At max range samus can shield before they can do anything so its not that bad
Actually you want to spot dodge, if you're aiming for the combo window you're very close to the ground and you can always get a spotdodge out making you completely immune for the duration.
I've still yet to fight a good bayonetta on for-glory, or a good cloud for that matter. I have a long trail of their online corpses. I may need to go to a tournament to find one.
This should probably go into the matchup thread but a few things:
Bombs in neutral are decent vs. her heel slide starter, as they stuff any follow up as well.
Also - we can grab bayonetta out of her side-b when she's recovering if she goes for an unsafe side-b to ledge. If she has no jump at that point, no pummels and just grab release and she's dead. Sounds crazy but it's really, really fun to do.
We can't challenge witch twist with d-air, it's way too disjointed, but you CAN bomb the ledgesnap into d-air. This is something I mentioned a while ago that I wanted to include into my 1.1.5 update for the combo video.
I'll take some quick video tonight to show you guys, it's essential vs. otherwise un-punisheable recoveries like teleporters and giant hitboxes of doom.