Varia31
Smash Journeyman
I honestly don't know how to explain it. The Samus ditto is kinda weird, at least for me. I guess being patient and waiting for them to make the move first and punish, or using Zair to punish missiles is one way to do it. I think others could explain it better than me, though. I honestly just go with it. lol When it comes down to players of similar skill, Samus v Samus can kinda go either way in this game really, at least in my experience, and I haven't had too many fights like this.How do you guys play the ditto? I love Samus, but I have a hard time playing the ditto simply because my ground neutral and reaction time to charge shot isn't on point alot of the time.
Well clearly I should pick up that trait, then. lol I go for spikes more often with characters like Captain Falcon. Samus' Dair just doesn't feel as good to use in this game compared to all the past ones to me, and I think that's partly due to not being able to effectively fast fall with it like you could in Melee, and it doesn't seem to have as much reach. Of course, I think another factor is that I know that Samus is floaty, so fighting another one makes it more difficult for me to judge when to use it.Nah, I'm just ballsier when going for things like spikes. Years of sticking to the side of the screen tell me that playing from afar pisses off people more effectively.
Oh, and... dat video.
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