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Samus Gameplay Videos

Boney

Smash Apprentice
Joined
Mar 10, 2015
Messages
149
Videos from my town's weekly event.
I got rekt by our local ROB but I did pretty well otherwise.
Let me know how much I suck!
]
The rob match up needs to be played a lot more aggressively than usual because he can out camp us and punish shielding very easily. The gyro is the number one concern that needs to be dealt with, you can catch it with SHAD or dash attack if you're close enough. Don't let him approach with nairs onto your shield, oos fairs will usually do the trick and will make him a lot approach happy. ROB's huge size also makes rar back airs a lot more viable because you can get them out really fast and auto cancel them which should be your main kill move in this match up. Up smash is also gonna be a lot more usable because it'll catch him while standing.
 

Ampheras

Smash Cadet
Joined
Jan 16, 2015
Messages
34
I played 10 dittos with Jonny Westside this days, we got a little delay from the distance (I'm brazilian) but it was awesome
I won only 2 matches of the 10, but they both exceeded 3 minutes so I couldn't upload them.
But I upload this two cool matches and wanna know your guys opinions and thoughts
 

E.Lopez

Smash Journeyman
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Got 3rd place last night at my tournament.
Won :4luigi: 2-0. :4feroy: /:4corrinf:2-0. :4mario:/:4yoshi: 2-0 . :4cloud:2-0. :4greninja:2-0. :4bowser:2-0.

Lost :4olimar:/:4littlemac: 3-1. :4bowserjr: 3-2.

When its on Youtube ill switch the links

http://www.twitch.tv/intothemawbsu/v/50598988

2:49:30 vs :4bowser: W 2-0
3:31:52 vs :4olimar::4littlemac:L 1-3
4:23:30 vs :4bowserjr:L 2-3
Nice job man (especially since in the sets you won, the other player couldn't take one game off you)! I've only had a chance to watch some of this, I'm liking what I see so far.

Watching that Olimar (Alph) match shows how painful the MU can be for Samus. Just a quick comment in that first match against Alph: I like how you were able to carry him off stage with two well placed f-airs, and soon after that I think you had an opportunity for a ledge release -> reverse CS at 3:35:16, especially since you had a fully charged CS. Is that a tactic you try to implement into your games? I don't find it too difficult to do it myself, but my problem is not realizing the opportunity quickly enough when it presents itself.

Will keep watching.
 
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Hark17ball

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Nice job man (especially since in the sets you won, the other player couldn't take one game off you)! I've only had a chance to watch some of this, I'm linking what I see so far.

Watching that Olimar (Alph) match shows how painful the MU can be for Samus. Just a quick comment in that first match against Alph: I like how you were able to carry him off stage with two well placed f-airs, and soon after that I think you had an opportunity for a ledge release -> reverse CS at 3:35:16, especially since you had a fully charged CS. Is that a tactic you try to implement into your games? I don't find it too difficult to do it myself, but my problem is not realizing the opportunity quickly enough when it presents itself.

Will keep watching.
I'll be honest when I start to mess up easy/small things like Fast Falls or dropping off platforms/ledges I stop thinking of follow ups and how to progress and I concentrate really hard on the next move being precise. So at that time after the 2 Fairs I just sat on the ledge, I didn't drop immediately and in my head went "You've gotta be kidding me". Everything on guarding him I let right out the window. As you pointed out I had a HUGE advantage that I let go to waste....he burned his jumps and was helpless in his UpB.

I've gotta clear my thoughts and just get back to work because I had plenty of chances to retake the lead and didn't. Thanks for pointing that out tho... I don't notice everything so I appreciate the other view. It will be something I add onto my improvement list. If you see/question anything else please feel free to lay it down. It helps me out more than you'd think.
 
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E.Lopez

Smash Journeyman
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Jan 30, 2015
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238
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(near) Dallas, Texas
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roykoopa64
Videos from my town's weekly event.
I got rekt by our local ROB but I did pretty well otherwise.
Let me know how much I suck!




In that first ROB video, you started making your comeback, so that shows you were able to start adapting.

At 3:06, nice use of up-air as a ledge get up option. Based on how ROB landed on that platform, maybe you could have gone for more up-airs at that point rather than the up-smash? Because of the position of the opponent on the platform above, up-smash did not fully connect, as you found out.

There were times when ROB whiffed up-smash and you might have had a chance for a punish (or a grab maybe?), like at 3:50. Though I can understand why you were being overly cautious and started spot dodging instead, due to you being at high damage %. Also, maybe the endlag on ROB's up smash is so small that going for a punish is risky?

Watching you play against Heavy, you should add pummel to your grabs. Either quick pummels to add more damage, or slight delay between pummels to fill in the stale queue and make your other moves fresh.

