First post here, please take note i only read the first post and the last few on this page.
A little about myself- I have played multiple fighting games at high level tourney play (Soul Calibur 2 and 3, Tekken 5, NGNT4), and i am also on a sponsored FPS team called puregaming(UT2k4, DOD:S, CS:S, COD4 TF2 etc...
www.teampuregaming.com)
Regardless, I've played my fair share of competitive games over the past 10 years and have seen games change for the better and for the worse.
Now I never played melee because i was too focused on other games at the time, but once brawl came out i wasn't really playing anything and I'm waiting for Soul Calibur 4 and Tekken 6 to come out, I thought id read up on some stuff that was in Melee, had some talks with TheCape about melee to help me get prepared for brawl. Low and behold most of the stuff that I had read and was told about, was no longer in the game.
Dash Dancing gone, wavedashing gone, the ability to combo gone, the speed dumbed done, the game seemed like a stripped version of Melee at first. Once I started playing it, I realized it wasn't quite that, but more of the Jump back toward 64 SSB, minus big combos. Not a big deal to me since i never played melee.
Now yes, every game can be competitive, but not every game is good where people would want to play it competitive.
Do i think Brawl is as competitive as Melee? I'd say yes. Does Brawl lack depth? I'd say no, and here is why:
People complain that the game is to campy (its called turtling in every other game). Every game Ive played has turtling in it, its a style of play, people like to be safe and have a risk vs reward be in the favor in almost every situation. Some of the best players in many games are turtles. If you cant get past someone turtling, then you need to rethink your strats vs them, or become a turtle yourself and out turtle them.
Since there is turtling in the game that opens up mind games for the person turtling and the aggressive person. Such as how i am suppose to get into this person, how am i going to force them into a bad situation and capitalize on mistakes made by either person etc...
Since you can air dodge in the air multiple times i this creates amazing depth, because it becomes strictly a mind game, trying to guess when you opponent is going to dodge and punish them for doing it. and on the reverse trying to out guess them and counter.
But of course this is just my opinion and its gone on way to long.