are basically golden. After all, that's what a 'combo' is: a series of inescapable and uninterruptible moves.
We, as a competitive gaming community, have taken this to heart. We have decided that the combo is still king, and that the most skilled player is basically the one with the best reflexes. That is fine... to a degree. But, as Thomas Jefferson is oft misquoted to say (although this detracts from the truth of the statement in no way), 'Dissent is the highest form of patriotism.' Ever since Brawl came out (and honestly, probably before then), certain gamers have shared the sentiment that skill does not only come from sheer speed and memorization skills, but also from wit and control. It seems that this is what Brawl will reward in the long run: not players who memorize complex series of moves and commit to muscle memory the movements to perform them, but players who think well on their feet and can deal with (and capitalize on) many different circumstances.
The question I pose to the community is this. For so long, we have convinced ourselves that the 'combo is king', and that the only skill worth rewarding is the ability to commit these combos to memory and to speedily use them when possible. Why can we not reward wit and quick thinking instead, or even as well? Why must we dismiss Brawl simply because we can't combo? After all, every other skill we seem to reward (such as 'mindgames') are simply a means to an end, skills that lead to the same place, to the combo. Why must we discredit and discount Brawl because it rewards a different kind of skill, as though that skill (and thus the game that rewards it) is inherently 'less skillful'? Why can't 'different' be 'equal'?
Why can't we view Brawl as it is, a chance to shift the competitive paradigm in a way that hasn't been done since SF2? A chance to change (or even just supplement) our thinking with a dissenting view that is separate, but just as equal?
Yeah, but unlike him, I don't state my opinions as facts and insinuate that the other person's a gullible idiot.dude, you are way too emotional about this. have you considered that what he said may be his opinion too?
You tell me! How can I love spaghetti? How can I dislike hiphop? I just do!and how can you only miss l-canceling?
Dude, now YOU're making stupid assumptions. Read my post; I never said advanced techs didn't add depth.advanced techs gave so much more depth to the game than you'll admit
Competitive equals better for competitive players ( I know, I know, amazing concept). Brawl’s a fine game if you’re just a causal player but, if you’re someone that enjoys traveling to tournaments just to play other good players, and maybe win some cash, then you’ve got reason to be peeved with Brawl.Having read the whole Smash Boards thread, I now also agree that Melee is more competitive ("Better players win more") than Brawl. However, I do NOT agree that 'competitive' equals 'better'.
Just from this, I’m convinced that you were not part of competitive Melee. See, knowing all the advance techs is only the prerequisite for playing competitive Melee. It doesn’t end there, it starts there!To put a long story short, if you know all there is to know about your main in Melee (advanced techs, combo's, edge-gaurding techs, etc.) there'll be a point in your metagame where you just won't grow anymore.
Cause Melee did not do this how? Especially since in Melee you had a much better control of you’re character, so you can you know. “Soak up anything that happens” better and, with less predictability.Brawl on the other hand, will force player to be more than just someone who knows his character inside out... a player will have to truly soak up anything that happens in EVERY single match.
Melee had bare minimum look (and, only with a few characters) yet, it still managed to produce unpredictable players. Besides, it defiantly didn’t have people using the camping strategy every single round.Sure, there might be more luck-based things, but that will keep someone fresh over and over again, each and every round, instead of barging in, chain-grabbing and wave-dashing the same strategy every single round.
You realize melee players who prefer brawl always get told they suck at melee lol. Also it wasn't only the removal of AT's that removed depth, it was the lack of hit stun and overall floatyness that decreased mindgames, read my thread (I know you did already talking to others.) Aggressive edge guarding was alive and kicking in melee too, but you also had the option of edge guarding from on the stage without auto sweet spot, so it was more overall depth in that department too, anyway you slice it melee is deeper and more competitive.I'm under the same impression and experience veloS, likewise I'm getting pretty tired of the "you favor brawl, therefore it is factual that you suck at melee, are a noob, and don't know what you're talking about" arguments, they've really killed off a lot of good debate in this thread. I now prefer Brawl both for fun and competition, mostly because I can play the characters I like since the characters are more balanced.
Side note, AT's aren't the only thing that give depth, to me, the airdoge gave this game plenty more options along with control schemes and more agressive edgeguarding.
Well, it's nice to see that SOME people do share my views. Thanks, bro.I'm under the same impression and experience veloS, likewise I'm getting pretty tired of the "you favor brawl, therefore it is factual that you suck at melee, are a noob, and don't know what you're talking about" arguments, they've really killed off a lot of good debate in this thread. I now prefer Brawl both for fun and competition, mostly because I can play the characters I like since the characters are more balanced.
