MasterExocuter
Smash Cadet
It's okay, my Melee Zelda tech skill isn't what it used to be eitherSorry, my sarcasm skills aren't quite what they used to be.
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It's okay, my Melee Zelda tech skill isn't what it used to be eitherSorry, my sarcasm skills aren't quite what they used to be.
Brawl lasted alright, but their populous plummeted. It's not about how long a game would last it's how you can engage your audience in continuing to support the game. That's what I meant by lifespan (amount of audience invested in a game). Nintendo is supporting tournaments to get into the good graces of potential buyers of their products, that can increase lifespan. But without DLC and patches to show the audience that Nintendo actively cares for the game and supports it, what's stopping players from picking a top tier character and dominating tournaments because they refused to nerf or buff characters? What's stopping players from getting bored of the game? Take those questions into consideration.Brawl lasted up untill about a year ago. And now Nintendo is supporting tournaments. It'll last a looong time.
Thank you for bringing up Hearthstone. Even though Hearhtstone is a simplistic card game it has a skill gap which adds depth (ex. Should I commit to having a full board and risk getting flamestriked? Do I play around _______? Should I test for this secret?). These questions bring about depth to a simple card game and makes it into something more which is why hearthstone is so popular (easy to play, difficult to master).I don't understand why saying "Sakurai is dumb for thinking that adding faster-paced tactics limits casual play" means that people are "hating" or "ungrateful" or think that Sm4sh is "uncompetitive". Anything in which the better player consistently wins is competitive. However, from an "enjoyment" perspective, people tend to enjoy watching (and playing) faster-paced, quickly-shifting games -- hence why Chess does not accrue millions of viewers, while Hearthstone does.
Well, I am getting back in to smashing seriously, and even I agree with this article. If you attract only a small portion of people who want to smash seriously, even the people who take it seriously would soon to lose interest, cause what fun is there when you can't goof off every now and then?kinda with sakurai here. i play smash for fun, if it were made more competitive, i wouldnt play it. sakurai pours his heart and soul into these games. and even if not as competitive as melee, smash itself is still an enjoyable game to play. and we will all eat it up >.<
Brawl, a complete and udder mess competitively, lasted years. Smash 4 is both supportive of competitive play and has Nintendo backing it's tournaments. It will at least last until the sequel comes along.Brawl lasted alright, but their populous plummeted. It's not about how long a game would last it's how you can engage your audience in continuing to support the game. That's what I meant by lifespan (amount of audience invested in a game). Nintendo is supporting tournaments to get into the good graces of potential buyers of their products, that can increase lifespan. But without DLC and patches to show the audience that Nintendo actively cares for the game and supports it, what's stopping players from picking a top tier character and dominating tournaments because they refused to nerf or buff characters? What's stopping players from getting bored of the game? Take those questions into consideration.
Slow and boring? It's literally not even slow at the slightest. Don't blame the game on your low level of skill. Brawl is just too much for you, I guess. You can't keep up with it's technical demands. You're just not good at the game, that's all I'm gonna say :DSlow and boring? Chaingrabs? Meta knight? Fun party game, but in no way was it competitive worthy...at all.
"casuals" are stupidLol, it sold well enough for a sequel. A hardcore only Smash would not, being that the hardcore community amounts to less then 1% of sales. Popular games have a future, dude.
This is kind of mute as it's really all opinionated. Neither of us are right or wrong in this situation as much as it pains me to say that.Not to average people it didn't. Brawl was just as good as Melee in their eyes, if not better.
I guess we'll have to agree to disagree.Wanna know what's funny? Most casuals didn't see from your deluded perspective of Brawl being "frustrating" or boring. ALL casuals I've ever known have seen Brawl just as good if not better than Melee. Of course, you obviously speak for the majority despite being a piece of the minority.
