Missile is great reflector, pocket, and even shield bait. You can get a grab or better out of it.
Xygonn, on one point we are going to have to agree to disagree. If you opponent allows you to spit a missile out, run 1/2 way across the stage, and GRAB them then they are:
1. A bad player
2. Asleep at the wheel
3. Don't even know there is a wheel aka. back to 1.
Missile setups are a benchmark for how terrible your opponent is. Terrible understanding of recovery, reflectors, shields, spacing, etc... If you land a missile setup, rest assured it's not you being good, it's them being bad. Yes they do occasionally work, but no, that does not redeem the move from the garbage bin.
We don't have a dedicated missile thread, although we've talked about one in the past.
Let's ignore for a moment that there is no missile cancelling, if I were introduced to the person who designed Samus' homing missile in Smash 4, I would not hesitate, there would be violence. "Hi!" BAM!
I challenge you, or anyone, to find in smash 4 a worse projectile.
When you look at how it's possible to release Duck Hunt's can as he's jumping forward, with no lag, Shiek's almost invisible needles, Villager's slingshot, Mario or Luigi's angled fireballs, the list goes on and on of projectiles that are not just a "little" bit better than homing missile, they're WAY better. Even D3s gordos with the possibility of them being reflected back in my face are way better. Literally go down the list and give Samus whatever projectile that is and she instantly becomes much better. Turnips, banana peels, metal blades, gryos, gryoids, lasers, anything, anything, anything.
There are no "actual" setups out of homing missile. Not like say the paralyzer of ZSS, the can or disks of Duck Hunt, those are real setups and real traps that will work against someone knowledgeable or even good.
Who do they zone and apply pressure to? D3. Check. Gannon. Check. DK. It's debatable, but let's say check. Robin without tomes? Check. Shield stance Shulk? Check. Um.... that's about it.
They are so terrible it's unreal. They're definitely the worst projectile and they are candidate for worst move in the entire game.
Missiles can kill *you* not opponents, off stage. I don't know how many times lag or missed input caused me to SD because a @#$% missile came out and the unreal lag of it prevented me from recovering. I don't know how many aerials and normal moves destroy homing missile on contact but my wager is 99%. And they can probably dash attack you afterwards if you're even remotely close to them. 5% damage is meaningless, trivial for the risk. Z-air does 4% and is about 50x more versatile.
I remain positive about Samus in this game, and I'm having a blast playing her, that doesn't change the fact that homing missiles are a complete travesty.