Prepare for a long post.
SMASHFEST:
-Thursday, my place - by request from Charles :]
-1pm-whenever? lets do dinner again, that was fun
-PM me if you dont have my address already and want to come
-Rest of you, i will text as i always do
CREWS:
Time for the serious business. I have definitely seen the diminishing popularity of crew battles at tournaments largely because of the dwindling community size and popularity of the game. With this decline in popularity, the importance of crews is not as emphasized or seen as necessary in the scene today. This overall decrease has its advantages and disadvantages.
As a player, I've always told myself the only way to get better is by playing people better than you are. For me that was a huge challenge - stepping out of my bubble of friends (who I had become just as good as over the course of 2 years or so) and trying to play in tournaments where I knew I was throwing $5-10 away going 1-2 or 0-2 in brackets. I remember Zhu being in my Winter Game Fest pool, and he was totally cool about owning the **** out of me, and that really helped me in terms of wanting to get better at the game. I never sought after the idea of a crew or creating one, but I was always eager to play and meet people like Edrees, etc. back in the day.
Not having crews as often or as a regular event at tournaments takes away some interesting competitive aspects of the game. When I think of crews, I think of the Korean Pro Starcraft scene and the Shinhan Bank Proleague. Teams of players would play in a Bo5 team match. Players would specialize in certain matchups & maps and be sent out against other players to snipe them. This kind of coordination emphasizes the team concept in a different manner than doubles matches for obvious reasons. Rather than depending on your own performance played out in a bracket, you had to depend on your team to pull out a victory (unless you're M2K, then you can take all the stocks off the other crew). This team concept also brought many players together and encourages a different kind of competitive camaraderie that I think the scene lacks today. (Reminds me of the U-S-A chant during Mango v. Armada, and then the AR-MA-DA guy LOL). But yes, crews are always fun when we do them during smashfests.
The existence or lack of crews never in my opinion dictated how good a player could get. Improvement comes with initiative. That's the most important part. If you don't have the desire to get better at the game, you won't. It's as simple as that.
Look at us now. I'd say San Diego melee has open doors for anyone and everyone that has love for the game, whether we know each other or not. For me personally, I wholeheartedly enjoy spending time with you guys, letting you use my chairs, couches, tables, TV's, games, and controllers for this game. I have so many people's phone numbers, I can't even fit all your names into one text message any more. We've become pretty tight with one another, and I can even leave my apartment in confidence that there are people that I trust to hold down the fort in my absence. We don't need a "crew" for things like this to grow, or to become better at the game - if anything San Diego is my crew now. :]
You guys should read my fat-camp post if you haven't already, that one was pretty epic too LOL
I realized that I'm kind of like Leeland, I close to never play sheik (who I would consider my main) in friendlies. I'm just wondering what you guys think of the characters that I play with you guys. If I could rank...it would be something like..
-Sheik (doesn't count)
-Ganon..?
-Luigi..?
-CF
-Marth
-Jiggs
bad, but I try to work on them: Fox, Falco lolll
Anyways, good **** guys haha, until next time.
EDIT: btw pat, lets organize a triweekly/tourney, call it fat-camp exorcism or something. LOL