And THAT's exactly why I prefer Brawl over Melee.that is the exact transition I've had to make in brawl to do well. I don't worry about combo set-ups anymore, but if one comes up I have to be fast enough to switch gears and capitalize on it. Same with with punishing and opening, I have to think about the situation to see what is appropriate to do.
Please read this post.I posted this in Gimpy's thread on Brawl's supposed 'backwards progression'. I figured it was relevant to this thread too, so I'm quoting it for the benefit of you guys in here as well. It poses a question to the community, so please answer it if you have time. Oh, and I apologize in advance for the wall 'o text.
Ehr, not really. I do travel to cities in The Netherlands for tournies, and I still like the changes made. I am NOT a casual player, I play this game with 'pro's' more than any other multiplayer game (yes, even more than my beloved Guilty Gear).Brawl’s a fine game if you’re just a causal player but, if you’re someone that enjoys traveling to tournaments just to play other good players, and maybe win some cash, then you’ve got reason to be peeved with Brawl.
I never denied that. What I meant, is that in Melee, everyone spent so much time mastering the techniques (and banning levels, characters and items) that the game itself didn't matter as much anymore. It sounds vague, but do you get the point?Just from this, I’m convinced that you were not part of competitive Melee. See, knowing all the advance techs is only the prerequisite for playing competitive Melee. It doesn’t end there, it starts there!
I know, I know, you should see my Marth in action.As for combos, Melee had very few pre-planned combos. Most of Melee’s combos where on the spot, and, were created by the attacker to adjust to what the defender is doing (Di and, such).
Whooo there, buddy. 'Different' control of your character, not per se 'better'. Have you even gotten used to the floatyness yet? You must hate the original.Cause Melee did not do this how? Especially since in Melee you had a much better control of you’re character
Less predictability? I know anecdotal evidence isn't really evidence, but sorry, in my experience, Brawl has been less predictible than Melee every single match I've played competitively the last month. And I like that.“Soak up anything that happens” better and, with less predictability.
If you know how people play, you know how to react. I sure as hell don't camp, and once I start raking up kills, people start playing differently as well.Besides, it defiantly didn’t have people using the camping strategy every single round.
Opinion, how so?Xengri, again, most of your post was fueled by opinion. That's all fine and good, but recognize it as such. Plenty of people feel Brawl has more to offer, even eventually more so than melee. I don't care if you say "you only think so cause I doubt you ever played melee competitively and don't know what you're saying" just expect that part of your post to be ignored, because it's nothing but presumptive opinion and aids nothing to the conversation.
Most of what he's saying is, Brawl pulls people out of the mindset of approach-opening-combo-chase, there's different steps in different pacing and different order. Most people drop that idea immediately and claim it's inferior. As for the camping idea, I've yet to run into it in my entire smashing community. Again, feel free to say "That's because you're all noobs", but that will just be disregarded as it has no bearing on the conversation.
Thanks for putting my opinion into words better than I did! Great post.Xengri, again, most of your post was fueled by opinion. That's all fine and good, but recognize it as such. Plenty of people feel Brawl has more to offer, even eventually more so than melee. I don't care if you say "you only think so cause I doubt you ever played melee competitively and don't know what you're saying" just expect that part of your post to be ignored, because it's nothing but presumptive opinion and aids nothing to the conversation.
Most of what he's saying is, Brawl pulls people out of the mindset of approach-opening-combo-chase, there's different steps in different pacing and different order. Most people drop that idea immediately and claim it's inferior. As for the camping idea, I've yet to run into it in my entire smashing community. Again, feel free to say "That's because you're all noobs", but that will just be disregarded as it has no bearing on the conversation.
I know it sounds harsh, but that's how I experience my Smash history for the last two years. I know what to expect whenever I play competitive Melee player, and I see them pick Sheik, or Fox or Marth or Mario or Peach or whoever.Opinion, how so?
But, he said that, Melee is "sterile", I took that as, him saying that it has no more to offer and that the skill roof has been reached, which just isn't true.
I'm under the same impression and experience veloS, likewise I'm getting pretty tired of the "you favor brawl, therefore it is factual that you suck at melee, are a noob, and don't know what you're talking about" arguments, they've really killed off a lot of good debate in this thread. I now prefer Brawl both for fun and competition, mostly because I can play the characters I like since the characters are more balanced.