This just ties back in to my other point. Take Melee, with the same exact mechanics and gameplay. Give it a visual update so it looks just like Brawl or S4msh. Add more stages, more music, buff up the single player, add more characters, and add the ability to play others online. Are you honestly going to tell me, that game would not be better than brawl? S4msh isn't bad. I could definitely play it for an extended period of time and have fun. Melee is just better in my opinion. EVEN WITH, the extreme lack of content in comparison to S4msh or Brawl.As for Melee as the "Perfect Meal" it was good. It was a fantastic game. Can I stand it when playing casually anymore? **** no. The roster is small. Stages are boring and provide no objective. Music is scarce. Brawl may not have been perfect in the gameplay department, but compared to Melee in terms of content it was the Empire State Building to a crooked-*** shack.
Alright fair enough.I never intended riding Sakurai's phallus as you so presume. He makes terrible decisions all the time. Dark Pit and Tripping were stupid and are definitely terrible design choices. I was simply stating as to how he's used to dealing with people who weren't pompous douches.
What is your definition of lasting? Brawl went from having millions of copies sold to having people complain about the game for it's bad online and horrible mechanics which then turned into people dropping the game. Online and offline content was the main gimmicks in making the game lasting since gameplay wasn't doing it for a select amount of people but when the online is horrendously bad and all the trophies and stickers are unlocked what's left? The game then becomes stale, which is why Brawl gets the hate it deserves. You can overlook bad gameplay but most dedicated gamers can't look past that.Brawl, a complete and udder mess competitively, lasted years. Smash 4 is both supportive of competitive play and has Nintendo backing it's tournaments. It will at least last until the sequel comes along.
He didn't tailor it towards us. He did it to placate us. And in my opinion, while its ten times better than brawl, it's still not as good as Melee.Sakurai tailors major portions of Smash4 to competitive players. Competitive players complain.
Did we read the same article? He told competitive smashers to **** off and find another game if we wanted to be competitive.Sakurai states that competitive players are important but not the center of the universe. Competitive players complain.
Your little comment is invalid.No wonder competitive smash has such a good reputation. We are so reasonable and fair minded.
I guess i'm fine with this personally but I can already predict a potential upcoming argument from the really hardcore players who were upset by this. Possibly pushing the previously made and heavily supported petition for Nintendo to make Melee available on the Wii U and for there to be an online mode.Edit: From all of the comments here today and from what people have been saying, the original translation was really not accurate in the one major line people here have been mentioning. A more accurate translation would be: "If we direct Smash ONLY at the competitive players, it will have no future." The title of the article has been changed and the article itself has been updated to reflect this. Thanks everyone!
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Recently Sakurai has sat down to another interview with a Japanese magazine to talk about DLC, balancing, reasons for including characters, and a bunch of other interesting topics. While we have not been able to translate the entire article as of now, a wonderful user on reddit named get_in_the_robot translated a small portion of the text and posted it to /r/smashbros. He does mention he talked some about other game modes and other things, but he strictly translated the parts related to patches and competitive Smash. We will provide translations for the rest of the piece as soon as possible. As you can read from the title, there are some very... interesting statements ahead. Put on your seat belts and prepare for a bumpy ride.
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Q: Do you think you'll be able to spend your next birthday (August 3rd) in peace?
Sakurai: I wonder (laughs). I don't know, but I think so. For some reason I promised to make Mewtwo, and we might have things like patches on the way. We're working hard on it now, which means everything we make is something we didn't start on until now.
Question from a reader: A question about adjusting game balance. What timeframe did you have in mind when wanting to start making adjustments that led to the release of the latest patch?
Sakurai: The idea behind the most recent patch was timed to match up with the overseas release of the Wii U version, and to make the game a bit more balanced. I had a small team monitoring balance and they made small adjustments. Using data accumulated from all of the online battles worldwide, I had them do research into what kind of problems arose, and how those problems should be addressed. Then I had those changes put into practice, refined again, and then I made selections and brought up my own ideas, and that cycle repeats.
Q: What are the chances of ongoing patches?
Sakurai: In regards to the future, I'm completely undecided. Research on balance is always kept and accumulated, and if we had the manpower it could always be done, but we don't know if those resources can be acquired. If there was an elegant way this could be done, or if there was an extremely large problem, it could happen...is the general feel, for now. However, I don't think anything that was fixed in this patch was particularly critical. Only the most hardcore players would notice. Moreover, in a game where advantage and disadvantage because of the rules, I don't think there's a point in trying too hard. I'm always thinking hard to ensure that I don't erase any unique features of a character.
