BobVance_
Smash Apprentice
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- Oct 8, 2014
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Omg this crap logic? Really? I've never made a movie but I know Transformers Dark of the Moon sucks.Have you ever made a game.
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Omg this crap logic? Really? I've never made a movie but I know Transformers Dark of the Moon sucks.Have you ever made a game.
Dude, SSB4 is considered to be great. Same with Brawl. It's just the measly one percent that cares about stuff like this. Smash always has, and always will be casual focused. Until you can make a game where the two can peacefully coexist, "Have you ever made a game?" will be true. Melee was indeed a failure in this regard, by the way.Omg this crap logic? Really? I've never made a movie but I know Transformers Dark of the Moon sucks.
It was more of a joke, really. But still nobody here knows what its like to make a game in one of Nintendo's biggest franchise and try to appeal to casual players and the very fickle hardcore players.Omg this crap logic? Really? I've never made a movie but I know Transformers Dark of the Moon sucks.
So basically, if someone pisses in our corn flakes, we should respond by thanking them and continue eating without a complaint? Cool.Allow me to complain for an arbitrary reason in which Masahiro Sakurai literally has no experience with the western Smash Brothers audience. You wonder why people "allow" his decisions? Because his home-crowd is the Japanese nation. Take into consideration they're highly respectful folk who are willing to change for the franchise they love rather than mold it to fit their purposes. Now the western audience? Total different story. This entire website is a symbolic representation of one of the WORST and most UNGRATEFUL pack of people that a video game fanbase can own. Keep on whining that your favorite way to play Smash isn't there, because most fans of the series play the game for what makes Smash Brothers, Smash brothers. And let me tell you, it's not the stupid E-SPROTZ facade that you put up that makes Smash, it's the sheer personality and charm which oozes from Nintendo's IPs.
Keep on *****in'.
No, if somebody tells you he's going to make scrambled eggs, and you get scrambled eggs, you shouldn't be complaining it's not a bagel.So basically, if someone pisses in our corn flakes, we should respond by thanking them and continue eating without a complaint? Cool.
dichotomized basically means splitI actually hate Sakurai. He's such a child and his mindset is so damn dichotomized it's ridiculous. People always bring up this same coup de grace argument against this stupidity, but you can have a game that functions as both. You don't need to blatantly cut out the competitive side of the game because you don't want casuals to give up on it. Hell, most people won't even be aware of the competitive side and will just have fun with their neat little smiles machine in ignorant bliss. Melee functioned as both without cutting the other out yadda yadda. There are many ways to play the game, and you're artificially restricting one for another and it's wrong no matter which way you take it, but it just makes overall worse and less interesting games when you restrict competitive play and not vice-versa. God, just actually try to find a balance and stop being an idiot with your feeble understanding of the subject PLEASE.
So, Making a mode specifically for no items competitive matches, and announcing an update for online tournaments is giving up on competitive Smash? He even got rid of tripping! Sounds like he can accommodate competitive smashers at least a little bit.EmptySky00 said:You don't need to blatantly cut out the competitive side of the game because you don't want casuals to give up on it.
First off, comparing video games to food is straight up ********. One is a means of simple entertainment and the other is means of survival.So basically, if someone pisses in our corn flakes, we should respond by thanking them and continue eating without a complaint? Cool.
My main gripe with Sakurai is that he intentionally tried to cut the competitive community out entirely. (Granted, he has been better about this for Smash 4) But accusing everyone who doesn't like/has complaints about what they are being given, and taking it upon themselves to make what they want, as being childish and that they should just take it without even thinking about it is quite frankly, stupid.First off, comparing video games to food is straight up ********. One is a means of simple entertainment and the other is means of survival.
If you want a ****ty food analogy think of it like his. Sakurai makes a really good meal in 2001 with eggs toast and bacon. In 2008 he makes a meal with eggs toast and sausage. For the most part it's the same but you can't help but be a whiny lil' ***** "becuz muh bacon." Then in 2014 he makes eggs, toast, sausage, and canadian bacon. Really close too the original meal, probably just as good, but it doesn't fit your ****ty food palette. You're complaining about something he already told you to **** off with.
Second off, the game isn't bad. It just doesn't have "le epicz" advanced techs and depth that Melee had. It may not pander towards you as a minority, but it's still a game with production value so good that it runs 60 fps 1080p on a Wii U of all things.
They want the game to be about fast combos rather than action/reaction only. Somehow the latter isn't "competitive" while the former is.It just seems like people are trying to come up with reasons to complain. Sakurai's statement doesn't really seem to be controversial.
In regards to the advanced techniques like wavedashing and L-cancelling, are those really important to have in order for Super Smash Bros. to be more competitive?
Oh, both are competitive, just many of us prefer the faster combos.They want the game to be about fast combos rather than action/reaction only. Somehow the latter isn't "competitive" while the former is.
He really does. He's pissing me off honestly.Sakurai is a washed-up designer who has lost sight of what is truly important.
He lacks the basic understanding that a game can be both deep and accessible. It is this kind of narrow-minded thinking that has destroyed the smash community and replaced it with separate sub-communities filled with cynicism.
Melee was fun at both a party and competitive level. it was easily approachable, but also extremely deep. The "online" argument is pointless with decent matchmaking options. Understanding that distinction is the single most important thing a designer should keep in mind. Ana ccessible game allows for new players to get into the game, but depth keeps them hooked. Depth and accessibility are not on a continuum. They are two entierly separate entities that can co-exist.