Vs. Cloud: That n-air off stage at 2:26 was really nice! I thought you hit him with the front hit of n-air but Cloud somehow was sent flying back and under the stage, where his Limit Break recovery was going to be of no help. Also, nice job on being patient right at the very end when both you and Cloud are on last stock at high % and he has Limit Break. You found your opening and nailed it with that platform drop to b-air.
 

E.Lopez

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I might as well contribute with my own video. Here I am on For Glory against a Bayonetta.

vs. :4bayonetta:

In general, I was struggling due to lack of experience against a good Bayo and also just lack of practice. I don't know what happened, but at the start of the match I was getting destroyed pretty badly, then suddenly it's like I remembered how to play at 0:29 and start racking up the damage on her.

- I really should mix up my ledge get up options.
- I also should have used more out-of-shield options, there were plenty of opportunities.
- At 0:55 I was attempting a reverse charge shot and messed up badly!
- Not enough SHAD

Bayo's jab is pretty annoying.

- I took her first stock with a jab 1 - jab 2 at the ledge when she's at 156% at 1:42.
- The CS hit at 2:31 where I jumped backward off stage was satisfying.
- I was able to capitalize on her d-smash endlag at 2:38 by using the ledge roll-get-up option and use f-smash.

I may post a Cloud and Corrin match later.
 

DungeonMaster

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Glorious @Izaw ! Sounds so much better with your voice actress :p

This is turning out to be THE weekend to be a Samus main! If you skipped over it by accident, he shows how to use Z-air. To *actually* use Z-air. As a dash attack combo starter.
We have been doing this for a long time, but now, now we know our neutral game. Our goal is to push into the tip of Z-air, NOT hit with the tip.
Gory details in my forthcoming video.

Great job again!
 

The_Woebegone_Jackal

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Messed up my dirty bomb punish, I was so close to having one on stream. Dang.


This is one of my prouder moments on stream. Admittedly the play looks a bit sloppy here, and I have room to clean up for sure, but Tink has been my tournament bane forever. This was my attempt at "true" spacing, a concept I didn't really grasp until about two months ago. I definitely was one of those people who thought spacing was all about what areas my attacks cover and hitting them at max range, rather than considering what my opponent was covering as well. This player is ranked higher than me in our region, and thanks to understanding what spacing really is, this is my second time beating him.

:GCStart:

I also want to give a shout out to you guys for the advice against the Ganondorf MU last time I posted. While I was unable to beat GtB (he's still killing our region after all), I did quadruple my play times against him. 2 minute matches instead of 27 seconds is a huge step in the right direction. I was also on fire that day, managing to break Top 8 (ignore the 56th seeding, I'd normally be in the mid 20's but I was late that day), which I haven't managed in quite awhile. Unfortunately the recordings got corrupted, but I still wanted to let y'all know you helped me a ton. <3
 

Hark17ball

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Messed up my dirty bomb punish, I was so close to having one on stream. Dang.


This is one of my prouder moments on stream. Admittedly the play looks a bit sloppy here, and I have room to clean up for sure, but Tink has been my tournament bane forever. This was my attempt at "true" spacing, a concept I didn't really grasp until about two months ago. I definitely was one of those people who thought spacing was all about what areas my attacks cover and hitting them at max range, rather than considering what my opponent was covering as well. This player is ranked higher than me in our region, and thanks to understanding what spacing really is, this is my second time beating him.

:GCStart:

I also want to give a shout out to you guys for the advice against the Ganondorf MU last time I posted. While I was unable to beat GtB (he's still killing our region after all), I did quadruple my play times against him. 2 minute matches instead of 27 seconds is a huge step in the right direction. I was also on fire that day, managing to break Top 8 (ignore the 56th seeding, I'd normally be in the mid 20's but I was late that day), which I haven't managed in quite awhile. Unfortunately the recordings got corrupted, but I still wanted to let y'all know you helped me a ton. <3
Great set man! Even when down you stayed calm and kept thinking. I need to do that, to many times do the small things stop me.
 

JAZZ_

The Armored Artist
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Jan 16, 2015
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childofgalifrey
I thought this died... and it only got better
 

E.Lopez

Smash Journeyman
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roykoopa64

zblaqk

Smash Apprentice
Joined
Jul 30, 2015
Messages
177
Awesome stuff Jwest! Love the use of crouch cancelled jab :) that set against Void was fantastic!

Just wait boys and girls, Samus will shoot up these tier lists soon all thanks to her dedicated character specialists; mark my words!
 

KayJay

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:4samus: Vs. :4yoshi:

One of the Pools matches from the PPT international Tournament in Germany.
 

DungeonMaster

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KayJay KayJay really damn nice play. I notice the small things like the F-air -> D-tilt. That z-air on-shield f-tilt too, stylish and effective.
 