Q: There are people who play very seriously, in grand finals for official tournaments, and then there are people who are just happy to see their favorite character in the game. How do you feel about that?
Sakurai: If people want to play seriously 1v1, they should do that, and if people simply want to enjoy the game, they should do so. There might even be people who only like to play with their amiibo. I think it's good that there are so many different ways to enjoy this game.
Q: So, then, this is good...
"Mmm. Personally, I feel that if you want to play a fighting game seriously, there are other competitive fighting games that are more suited to that, and people like that could have fun playing those.If you play Smash Brothers seriously as a competitive game, the game itself has no future.If we direct Smash ONLY at the competitive players, it will have no future.""
If I wanted to, I'm sure I could make a more hardcore Smash Brothers game. I could make the game speed much faster, increase the number of inputs...but then, beginners would no longer be able to play the game. When the game becomes more like a sport, a tool that more strictly rewards the player with more skill, the game tapers off more, like a mountain. Just like how a mountain tapers off into its peak, that area becomes more and more narrow.
Q: So only those who desire to reach the top remain.
Sakurai: There are lots of games like that out there. If we downgraded* the game to make it more spectator friendly, that would be a bad thing. Smash needs to be a game that new players can play. Some level of technical skill may be necessary, but if just try and can move your character around a bit, that's the important bit. We do show the results of the battle, but everyone just mashes A, right? To move on, to keep going. Making people feel this way is important.
Q: I'll admit, regardless of whether I win or lose, I always think "just one more."
Sakurai: I fought, I lost...these results and suffering from painful feelings is how the user base shrinks, and we want to avoid that with Smash. In that sense, Smash has many elements that are rather ambiguous and nebulous in regards to competition.
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*The translator mentioned that Sakurai used a strange verb here in a way he'd never seen or read before. He thought that it implied that making the game more spectator friendly was a downgrade but he isn't entirely certain.
If you would like to see the article in it's entirety and maybe provide a translation of the rest of the article for people to read, we have linked pictures of the rest of the article below.
SmashCapps wishes he knew Japanese enough to translate the entire article for you guys. Maybe if you know Japanese, or would just like to keep in touch, you could follow SmashCapps on Twitter. He also apologizes for the bad translation from earlier, and hopes you all can "please understand" this error.
People will complain about just about anything. Hah, if Smash 4 was Melee with more characters people would still be complaining. It's gotten to the point where nothing will satisfy the hardcore fanbase.What is your definition of lasting? Brawl went from having millions of copies sold to having people complain about the game for it's bad online and horrible mechanics which then turned into people dropping the game. Online and offline content was the main gimmicks in making the game lasting since gameplay wasn't doing it for a select amount of people but when the online is horrendously bad and all the trophies and stickers are unlocked what's left? The game then becomes stale, which is why Brawl gets the hate it deserves. You can overlook bad gameplay but most dedicated gamers can't look past that.
"Smash 4 is supportive of competitive play" when competitive players are saying that isn't the case (so are they whining for no reason?). Even I know that Smash 4 has no competitive value and I'm not a competitive Smash player. It was designed to make anyone be able to play and to make it so anyone can be at an even playing field with one another. That was the vision of the game and you're telling me it supports competitive play because of things that don't affect gameplay. These are the same people that removed DI and added Vectoring because they didn't want players to have any form of control in terms of survival (I know they implemented DI again but that doesn't excuse the fact that they removed it in the first place to fulfill the Sakurai's vision). These are the same people that removed edgehogging because they didn't want to make it difficult for players to recover...
...you do realize that that's the reason why sequels are even made right? You're stating the obvious, sequels are made when the companies met or exceeded their quota. It's basically like milking a cow, when that cow runs out of milk (money stops coming from a game), they get a new cow to get more (make a new one).
He told you to either quit complaining or to find a more competitive game. Simple.This article was a kick to the balls. "If you were to play the game competitively, there are much better games to do that."
He just told us all to **** off
Wow. You really like sucking his big massive humongous ***-okay fine I'll stop. I don't give a **** what Sakurai told us, he's a washed up old developer that want's to be done with the Super Smash Series but can't. He's lost all love for the game.He told you to either quit complaining or to find a more competitive game. Simple.
