Sakurai is tsundere lol
"I won't make any other balance patch!"
"Well, maybe, we could do it in the future, but they are not important"
"Smash is not competitive! Go play a different game!"
-for glory -omega stages -gamecube adapter & controllers
------------------
Anyway, I'm fine with the gameplay of Smash 4 (and I'm mostly a Melee fan).
I have lots of problem with the game, that make me angry, but they don't come from the gameplay.
They come from how the game is all about boring grinding with no good rewards, I'm grinding for about 3 months now and I have still to get 2 Mii hats on the WiiU version.
To me the game has still room for improvements, but it's almost perfect even like it is (I'm only refering to the fighting engine, I'm not considering the game modes and other features).
-They should balance better the throwing physics (speed, distance, direction; in Melee it was perfect, in this game sometimes seems wrong, unpredictable... not as much as Brawl though)
-add variable hitstun depending on the percentage (Melee had it, you was stunned for longer if you had an higher percentage, in this game there is not much difference)
-add a new move that does a small dodge (with no invincible frames) without changing the facing direction of the character, similar to the wavedash, but easier to do and less exploitable (example: shield+jump+direction instead of the regular shield+direction).
-allow to push down the character even if the jump arc has not reached the top yet, or simply add a dynamic jump that is higher or shorter depending on how long you press the button, like in Mario games.
with those 3/4 things I would enjoy this game as much as how much I enjoyed Melee, or even more.
And personally, I don't think that the casual audience would have any problem with those features.