DungeonMaster

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KayJay KayJay That was probably the best Samus set I've ever seen played in Smash4. There were like 15+ elements of the high level meta in those 3 stocks. Really, really nice. I particularly like how you lined up the D-air Up-smash x2. You got the up-throw double combo then some damage then went for the d-air up-smash because it's broad and you know you're in that section of the combo tree.
All you needed was an up-air jab1 f-smash and a from stage reverse charge shot tether trump. :p

What's your opinion on the tournament level Bayo vs. Samus in general? I know others have said we lose the matchup in the matchup thread, and I'm not going to discount their opinion, but on paper and in my limited XP I actually think we may be the *best* in the cast at handling this character.
She's basically a character that thrives off of combos and witch time bait and we can safely outright kill her with charge shots, grab her landings, and avoid the combos with the floatiness (some DI and just plain AD) and we have tons of fast multihits.
Even if she does land BnB basic 20-30 damage we reply back with 30+ and we live forever whereas she's light.
 
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KayJay

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KayJay KayJay That was probably the best Samus set I've ever seen played in Smash4. There were like 15+ elements of the high level meta in those 3 stocks. Really, really nice. I particularly like how you lined up the D-air Up-smash x2. You got the up-throw double combo then some damage then went for the d-air up-smash because it's broad and you know you're in that section of the combo tree.
All you needed was an up-air jab1 f-smash and a from stage reverse charge shot tether trump. :p
That was probably the most pleasant comment I've read. Thank you!

What's your opinion on the tournament level Bayo vs. Samus in general? I know others have said we lose the matchup in the matchup thread, and I'm not going to discount their opinion, but on paper and in my limited XP I actually think we may be the *best* in the cast at handling this character.
She's basically a character that thrives off of combos and witch time bait and we can safely outright kill her with charge shots, grab her landings, and avoid the combos with the floatiness (some DI and just plain AD) and we have tons of fast multihits.
Even if she does land BnB basic 20-30 damage we reply back with 30+ and we live forever whereas she's light.
Bayonetta has a good advantage, BUT Samus does a lot better than most of the cast:

From my understanding, spotdodging is the key to beat Bayonetta and a whiffed spotdodge won't get punished most of the time.

- Try to stay under her if she's in the air so a down-angled ABK (Divekick) won't hit you, if you can't be there in time, spotdodge on read. If she trys a d-air, you can shield that on reaction.

- Lylat Cruise may be Bayonettas worst stage by far, you can position yourself strategic so there will always be a low plattform between you and Bayonetta, no fear of getting divekicked!

- When she jumps, you always have to expect a down-angled ABK. You can't really spotdodge this on pure reaction, but you can read it. After you spotdodged ABK, a turnaround Dash Attack is guaranteed, then you follow up with combos.

- If you short hop, try to have the backwards jump animation, it reduces our hurtbox immensely and there will be situations where you will avoid a down-angled ABK just because of this. Then you can punish with a CS kill.

- Heel Slide is easily punished by OoS Up B. (you don't need a specific timing) they will quickly stop using it after the 2nd or 3rd punish.

- Stay on the ground most of the time, concentrate on reading her while abusing shield-dashing.

- Punish their airdodges with reads, even high placing Bayonettas like Pink Fresh likes to spam airdodge once they get launched and fear a follow up because they just love their airdodge frame advantage. Samus' d-air is ideal for big punishes.

- Ledge camping with bombs/Missiles/CS/f-air/u-air/z-air is an effective mix up, Bayonetta doesn't have good tools to punish a ledge-hanging opponent (D-Smash is way too slow) do it to stop their momentum and/or to regain your shield-health because your shield is very important in that MU, just watch out for Witch Time.

- Full Jump Fast Fall Z-Air can somehow nullify Witch Time, if you get WT'd at max Range, you can block before she would do a follow up thanks to our Fast Fall input, watch out for a grab though.

- When Bayonetta whiffed Up B / Side B in the neutral, don't try to punish her landing lag with a Dash Attack because good Bayonetta's throw out a b-air hitbox to protect their specials landing lag. Instead run towards her, hold shield and press grab once her feet really touches the ground.
 
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Afro Smash

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Something else I've noticed about Bayo's is that if you SH AD around them they like to drop shield and Witch Time predicting an aerial, so you can bait that and then just F Smash/Up Smash
 

Hark17ball

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A good Bayo has been giving me a lot of trouble in my area lately so I've been abusing BF and DL by hiding under platforms and throwing the kitchen sink at them to force approaches. This however will be a huge help thanks for the insight KayJay KayJay Afro Smash Afro Smash
 

White_Pointer

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Hey guys, I actually have some gameplay videos to critique. These were just friendly practice matches but it's the first time I've actually played on stream, so yeah. (I'm Australian, but the guy that runs this stream has a Japanese Wii U, in case you were wondering). These were best of 5's.