How is Sakurai a washed up developer?Wow. You really like sucking his big massive humongous ***-okay fine I'll stop. I don't give a **** what Sakurai told us, he's a washed up old developer that want's to be done with the Super Smash Series but can't. He's lost all love for the game.
Can you name one significant recent achievement outside of S4msh?How is Sakurai a washed up developer?
Obvious troll is obvious.Slow and boring? It's literally not even slow at the slightest. Don't blame the game on your low level of skill. Brawl is just too much for you, I guess. You can't keep up with it's technical demands. You're just not good at the game, that's all I'm gonna say :D
There's Kid Icarus: Uprising, but the controls on that game are atrocious. Especially for lefties.Can you name one significant recent achievement outside of S4msh?
Can you give a valid reason why you think he is a washed up game developer?Can you name one significant recent achievement outside of S4msh?
Fair pointPeople will complain about just about anything. Hah, if Smash 4 was Melee with more characters people would still be complaining. It's gotten to the point where nothing will satisfy the hardcore fanbase.
Look, the complaints from the competitive side of the fanbase amount to "not Melee." Why should anybody pander to a fanbase that doesn't even understand what it wants? They're better off making the games the way they have since the beginning.
What terrible commentary. Just pathetic. Claiming sm4sh has no competitive value is as dumb a comment as you could make, especially considering you don't even Have a copy of it. And they removed edge hogging to have all characters be viable, but then again as I have said multiple times, you wannabe alphas don't actually give a **** about parity between the characters.Even I know that Smash 4 has no competitive value and I'm not a competitive Smash player. It was designed to make anyone be able to play and to make it so anyone can be at an even playing field with one another. That was the vision of the game and you're telling me it supports competitive play because of things that don't affect gameplay. These are the same people that removed DI and added Vectoring because they didn't want players to have any form of control in terms of survival (I know they implemented DI again but that doesn't excuse the fact that they removed it in the first place to fulfill the Sakurai's vision). These are the same people that removed edgehogging because they didn't want to make it difficult for players to recover...
...you do realize that that's the reason why sequels are even made right? You're stating the obvious, sequels are made when the companies met or exceeded their quota. It's basically like milking a cow, when that cow runs out of milk (money stops coming from a game), they get a new cow to get more (make a new one).
Name one good project Sakurai has done in the past 3 years, including Smash.Can you give a valid reason why you think he is a washed up game developer?
they're not casual. that dude in the group who doesn't play video games but will play mario kart if you have it is the casual guy. sorry, again, you're socially out of touch. no one on this site is a casual gamer. now, please, stop posting bs, realize brawl sucks, accept that melee is the best, and life will be easier. meanwhile i gotta go play some exciting ass dodge rolling fests online in some smash 4. hardcore yoHeh, I can't stop laughing. You are currently on a largely casual site, and most people sign up because of hype and leave a month later. Take a look at the post after yours, he doesn't believe skill barriers should be a thing.
You can bet that you would of been if Melee had online. Don't believe me? So much as mention Snaking and people know you're talking about MKDS. People say that players mostly wouldn't Wavedash online if SSB4 had it, but that's a lie. MK Double Dash as Snaking just powerful, if not moreso, then DS and yet it was basically impossible to find a non-Snaking match.
Brawl lasted up untill about a year ago. And now Nintendo is supporting tournaments. It'll last a looong time.
Um, where did I say that I didn't have a copy of the game? I said I'm not a competitive Smash player so I don't see how you think I don't own the game.What terrible commentary. Just pathetic. Claiming sm4sh has no competitive value is as dumb a comment as you could make, especially considering you don't even Have a copy of it. And they removed edge hogging to have all characters be viable, but then again as I have said multiple times, you wannabe alphas don't actually give a **** about parity between the characters.
Heh heh. He hasn't, he's said he'd leave if he didn't like doing this. You and everybody else need to understand that this is the same man that made that mistake you call a competitive game. Nothing has changed besides the fact that he's trying to cement the idea that it's hard work.Wow. You really like sucking his big massive humongous ***-okay fine I'll stop. I don't give a **** what Sakurai told us, he's a washed up old developer that want's to be done with the Super Smash Series but can't. He's lost all love for the game.