Side note, AT's aren't the only thing that give depth, to me, the airdoge gave this game plenty more options along with control schemes and more agressive edgeguarding.
I'm not trying to be pro brawl of anything (i hate it competitively) but can't you not auto grab the edge by slap sticking the joystick up when doing your up b recovery. Also, you can dlx cancel a lot of aerials, which isn't the best l-canceling replacement but its decent. I honestly don't think the lack of technical tricks are what makes brawl crappy at competitive play. I think the most damaging aspect of the game isn't tripping but the fact that hit stun virtually doesn't exist in brawl and therefore combos no longer exist in smash brawl. The thing that worsens this even more on 1v1 competitive matches is that the most pro efficient play style in brawl isn't being aggressive, smart and getting creative combos but rather being defensive, random and campy. In short, the best way to prove that brawl is a competitive game is not by showing random technical techniques like wave-bouncing and etc...., but by showing how a player can effectively and competitively play through a match by making his own combos and not getting hit immediately afterwards by an opponent's random attacks and also not getting a cheap victory through shield and projectile campingI tried it, I mean it felt more like Melee but Brawl is not Melee, there are certain ways you can use Brawl's physics either way, I really dislike heavy Brawl, though, because it's nearly impossible to attack people offstage without dying. I love aggressive edgeguarding, I guess that would have to be sacrificed, but who knows.
I think if you could turn autosweetspotting off, Brawl would be far more competitive. After that, we'd turn L-Cancelling on, and after that, we'd be able to turn tripping off.
"ELITISMMelee is a better game because it has more to offer currently. I don't even see why you consider Brawl to be near the same level, it's clearly not and may never be. Debating whether it's better is futile.
I completely agree on JOHNNING and being a sorry loser, but you're missing the point.It is stated by many that being balanced yields a greater variety of tournament viable characters. However last I checked it isn't the character that gets people to the final, it's their own mettle and technical prowess. People complain that there were so few usable characters in melee. That, in other words, is known as a JOHN. Anytime you blame the game and its nuances for your own defeat then it is likely a JOHN or related to JOHNNING.
No problem with you proffering Brawl over Melee, but calling Melee sterile is false.Ehr, not really. I do travel to cities in The Netherlands for tournies, and I still like the changes made. I am NOT a casual player, I play this game with 'pro's' more than any other multiplayer game (yes, even more than my beloved Guilty Gear).
^ See.Having read the whole Smash Boards thread, I now also agree that Melee is more competitive ("Better players win more") than Brawl.
You have to explain this, and a lot. The game doesn’t matter that much any more? People stop getting better after killing Pros in less then ten seconds?I never denied that. What I meant, is that in Melee, everyone spent so much time mastering the techniques (and banning levels, characters and items) that the game itself didn't matter as much anymore. It sounds vague, but do you get the point?
Anyway, I've had the same Melee matches for about the last two years now. People stopt getting better after they know how to kill other pro's in less than ten seconds. At least here they did.
Better control means, you have more options available to you.Whooo there, buddy. 'Different' control of your character, not per se 'better'. Have you even gotten used to the floatyness yet? You must hate the original.
You’re right, anecdotal evidence isn't evidence.Less predictability? I know anecdotal evidence isn't really evidence, but sorry, in my experience, Brawl has been less predictible than Melee every single match I've played competitively the last month. And I like that.
You may not camp, but, that doesn’t mean it’s the best tactic in Brawl.If you know how people play, you know how to react. I sure as hell don't camp, and once I start raking up kills, people start playing differently as well.
Once again, anecdotal evidence isn't evidence.I know it sounds harsh, but that's how I experience my Smash history for the last two years. I know what to expect whenever I play competitive Melee player, and I see them pick Sheik, or Fox or Marth or Mario or Peach or whoever.
It's only when we agree to use certain levels or items that the matches change... I've grown bored of Melee competitively, and Brawl has all the fundamentals to keep that from happening... even if the competitive community thinks that fundament is less 'fair' or 'deep'.
Sorry to rain on your parade man, but there's a LOT of support for a unified standard item list, and everything scientific so far promotes the point that items actually prevent stale play in Brawl. I'm all for a 1v1 no item match every now and then, but we all really need to stop being so stubborn with our mindsets and try new gameplay options, considering Brawl is a new/different game and all.After we get a solid banned stage list and, solidify the no items rule, it'll be the same way.