Anyway...

Set vs Ike (:4samus: 1-3 :4myfriends:):


I win game 1 here and was feeling pretty good. I get off to a good start in game 2 as well, but then he gimps my recovery and I die at 75%. From there I kinda lose the plot a bit and go on to lose the game pretty convincingly. Game 3 and 4 he pretty much has the download on me and gets off to an early stock lead. I try to bring it back but my air dodges are way too easy for him to read. I gotta stop doing that. But I actually get a back throw kill in game 3 (at 200%+, with 100%+ of rage).

Set vs Greninja (:4samus: 3-1 :4greninja:):


Again I win game 1, and feel like I'm doing well. Game 2 here was frustrating, I take an early lead due to a SD, then I let him bring it back, then I take the lead back again on the final stock and really should have finished it on a couple of occasions but end up losing. Game 3 I again get off to a lead, and let him bring it back, and was probably fortunate he SD'd his final stock. Game 4 it's him that gets off to an early lead, but I bring it back thanks to a couple of nice kills with a bomb -> dair offstage and a rising nair from centre stage to finish it.

Some general observations are that I'm still rolling *way* too much at times, my air dodges are too easy to read, and I'm coming up off the ledge with fair too much. I'm also missing shield break opportunities that I really should be landing.
 
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DungeonMaster

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White_Pointer White_Pointer Good fun, some advice in the Ike matchup:
1- Don't airdodge his d-throw, bad reflex in this matchup, just jump and DI outwards. He can't hit you at all, stops working at like 60 whereas you repeatedly get tagged by the long lasting up-air if he reads the AD or is just a little bit slow. If you look through the sets, and count them yourself, you'll realize this reflex alone was the single most costly mistake in terms of damage and stocks.
2- 10:05 just charge shot that recovery. You've got the good timing for the horizontal one but for some reason you're interpreting the vertical one as un-punishable - it's VERY punishable. As soon as you hear him "urghllallllallll" hit B, he dies. Great audio cue. If you get behind him in the air, even though the animation is huge there's NO hitbox there, you can d-air him trivially. The hitbox is all in the front.
3- Not enough up-air, you're going straight for f-air, and depriving yourself of a lot of damage. Ike is easy to combo and you can't win if you just trade hit for hit. The SHAD Up-air -> Up-B/D-tilt is useful in general and Up-B kills at high percents, add it in to your repertoire.
4- No jabs? Ike has a slower jab, we can win up close. He's not throwing out many jabs himself, so you really can just outright beat him to the punch. Watch the replay and you'll see yourself doing stuff like d-smash in close to get some room but really, you should be jabbing, he spot dodges the d-smash and jab1+2 beats spot dodge. Learn to love jab. It's a technical tool, but it's a good tool.
5- Add in some tech chases, he's relatively easy to get TC on.

As a general comment - you love d-smash? That's rare for a Samus main, that's fine and rather unique. However when you get it, I don't see you following up very much on the stage control, i.e. aggressively looking for the tech chase or edge-guard.
Up-B out of shield, very important to use this tool to kill. You definitely use it, but for some reason not to kill.
I find your mixup in general quite good, it's hard for me to predict what you're going to do next.
 
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White_Pointer

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As a general comment - you love d-smash? That's rare for a Samus main, that's fine and rather unique.
Yes, I do :) I actually think it's a pretty good "get off me" tool and a good tool to use when they are approaching you quickly too. The move is pretty fast, hits on both sides and catches rolls behind (there are were actually a few occasions I down tilted when a down smash would have been the better option). I realise it's not a kill move, I used it more for spacing. You're right though that I didn't follow up on it as often as I should have. There were a few occasions where I knocked them off stage with it and I spent that time charging my shot when I probably should have gone off after them more aggressively for an edge guard.

Up-B out of shield, very important to use this tool to kill. You definitely use it, but for some reason not to kill.
Yeah I probably should utilise it a bit more, I know I don't really do it often enough in general. I guess I'm scared of the punish if I whiff it, but I need to make them respect my shield and that's the best way to do it.

Thanks for the tips!
 
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Ampheras

Smash Cadet
Joined
Jan 16, 2015
Messages
34
Man that were some beautiful matches
I'm following you
(A)
 
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Afro Smash

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Some fun I had online practicing my ILWJ Ledge game, could be a good counterpick in some MUs when it's refined

 

DungeonMaster

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Afro Smash Afro Smash it's very useful against D3's, Robin and similar projectile-near-ledge edge guards.
I was trying to do it last night as well vs. a good D3 and could not for the life of me figure out why my inputs were failing, some wonky sort of lag.
 
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