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Samus Gameplay Videos

Hark17ball

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This, and grabbing Rosa after her N-air connects to the ground is useless. She can input a D-tilt after landing, and that will hit you out of the grab.

D-throw combos do not work because Luma will get you. I'm gonna have to say your best throw is your Side Throw or Up Throw. The other two are pointless as a broken pencil. Up Throw has very little lag. Good for killing Luma and for charging up. Side Throw is best used on the ledge because it's the most powerful throw.

Plz don't grab Rosa out of her Dash Attack. Up Smash OoS is the perfect counter for it. Anyone else feel this is a very unfair MU?
Oh she's horrible, I've wanted to have you guys critique some vs Rosa matches but I for the life of me can't finish a match in under 4min.
 

moofpi

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Jonny Westside was saying just last night how he thinks Samus has a positive match up against Rosalina. He didn't give specifics though.
 

MegaRiff

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https://youtu.be/2p1Fk03P_Dw vs Sheik
https://youtu.be/p69ePtV52eg vs Sheik 2

Anyone wanna critique these 2? He was pretty good and I want to know what to look for. I also know my habits need a bit fine tuning. I have 2 other matches against him but cannot load them for exceeding the 3min limit.
1st vid:
@ :21 that second bair was unnecessary. I do it all the time, and can't seem to break the habit myself. After the first one, just go back to a neutral play style. The risk of a missed bair and the subsequent punish is too great, in my opinion.

@:40 the roll after the charge, was that on purpose? I have a feeling it wasn't. If so, then there are some input errors you gotta iron out. Again, happens to me more than I care to admit.

@1:20 Nice read.

2nd vid:
@1:07 He didn't take the bait and your SHAD to bair was punished. If that happens one, be cautious about doing it again, hes obviously a patient player. It may also just be a habit of yours to avoid.

@1:41 I don't advise punishing with a fsmash. It's usally blocked or dodged, resulting in yourself getting punished instead. That's a huge terrible habit of mine so it sticks out to me when I see it.

Hope that helps some.
 

Hark17ball

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@ MegaRiff MegaRiff Thanks man! It deff will help. I do tend to throw out lots of Bairs and SHAD Bairs. Been slowly trading it for more retreating Nairs.

The roll was supposed to be a moving forward SHAD Zair....to which I rolled so I'll look into making my transitions smoother.
 
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E.Lopez

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@ Ffamran Ffamran , Depth's pivots are amazing. Sooo smooth.

-----

Here are two recent online matches against my cousin (he's the only person I know in real life who plays Smash as much as I do):


So... jab 1 has some weird properties indeed? At 0:44, Mario was on the right, I was facing left, and the jab hit him and caused him to topple over the right edge. I guess jab 1 has a hitbox somewhere in Samus' body?

I'm glad I am able to use pivot f-tilts occasionally, they're very helpful.


I know my Samus needs a lot of work!

But in terms of things I'm happy about: I like how Samus' u-smash worked so great at 0:39. It definitely has its uses. Also, I love it when I get the read on the air dodge when opponent is high in the sky and I'm able to kill with Up+B (0:42).

I love d-air's wide hit box (2:31).

Also, I love shield breaks (2:55). In this case, my poor cousin shielded my bomb and I followed up with CS! Fortunately I didn't have to worry about correctly pulling off dirty bomb for the kill this time, f-smash was good enough.

Things I know I need to work on:
-I'm still having trouble spacing with SH z-air. I keep jumping too high when I only want to SH. Need to work on that one a lot.
-Also, knowing my combos. That's an area I need vast improvement on.
-When playing on a stage with walls (like these omega stages), I need to remember to mix up my ledge get-ups with things like ledge drop, wall jump -> b-air, and so forth.
-I messed up inputs on several occasions. Threw missile when trying to bomb, used f-air when I wanted to n-air, etc.
-Use more reverse CS as appropriate.
 
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KayJay

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Beefy Smash Doods Tournament Matches

Against the top 5 player from Austria

Against the Top 1 player from Linz (at that time the tournament was already running for about 9 hours, I couldn't concentrate that well anymore)
Should have used Missiles against Robin, and not SD against Charizard.
 

Afro Smash

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Beefy Smash Doods Tournament Matches

Against the top 5 player from Austria

Against the Top 1 player from Linz (at that time the tournament was already running for about 9 hours, I couldn't concentrate that well anymore)
Should have used Missiles against Robin, and not SD against Charizard.
How safe is that FF Bair on shield?
 

KayJay

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How safe is that FF Bair on shield?
Pretty safe if not power shielded. Shieldstun is very high so if he trys to dash grab afterwards then you can spot dodge him.
 
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Xygonn

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Pretty safe if not power shielded. Shieldstun is very high so if he trys to dash grab afterwards then you can spot dodge him.
How safe is that FF Bair on shield?
Not too safe, especially because of Falcon's dash grab. That being said I think a back air and charge shot could break a full shield, it was looking awfully small.
15 frames disadvantage on shield hit (before you get spot dodge intangibility, 13 frames disadvantage before you can shield) if you get the sweet spot the frame before you land. It has to be spaced well so you get enough pushback a regular grab won't get you if you don't cross up.

