-_ellipsis_-
Smash Journeyman
When things go right, they go "JV3 stock with no mercy" right
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That was disgusting lolA perfect example why Lylat Cruise is in Samus's favour:
jesus ellipsis... settle down LOL hes just a boy
When things go right, they go "JV3 stock with no mercy" right
A little off topic but I honestly believe the Yoshi MU is at worst 50/50 for us, and may even be slightly in our favour. This is coming from someone who secondaries Yoshi to try to cover Samus' bad MU's. Samus can actually zone him out really well and can punish pretty hard.I recorded this match because of the fun ending, but more applicable is the illustration of the sideways disjoint on screw attack against yoshi's down-b @ 1:30
I've described this before, just a really great illustration.
In that 1st Yoshi match, not only was that first kill on Yoshi bonkers due to you being able to use a 2nd Up+B near the top blast zone, but also your final KO with the b-air demonstrates the risk opponents take when extending their hurtboxes with a smash attack. This has happened to me before (2:53 against this Peach using her up smash).Been getting some hilarious kills lately.
Vs
http://youtu.be/HLCnItU5u0g
http://youtu.be/2-eyln6ECIk
Vs
http://youtu.be/jXzzcGOyvX4
That is an amazing display of up-air comboing. I take it this is easier to pull off on characters like DDD due to their large hurtboxes?A perfect example why Lylat Cruise is in Samus's favour:
Awesome how your CS killed Mewtwo on his 1st stock when he was at 54%. Ouch! That's one of his problems with being a light character.
When things go right, they go "JV3 stock with no mercy" right
A landing up-air is such a great combo starter. It's always risky going for Up+B off stage like you did at 0:24, but when you know the range then you know you'll be able to grab the ledge. Solid use of d-air in this match.
Just a very satisfactory game I had against a good Sheik player (just not looking so good on this match :V)
Green suit! Nice kill on Cloud's 2nd stock. Bomb drop near the ledge + up-tilt works great. It put Cloud in a bad position and due to his bad recovery, he was finished.
Dude that whole chain of Dair>Utilt>USmash was beautiful. Great game! I want to add that to my Arsenal.And now my own contribution (and my first 1.1.3 Samus replay that I am sharing).
For Glory vs.
Once again I am out of practice (notice how sloppy my combo of the dash attack is, and my inability to use z-air), but fortunately I am able to remember some things when playing with Samus.
Some of my own comments regarding this match:
At 0:52, Greninja is at 120%. I land a falling up-air then hit him with jab1, and the problem here is that at this percentage, jab1 pushes the opponent too far to follow up with anything (I didn't have CS), although maybe if I crouch canceled I could have moved faster after jab1. In any case, perhaps it would have been better if I had followed the up-air with Up+B, but I was probably thinking at the time that I was not close enough for Up+B to connect.
At 1:14, again, I don't think I can do much after the jab1 (he's at 139%).
What surprised in this match was Greninja getting a 4 hit string of d-airs one after another at 1:36! I hadn't played a Greninja who could do that before, and it seemed I couldn't get out of it. I had a nice string on his 2nd stock at 2:05 : d-air -> up-tilt -> up-smash, then I hit him with a CS as he is laying on the ground prone after landing (a missed tech?). He got a nice KO on my 1st stock using his counter off my Super Missile at 2:12 (even if he's far, Greninja comes flying out with long range after avoiding the SM). I got a pivot grab at 2:22; those are always fun to pull off.
I did win the match. At 2:45 I set up perfectly for the ledge trump (something I've been learning from watching some of you Samus pros) by going for b-air while ledge guarding, then getting a tether ledge trump. Sadly I didn't take the b-air opportunity on the trump, though I did KO with a b-air soon after.
Congrats on your first of many to come!Yaaay =D
I like the part where you used upairYaaay =D
That's cool, no one around me plays her at my scene and in Boston I've seen 1 other in total. It's a very lonely grind. Also with the new JPN tier list I don't think I'll be convincing anyone to pick her up now. :-/Shoutouts to ATX | HaKii for repping Samus in one of his loser bracket matches at Shockwave 62:
http://www.twitch.tv/tourneylocator/v/32732166?t=05h13m36s
And again in the Grand Final of all things. Switches to Samus from game 3:
http://www.twitch.tv/tourneylocator/v/32732166?t=06h08m04s
HaKii is a Lucas main but his Samus looked pretty legit.That's cool, no one around me plays her at my scene and in Boston I've seen 1 other in total. It's a very lonely grind. Also with the new JPN tier list I don't think I'll be convincing anyone to pick her up now. :-/
Not so sure about wise and powerful in my case, older and a few grey hairs from more battles I'll grant you.JAZZ_ said:Feedback is always appreciated, I hope I continue to grow under this community's wise and powerful guidance.
I see what you mean, thank you so much. Hopefully in a few more weeks time i will have solved my aeriel aggressiveness issue.Not so sure about wise and powerful in my case, older and a few grey hairs from more battles I'll grant you.
Looking quite good JAZZ, your overall movement and flow has greatly improved, as well as your awareness of options. Very nice d-air -> f-smash, which is narrow window combo requiring the right spacing timing and skill to execute.