Smash Wii U and 3DS, dur. It doesn't matter if one insignificant fraction of the fanbase doesn't like it, it's still a masterpiece. Hell, Sakurai just told you why you don't like it: You're looking for something it isn't supposed to be. Find a different series dudeName one good project Sakurai has done in the past 3 years, including Smash.
Wrong. Hahaha, you're funny like that, with your narrow definitions of casual and good.they're not casual. that dude in the group who doesn't play video games but will play mario kart if you have it is the casual guy. sorry, again, you're socially out of touch. no one on this site is a casual gamer. now, please, stop posting bs, realize brawl sucks, accept that melee is the best, and life will be easier. meanwhile i gotta go play some exciting *** dodge rolling fests online in some smash 4. hardcore yo
you eye this thing like a hawk. i think you need to step away from the computer for awhile and socialize. then, maybe you'll realize what casual actually means.Heh heh. He hasn't, he's said he'd leave if he didn't like doing this. You and everybody else need to understand that this is the same man that made that mistake you call a competitive game. Nothing has changed besides the fact that he's trying to cement the idea that it's hard work.
Smash Wii U and 3DS, dur. It doesn't matter if one insignificant fraction of the fanbase doesn't like it, it's still a masterpiece. Hell, Sakurai just told you why you don't like it: You're looking for something it isn't supposed to be. Find a different series dude
Wrong. Hahaha, you're funny like that, with your narrow definitions of casual and bad.
How long do you think Super Smash bros for Nintendo 3DS/Wii U took to develop? Also, you imply that the new Super Smash Bros. game isn't important.Name one good project Sakurai has done in the past 3 years, including Smash.
Ok fine, I misinterpreted your comment. As far as little Mac goes, he is a different issue entirely as I think he is more of a test subject for Nintendo to see how a character that can kill easily can cope with being unable to come back from many knockbacks.Um, where did I say that I didn't have a copy of the game? I said I'm not a competitive Smash player so I don't see how you think I don't own the game.
Troll test. Okay, edge hogging is removed are all characters viable? The answer is no. If recovery was such an issue why did they go out of their way to nerf the worst character of the game in terms of recoveries...recovery (Little Mac)?
Clearly you haven't read my other posts about how I want a balanced game and that Smash 4 is the most balanced Nintendo made Smash game to date but it could be better...but continue raging before thinking like you already have, I'm sure you taught me a lesson...
When I say "casual," I mean "not competitive." AKA those here for character discussion and junk. They're there.you eye this thing like a hawk. i think you need to step away from the computer for awhile and socialize. then, maybe you'll realize what casual actually means.
*dodge rolls away*
Because people do when there's hard "techs" to perform. In Smash, it's not supposed to be what you can or can't do, it's supposed to be wether or not you made the right choice: Meaning you're encouraged to try again to make the right choice next match. There's nothing on the line besides a useless winrate and stars under your name.I don't really care for this article, but I will comment on one thing.
"Sakurai: I fought, I lost...these results and suffering from painful feelings is how the user base shrinks, and we want to avoid that with Smash. In that sense, Smash has many elements that are rather ambiguous and nebulous in regards to competition."
This comment is just strange, especially within context. Is he saying he doesn't want people to feel failure? Or is he saying he wants people to not care about losing? Or is he talking about the results screen? I dunno.
I don't really get this comment, but my initial reaction is he just has to realize that any game, including Mario Party, is competitive. Players will win, and players will lose. Whether or not one takes it seriously or not is an entirely different story.
As a player who played 64 and Melee casually, then jumped into Brawl competitively, I would say Sakurai has literally nothing to be scared about. The basics of the game are already suitable for casual play, and it's an amazing game to bring at social gatherings because everyone loves to mess around with it. Even my old group of tournament-viable friends like to play Smash with items on to unwind after a hard day of work.
I personally like to play the event modes and playing VH/9.0 intensity single-player modes because I enjoy stuff like that.
Sakurai and his team has done a wonderful job with the smash series, but it is competitive by nature regardless. Why is he so worried about people getting their feelings hurt?