I used to respect Sakurai, he was someone whom I aspired to be like when I was younger. To see the personr esponsible for my favourite game of all time turn out like this... it's a hard pill to swallow.
Smash Bros. needs new blood, a designer capable of actually interacting and respecting its competitive community. I'm sorry Sakurai, but you are the bigger problem. You need to go.
TrueHe caters to the crowd who fails at everything in life, apparently.
brawl was terrible sorry. random tripping ruined the gameDude, SSB4 is considered to be great. Same with Brawl. It's just the measly one percent that cares about stuff like this. Smash always has, and always will be casual focused. Until you can make a game where the two can peacefully coexist, "Have you ever made a game?" will be true. Melee was indeed a failure in this regard, by the way.
Why are you bothering, then ?I can officially say the Smash community is as BAD as the Brony, Sonic and Anmie fandom and even worst.
This is just nitpicking. If you can't pick up the nuances of how a human conversation works between normal people, you're not even worth taking seriously.First off, comparing video games to food is straight up ********. One is a means of simple entertainment and the other is means of survival
This is plain false. The amount of bull**** that was in Brawl was ridiculous. Ice Climbers straight up made the game frustrating to play with the sheer amount of game breaking moves, and 0 to death grabs they had. Then there was Meta Knight who needs no explanation. He is basically capable of beating any character in the game without much effort if you've been playing for a bit. Brawl was crap. It wasn't competitively viable, and it was boring from a casual perspective.If you want a ****ty food analogy think of it like his. Sakurai makes a really good meal in 2001 with eggs toast and bacon. In 2008 he makes a meal with eggs toast and sausage. For the most part it's the same but you can't help but be a whiny lil' ***** "becuz muh bacon."
You're right, lets ignore the hundreds of local tournaments, and thousands of views garnered for the Super Smash Bros solely from the competitive scene alone. Let's go back to your ****ty food analogy. If I recall correctly, Melee was the perfect meal. It had the bacon, eggs, and toast. Just the way EVERYONE liked it. What Sakurai did was alienate half of the games community by choosing to purposefully exclude competitive play. If it ain't broke don't fix it. All he should have done to Melee was update the graphics, add more maps, more characters, buff up the single player, and add online. Simple. The sequel would have pleased everyone.Then in 2014 he makes eggs, toast, sausage, and canadian bacon. Really close too the original meal, probably just as good, but it doesn't fit your ****ty food palette. You're complaining about something he already told you to **** off with.
Meh, you're right it's not bad. Is it better than Melee? Nope. If Melee was up to date like S4msh was, with the graphics and the maps and the characters, it would be a lot more widely played.Second off, the game isn't bad. It just doesn't have "le epicz" advanced techs and depth that Melee had. It may not pander towards you as a minority, but it's still a game with production value so good that it runs 60 fps 1080p on a Wii U of all things.
lmao can you readAnd no one is calling him a ****, stop putting words in our mouth.
Not to average people it didn't. Brawl was just as good as Melee in their eyes, if not better.brawl was terrible sorry. random tripping ruined the game
Calm down there kiddo. All the ad hominem in the world isn't going to help you come off as any less of a pretentious idiot.
This is plain false. The amount of bull**** that was in Brawl was ridiculous. Ice Climbers straight up made the game frustrating to play with the sheer amount of game breaking moves, and 0 to death grabs they had. Then there was Meta Knight who needs no explanation. He is basically capable of beating any character in the game without much effort if you've been playing for a bit. Brawl was crap. It wasn't competitively viable, and it was boring from a casual perspective.
You're right, lets ignore the hundreds of local tournaments, and thousands of views garnered for the Super Smash Bros solely from the competitive scene alone. Let's go back to your ****ty food analogy. If I recall correctly, Melee was the perfect meal. It had the bacon, eggs, and toast. Just the way EVERYONE liked it. What Sakurai did was alienate half of the games community by choosing to purposefully exclude competitive play. If it ain't broke don't fix it. All he should have done to Melee was update the graphics, add more maps, more characters, buff up the single player, and add online. Simple. The sequel would have pleased everyone.
Meh, you're right it's not bad. Is it better than Melee? Nope. If Melee was up to date like S4msh was, with the graphics and the maps and the characters, it would be a lot more widely played.
Stop riding Sakurai's ****. The Smash series was great, and I respect him for that. Doesn't mean he is without blame, and that there is no room for improvement.
Well of course it was better in their eyes. Majority of them could give two ****s about mechanics. And when that happens, all that is left is content, which Brawl had plenty of.Not to average people it didn't. Brawl was just as good as Melee in their eyes, if not better.
Right, which arguably is the main draw of Smash Bros.Well of course it was better in their eyes. Majority of them could give two ****s about mechanics. And when that happens, all that is left is content, which Brawl had plenty of.
Exactly. That was and still is all Sakurai's main focus when it comes down to Smash. Little did he know that it could be taken to high levels. Personally, I love both good content and good mechanics, as Smash offers me a fighting game experience like no other. That's why currently today, Smash 4 is my favorite in it's series because it has both IMO..............that and Palutena and aerial God Mario...........Right, which arguably is the main draw of Smash Bros.
Not mechanics.
I agree with you. I play and love each Smash game, I even start up PM from time to time. Despite Sakurai's flawed opinion, I'm one of the few that thinks he has a good pointExactly. That was and still is all Sakurai's main focus when it comes down to Smash. Little did he know that it could be taken to high levels. Personally, I love both good content and good mechanics, as Smash offers me a fighting game experience like no other. That's why currently today, Smash 4 is my favorite in it's series because it has both IMO..............that and Palutena and aerial God Mario...........