If you want criticism, at several points, most notably against the Yoshi, you really could have followed your up-air with a 2nd jump into f-air. Once you've got them in the up-air, go for the follow up, even if your timing and positioning is a bit off the combo window is quite broad in the air and if you miss the window the worst you can eat is a n-air, which won't kill you. It's quite safe to just go for the aerial follow up, so a bit more aerial aggression is my comment.
Ha ha, you don't know how many people Ive beaten that cry SPAM. Its not uncommon, the rest of the smash community see Samus as nothing more than a CS roll CS roll character. When they cry spam I always think to myself, "I killed you with fast fall up air> uptilt, or Nair> sour spot Dair, or dair/uptilt > UpB, and only shot my CS a total of 8 times... Totally spammed it"Not even good gameplay, but it made me laugh because the guy changed his name to spamus before this.
I'm assuming a Link, Sheik or ZSS character will "spam" more than Samus. They'll use Boomerang/Bomb, Fair/Ftilt/BF, and stun more in one match than we can use CS and missiles.Not even good gameplay, but it made me laugh because the guy changed his name to spamus before this.
Awesome play there by Jonny, even taking a game off ZeRo of all players and honestly being pretty unlucky at the end.Jonny Westside's sets from 2GGT are up on 2GGaming; Jonny Westside's Samus vs. Mr. ConCon's Luigi: https://www.youtube.com/watch?v=NKqlo_14i08.
Jonny Westside's Samus vs. Elegant's Luigi: https://www.youtube.com/watch?v=dCW8_X9xHtQ.
Jonny Westside's Samus vs. ZeRo's Sheik: https://www.youtube.com/watch?v=Df3AXrjqCxg.
Jonny Westside's Samus vs. Tyrant's Meta Knight: https://www.youtube.com/watch?v=s3UwBWfS38Y.
I'm not the best player here by a long shot but here's some stuff I noticed:Feedback is always appreciated, I hope I continue to grow under this community's wise and powerful guidance.
I apreciate the input, the rolling was frustrating because 80% of the rolls were either supposed to be a shield jump cancel out of charge or a shad but lag caused rolls to fly out, not much i could do given my offline play is onpoint with those inputs. But all legitimate criticisms. ThanksI'm not the best player here by a long shot but here's some stuff I noticed:
- Lots of rolling going on. Samus has a very poor roll and you were lucky really that you weren't punished for it a lot. This is a habit I'm trying to break as well, it's difficult to do because it's ingrained as muscle memory. But you need to try to break it and only rely on rolls as a last resort in many cases. Use spot dodges (I don't think I noticed a single spot dodge), use fox trots, use perfect pivots if you can do them. Even just simply shielding is often a good option. Better players will catch on to that rolling habit and punish it hard.
- You had a couple of very nice hard reads there, especially the dair on the recovering falcon, that was nice. Gotta trust your own instincts a bit more though, there were several points throughout those games where you actually had the read and didn't commit to it, instead sometimes deciding to roll away. It looked like you were second guessing yourself. Trust your instincts and if you have the read, go for it.
- A few times you threw a grab out when the opponent was nowhere near you. Not sure if you were expecting them to run in on you or what but you should work on reducing the number of times you do that. Samus gets pwned after a whiffed grab.
- That Yoshi in particular had an awful rolling habit. You used down smash once to punish it, you should utilise it a lot more. Down smash can punish rolls hard, especially slow rolls like Yoshi's.
Overall it's solid play, and in actual fact your playstyle reminds me a lot of how I used to play about 6 months ago. Then I started attending tournaments and regular meets though and really started noticing huge gaps in my play and I've been working on plugging them since then. I've improved a lot but still have a long way to go, including breaking my rolling habit, which I still do way too much.
Well hopefully they were constructive pointsI apreciate the input, the rolling was frustrating because 80% of the rolls were either supposed to be a shield jump cancel out of charge or a shad but lag caused rolls to fly out, not much i could do given my offline play is onpoint with those inputs. But all legitimate criticisms. Thanks
Seeing people fall out of her Uair which probably is more common than seeing people fall out of Falco's Up Smash pre-1.0.6? probably might raise some eyebrows for the developers. Similarly, seeing Luigi's pre-1.1.0 D-throw do almost everything would probably raise eyebrows after seeing how successful it proved for Luigi. The issue is what they feel like should change versus what should stay, but in a different state like Captain Falcon's Uair is basically the same, but does 1% less overall than launch versus the hitbox changes to Falco's Nair, Uair, and Fair, Fox's rapid jab, or Ike's a lot of things that I don't remember.You know the cynical side of me can't help but wonder whether Sakurai sees the videos of guys like Afro and Jonny and says "Hey guys, look, Samus is fine! No changes needed!".
That's exactly why Sheik's is so much better than Samus'. It doesn't really matter that on paper Samus' does more damage and knockback. The fact is, she actually doesn't kill from it because she has nothing that confirms into it. Sheik on the other hand reliably kills from hers.Problem is Samus can't really setup her Uair like Sheik can.
Ah yeah was gonna post this, some notes I made after watching:http://youtu.be/Y3N4JZ6ek_g
I don't normally watch 48 minutes straight of smash gameplay.... But Afro tho