Hark17ball
Smash Journeyman
Thanks for clarifying gonna test when I get home!Fullhop b, not sh b. There are a couple other variations of this, but this one favorite.
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Thanks for clarifying gonna test when I get home!Fullhop b, not sh b. There are a couple other variations of this, but this one favorite.
Thanks man, yeah still a work in progress! So long as I eventually stop panic rolling every 3 seconds I might get somewhere...You sure have a lot to work on, but I must say good job! Very cool matches, and I loved mostly Warios second stock xD
Jackal Eire
Dont worry man. Just everytime you play focus on not rolling. Once it becomes second nature THEN work on everything else!Thanks man, yeah still a work in progress! So long as I eventually stop panic rolling every 3 seconds I might get somewhere...
at 0:45, I love the bait into Zair into f smash. The edgeguard that followed was solid, even though Dair would've probably connected (no airdodge, and if he did, CF wouldn't have been able to reach). Overall: Solid! I like itjust a for glory match, but it went pretty well I think
Following the in-game tool tip and running away after using jab 1 is surprisingly effective!
Yo that SHAD back air against Yoshi at the end was beautiful. Love the way you represent a Samus Depth, even got TKBreezy convinced she good stuff. Which is a nice change of pace comparing to what other commentators can say.A lot of the games. I don't want to post the ones with mom's spaghetti. : ^ )
TKbreezy props? Oh my... Where?Yo that SHAD back air against Yoshi at the end was beautiful. Love the way you represent a Samus Depth, even got TKBreezy convinced she good stuff. Which is a nice change of pace comparing to what other commentators can say.
Amazing play overall, where's loser finals though! Only thing I can say is that nair covers the close space that zair misses and it's good to throw out there once in a while against dashing opponents and short hops. Excellent use of pivots, loved it.
No wait, I think I'm talking out of my ass. Who are your commentators, thought TK was in the Florida scene but must've just confused the voice. Oh well, you get my props for the solid play at leastTKbreezy props? Oh my... Where?
It'll take its time, can't really specificly give a dateHey, any one have any info on Izaw's Samus guide? Do we know if he's close to completing it yet? Are you close Izaw ?
Crazy excited for it!It'll take its time, can't really specificly give a date
Don't want to rush it either, feel like there's so much to be shown, like this new jab reset setup, flamin hot
I'm actually going to make a video demonstrating all the DI and tech options from it. I've labbed it to death and the best thing about it is that if a character techs in place, tech rolls away, or in, samus has tools to still ensure a pratfall and jab reset follow up. DI can influence it. If Fox is at 0% and DIs away, he'll fall below the platform and can avoid it (without rage, hehe). However, at slightly higher % he's in a bad position. If he DIs away or not at all, he'll be in the tech chase. If he DIs in, he can avoid the tech chase but he's in Samus's combo range and nobody wants to be there. Either way, he's screwed.It'll take its time, can't really specificly give a date
Don't want to rush it either, feel like there's so much to be shown, like this new jab reset setup, flamin hot
Dear god at that smashville videoI'm actually going to make a video demonstrating all the DI and tech options from it. I've labbed it to death and the best thing about it is that if a character techs in place, tech rolls away, or in, samus has tools to still ensure a pratfall and jab reset follow up. DI can influence it. If Fox is at 0% and DIs away, he'll fall below the platform and can avoid it (without rage, hehe). However, at slightly higher % he's in a bad position. If he DIs away or not at all, he'll be in the tech chase. If he DIs in, he can avoid the tech chase but he's in Samus's combo range and nobody wants to be there. Either way, he's screwed.
If he techs in place, a sourspot dair will make him slide off the platform and pratfall. If he tech rolls away, a charge shot will still make him pratfall. If he tech rolls in, which would be the best option, he can still be pratfalled by a charge shot (or missile). What amazes me is how Samus has all the tools to cover every option. That's such a powerful spot for her to be in.
Seniks also found a tech chase on the top platform in a % range that can be followed up with a kill. I also found kill confirms on smashville and T&C from the jab reset. Example
Basically what we've learned is that samus is a monster on platforms.
Ohhh yess. Also, TIL that zair parries through DDD's stars on the Up-b. Cool.Played pretty poorly here, but thought the ending was worth uploading.
Yeah, I believe it has a transcendent property, so it'll go through a lot of stuff like that.Ohhh yess. Also, TIL that zair parries through DDD's stars on the Up-b. Cool.
Even high level Samus play involves SDs. Very nice stuff. Should have taken the triple up air combo instead of going for nair off the ledge. The panic roll at the endA Japanese tournament Winner's Semis
YuriAIR (Samus/Marth) vs 9B (Ryu)
https://www.youtube.com/watch?v=8AjTb_brs3I
I really want to master the tether shenanigans.
Yes we can, at varying percents. It's gonna take a while to document it all.-_ellipsis_- i am loving your stuff! Keep it up. So many options....
Quick edit... Any idea if we can do this on Delfino, Halberd etc
I've been trying not to punish with up b oos too much. It's a kill move for me on the ground or reading airdodges after chasing with up-airs.The only thing I missed from Depth_ was the upB Punishes, specially Oos... there were several garanteed Upbs you could have landed for free and you didn't, like 7:04, 8:47 and 9:22 of this set:
https://www.youtube.com/watch?v=oDH0TuI3cV0
In 7:35 there was two oportunities for an upB: right before and right after the spotdodge
UpB is a really usefull tool for Samus, not because its very rewarding, nor it's safe, but because it's easy to identify a garanteed opportunity to use it when your opponent makes a mistake. Spotdodges and air dodges for example are extremaly easy to punish with upB, if you cant land a better punish.
Just ease up on the FSmashes. Vs Ike you used 4 in 1min haha.I have a couple For Glory matches I think you guys will enjoy.
https://youtu.be/n_kPmVux2WE
https://youtu.be/5x5zTg4CE8U : The Ike player wasn't the greatest, but it's probably one of my best performances with her in Smash 4.
There was supposed to be a tilt on one of them I believe, I just hit a too quickly.Just ease up on the FSmashes. Vs Ike you used 4 in 1min haha.
I do that all the time...damn handsThere was supposed to be a tilt on one of them I believe, I just hit a too quickly.
I'm only 1st game in against That Ness and I must say... The complete shift in tactic and momentum you did to come back and win was fantastic. I'll comment after I watch the rest.Got a ton of games to post from DBZ 7, unfortunately most of my wins were off stream.
Doubles:End of Game 3 ;-; I play this guy too much
Singles:Beat this guy in pro bracket later, so I'm still undefeated vs Ness in tourney, singles tournies at least
Lmao end of g1 I looked down to check percents to see who was winning and then..
Me and Marcbri had a super close set offstream earlier in bracket, guess I got a bit downloaded during that
I'm really looking to work on my ledge game next, I take far too much damage and percent from bad decisions at the ledge
What would you say are your preferred OoS options?I've been trying not to punish with up b oos too much. It's a kill move for me on the ground or reading airdodges after chasing with up-airs.