ArikadoSD
the cream of the crop
So uh, this happened http://www.twitch.tv/cosmowright/v/3968674
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Yep, this a known bug. Don't bomb yourself to death. Twice. In fact some guys have taken it to extremes. In doubles play you can get a phantom Samus.So uh, this happened http://www.twitch.tv/cosmowright/v/3968674
Idk. I just feel generally that most samuses avoid jabbing altogether. It's an awesome string starter and really great for quick safe pressure, just to test if nothing else. I tend to see tons of tilts and zair spamming in most places. Meh.I figured we loved punch one of Jab. Well, I do...
As Xygon says, that's what you want. D-tilt, f-tilt and dash-attack all naturally combo out of a SH AD n-air and b-air. You can get ~40% with just two of those so it should sting.
I'll also add - jump *into* them, and jump just straight up. Don't ignore the jab though, once the % is tacked on, you can, and should stand your ground and jab 1+2.
It's a frame 3 attack, really jab is no where near as bad as grab, my opinion.
Question for all you lovely Samus mains.
When you don't have stage control and are being pressured, how do you stop yourself from being mauled by characters with high speed and/or attack speed?
I feel I have such extreme problems vs characters that pressure me and my only option is to punish mis-spaced aerials with Up-B. Jab sucks, F-tilt gets beat out by a lot of stuff up close, and D-tilt comes out too low. I'm just not really sure of my options that doesn't involve Up-B or trying my damnest to run away.
If you get hit while charging you lose it. Of you get interrupted when trying to shoot it you lose it.So I'm beginning to consider Samus my main now more than ever (with Zelda and Palutena being my other favorites).
Question: I sometimes seem to lose my charged shot during a match, and I'm not sure why. If I had charged my shot, I thought I could only lose it if I was KO'd. Getting knocked around by the opponent doesn't make you lose your charge, does it?
Not really. Most good Samus play comes off of reads into charge shot, or simply outplaying your opponent. Nothing surprising really.I've been messing around with Samus in friendlies at some of my locals. I feel like shes ok, not great, but ok. Are there any ATs I should know of?
Not really. Most good Samus play comes off of reads into charge shot, or simply outplaying your opponent. Nothing surprising really.
I personally feel Samus is by far the most technically challenging and complex character in Smash4. Yes I have my bias but really, 4 months ago I didn't know 1% of what I now now about this character.I've been messing around with Samus in friendlies at some of my locals. I feel like shes ok, not great, but ok. Are there any ATs I should know of?
Any character can be good on For Glory due to varying skill levels of players, though.I've gotta say, I'm a bit discouraged by the threads down there talking about how bad or low tier Samus is.. lol when I picked her up on For Glory I actually thought she was pretty good against the non-high-tier characters
Yes there's been a lot of pessimism here recently, but don't be discouraged! Samus has the tools to beat (mostly) every character in the game, you just have to be prepared to put in the work to learn themHey guys, I just recently picked up Samus--looking to make her a possible secondary or tertiary character. Any advice for Samus hopeful?
I've gotta say, I'm a bit discouraged by the threads down there talking about how bad or low tier Samus is.. lol when I picked her up on For Glory I actually thought she was pretty good against the non-high-tier characters
I've never used it in the air for damage or ledge grabbing. I don't find it too effective. There been times where I have been slammed down with a spike attack or meteor smash though. I wonder if using that to grab the ledge will cancel that out. Maybe it has some sort of invincibility frames I can use. I'm gonna experiment with it.Is Samus' air grapple that useful outside of ledge grabbing? I find myself using it for chip damage at times, but rarely.
Great for spacing, especially with a fast fall. Great for getups. Ledge release -> jump -> zair. If you use it to grab the ledge you only have 7 un-actionable frames on the ledge instead of 23 with a regular ledge snap. You can use it to preserve your invincibility while ledge camping. In other words: if you jump off and grapple and wait for your opponent off stage, you still have a ledge invincibility you can use while being a threat to a low recovery. For opponents that have non threatening upb's this also lets you let them grab the ledge with a really fast ledge trump option.Is Samus' air grapple that useful outside of ledge grabbing? I find myself using it for chip damage at times, but rarely.
I may be mistaken, but I think someone else here has that same avatar lol.I had been thinking about changing my avatar for a while now, and due to my passion for Samus as a character and the passion the community here has for seeing her grow as a Smash competitor, it was obvious what I would change it to!
roykoopa64 has long been my general gamer tag and gaming message board identity, but I'm considering making a change even to that as a member of the Smash community. We'll see.
On that note, does anyone know: is there any way to edit a user name in the Wii U game? I would hate to create a new name/ profile just because I want to make a change to the name and have to start with a clean slate in terms of my records and stats.
(I asked this in the general Smash 4 Q & A thread but lots of questions there seem to go unanswered.)