Edit: Actually, no, I am going to say something long.
Mookie knows what he's talking about. And to be honest I'm tired of people acting like Sakurai is a god, he just got lucky with the competitive scene of Melee. He wants the game to be casual, he's lowering the laerning curve, he made L-Canceling easier, he mad catching items easier, he took out wavedashing, he said real men play with items. He's not that great. I don't think Sakurai knows anything about tiers, he thinks that Link and Gannon are top tier.
1. Nobody is acting as if Sakurai is a genius of game design or anything, but you have to understand that a lot of people here believe in him. I like the competitive scene-I wish there were more tourneys near where I live-but I'll be honest with you; I don't care if somehow Brawl turns out to be "un-competitive" (and, logically speaking, that's not gonna happen anyway). What we've seen is more than enough proof that whatever it turns out to be, Brawl is going to be one freakin' awesome game, far better than the original and Melee ever were.
2. You're right: he's making certain aspects of the game easier in order to make it more accessible to everyone, but what does that matter? Do you know why other games have competitive communities? It's because THE PLAYERS MAKE THEM. Even if, after years of testing, the only advanced techs in Brawl are only the ones mentioned in Gimpy's topic, that's still enough to create a gap between the hardcore and the truly casual. And, like I already said, Brawl is going to have a competitive scene regardless of its gameplay because the players who love the game and are willing to compete seriously will be the ones who'll create it.
3. Seriously, what's with everybody and that stupid "Real men use items" quote? Haven't you been reading, well, every other update on the Dojo? Sakurai's updates are filled with jokes.
4. No, Sakurai does not think Link and Ganon are top tier, because it's obvious even to a newbie that they are not. He and his devs know exactly where Melee was when they started work on Brawl (believe it or not, developers do research on their games, and remember that the entire Brawl dev team is composed of Smash players). Yes, some of their decisions have raised a few eyebrows (Peach's buffs, Samus' apparent projectile nerf), but then plenty of their decisions have been good (Marth, Falco and Sheik are
almost certainly gone, Fox and the Shine have been nerfed, Bowser and Link's buffs).
5. Remember that it was the players who create the tiers. So, yes, Sakurai knows nothing about tiers because they're not his concern.
I think his goal is to make the game balanced in a sense of competition. I don't think he wants a really good player, I don't think he wants a really bad player, he wants matches with sudden death and bombs. It's why we don't even know how we're playing against in With Anyone mode, it's why Spectator mode sucks. He wants the game to be a party game.
1. Look, regardless of what is done to a fighting game, there will always be good players and bad players. You may not like some of Sakurai's decisions but he's not an idiot; he's not going to make Brawl some kind of unplayable, supremely unbalanced game.
2. Okay, SD only happens when the last remaining combatants die at the same time. You know we well as I do how rarely that occurs. SD is what it has always been since the original.
3. Spectator mode sucks? You watch matches instead of playing them. What the hell is so bad about that? Obviously it's not exactly the greatest thing in the world about Brawl but it's just another mode, and a minor one at that.
4. No, he does not want Brawl to be a party game. Again, Sakurai is not an idiot.
Mario and Sonic @ The Olympics is a party game.
Mario Party 8 is a party game.
Big Brain Academy is a party game.
[Insert 100% Bull**** Wii Minigame Collection Here] is a party game.
Fighting games are not, and never will be, party games.
5. Please, don't question the decisions made with Brawl's online mode. Be thankful that we have one to begin with; remember that the Wii and all of its online features are Nintendo's first ever journey with this technology. If you ask me, what we've received so far is pretty **** impressive.
For starters, missiles are far from cheap, especially in casual play. The only instance in which missiles could even be debated as to being overpowered would be in free for alls, but that is such an isolated thing and is a part of having a character focused on ranged attacks. Also, even with basic gameplay mechanics the missiles aren't hard to overcome. I remember swatting missiles down with jabs and stuff in my days as a casual player. Keep in mind that there wasn't any missile canceling either.
*gives you a big hug* You beat me to it, but thanks. ^^
yah whil 64 friend limit does suck its better than what melee had and theres still always the random way to do it, or just have friends come over
See, this guy has the right attitude...at least with what I just quoted him for.