Bair (14) plus CS (28) will not break a shield, it is 8 damage short.
 

DanishButrCookies

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15 frames disadvantage on shield hit (before you get spot dodge intangibility, 13 frames disadvantage before you can shield) if you get the sweet spot the frame before you land. It has to be spaced well so you get enough pushback a regular grab won't get you if you don't cross up.

Bair (14) plus CS (28) will not break a shield, it is 8 damage short.
So cloooose! I guess bomb+charge shot is the way to go.
 

Xygonn

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So cloooose! I guess bomb+charge shot is the way to go.
Bomb + CS is definitely the go-to. I find myself landing that a lot. On shield is great cause you get a break, unblocked its 34 damage. I only hate it when they perfect shield one, the other, or both.
 
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S4MUS

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A match I had with Serynder:

He's a great Puff, although in this match he went for too many rests. Landed a 0-death with a dirty bomb punish off a whiffed Rest at 0:53. Gfycat: gfycat.com/VibrantEnormousArrowana

 
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Gijsbeer

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Sep 22, 2015
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I was actually looking for this thread a few days ago but couldnt find it for some reason.

I attended a 64 man tourney recently ad played an early match on stream. Me as samus vs a charizard. I actually played and beat a decent fox aswell but that wasnt on stream unfortunately.

One weird MU specific thing I discovered: Apparantly a morphball bomb stops a flareblitz dead in its tracks, regaardlees of bomb timing. Really weird

 

Xygonn

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I was actually looking for this thread a few days ago but couldnt find it for some reason.

I attended a 64 man tourney recently ad played an early match on stream. Me as samus vs a charizard. I actually played and beat a decent fox aswell but that wasnt on stream unfortunately.

One weird MU specific thing I discovered: Apparantly a morphball bomb stops a flareblitz dead in its tracks, regaardlees of bomb timing. Really weird
That is super interesting.

 

Gijsbeer

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Weird right? it happend multiple times that set too, so it wasnt a fluke/glitch. It's especially weird since flareblitz is suppossed to have super armor
 

S4MUS

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At a local tournament recently, I was fighting a Wario. I uptilted him twice while he was in the air, both times he was spiked similarly to Falcon's utilt. He wasn't above the lower blastzone, however. I've heard how this sometimes happens with Wario specifically, but I was surprised that it happened twice like that. I saved the replay, although I won't be able to get it until next week. Any idea why this happens with Wario, and only Wario?
 

Gijsbeer

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Messages
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Beefy Smash Doods Tournament Matches

Against the top 5 player from Austria

Against the Top 1 player from Linz (at that time the tournament was already running for about 9 hours, I couldn't concentrate that well anymore)
Should have used Missiles against Robin, and not SD against Charizard.
Fantastic games! I hevent seeen Bair used so effectively in neitral before! Great stuff
 

Gr4pefru1t

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Bombs explode on contact, and in the video against Charizard, the bomb was in the path of Flare Blitz. This would lead me to believe that the Super Armor on Flare Blitz is active during the Startup animation, or for the few frames following the startup.
 

❤ Nikodemus05

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Some casual friendlies with my friend from Instagram. Some funny moments, too. I try to keep my movement as active and interesting as possible with Samus.
 

Gijsbeer

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Sep 22, 2015
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Bombs explode on contact, and in the video against Charizard, the bomb was in the path of Flare Blitz. This would lead me to believe that the Super Armor on Flare Blitz is active during the Startup animation, or for the few frames following the startup.
Nope, bombs don't explode on contact. Touching them once does activate proximity mode but flareblitz speed should be enough to fly past them initially. Flareblitz super armor is active during flight, not during startup. This can be seen in the set where I get flareblitzt through a super missle a few times and hit him out of startup on a few occaisions
 

Gr4pefru1t

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Nope, bombs don't explode on contact. Touching them once does activate proximity mode but flareblitz speed should be enough to fly past them initially. Flareblitz super armor is active during flight, not during startup. This can be seen in the set where I get flareblitzt through a super missle a few times and hit him out of startup on a few occaisions
Is Flareblitz's super armor percent based, then? Not taking into account staleness or freshness (aka training mode), bombs deal 9% whereas Homing Missiles deal 5.
 

Gijsbeer

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Is Flareblitz's super armor percent based, then? Not taking into account staleness or freshness (aka training mode), bombs deal 9% whereas Homing Missiles deal 5.
It is percent based. But I also hit it mid flight with a super missle (10%) and that didnt stop the flare blitz
 

Tonetta

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May 8, 2015
Messages
172
Flare blitz is pretty weird - if you CS the blitz above like a 70% cs it'll just send charlie flying. I don't know what does and doesn't actually stop flare blitz because it's always 100% better to power shield it and either cs if you got it or if they're low percent you can get a dash attack combo going before they can act again.
 

-_ellipsis_-

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Flare blitz is pretty weird - if you CS the blitz above like a 70% cs it'll just send charlie flying. I don't know what does and doesn't actually stop flare blitz because it's always 100% better to power shield it and either cs if you got it or if they're low percent you can get a dash attack combo going before they can act again.
I prefer to just dash up and jab as they hit the ground to get a jab reset and full charge upsmash if they're at kill % for it.
 
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