I actually made a video about this very topic a few days before this topic was made. which is strangely relevant right now...
in the video I basically say Competitive and casual are not opposite side of a coin. They are completely different spectrum. Casual is defined in most places as Relaxed or Unconcerned. I'd play melee, brawl and smash4 friendlies all the time, but that IS casual play. Me playing when there is nothing on the line. I've always said just because you are playing with no items on doesn't mean you aren't a casual player.
If fighting games use a different definition then... theirs are wrong these words don't mean anything else.
When people say "More competitive" what the often mean are faster, more tech skill, more rewards for precise inputs, but they don't realise that what they mean isn't what they are saying. All games where you compete are competitive period. (even non-competitive games like zelda become competitive in the form of speed runs, etc.) But all competitive games may not test skills that you value.
He said other... not more; "other competitive fighting games". which implies that his game is also one of the competitive games he is talking about. I feel like you are intentionally trying to take his quote out of context to prove me wrong. But maybe you honestly believe that. So let me try and explain what I'm seeing. And you can tell me exactly where my logic is flawed.
Sakurai isn't just blindly talking about how he feels he is answering questions. This bit actually starts way back here:
"Q: There are people who play very seriously, in grand finals for official tournaments, and then there are people who are just happy to see their favorite character in the game. How do you feel about that?"
fair question... to which sakurai immediately says:
Sakurai: If people want to play seriously 1v1, they should do that, and if people simply want to enjoy the game, they should do so. There might even be people who only like to play with their amiibo. I think it's good that there are so many different ways to enjoy this game.
Sakurai could care less about how people play, he wants them to enjoy themselfs, you can just play against an amibo, but do what you enjoy. Let me point out that part that really resonated with me from that:
Sakurai: If people want to play seriously 1v1, they should do that...
Sakurai is okay with me playing 1v1 no items... thank God.
The interviewer continues the conversation here:
Q: So, then, this is good...
basically he wants a better answer. (at least that's how I've viewing this) Is it really okay; is it a good thing for people to play this game seriously in grand finals? His response:
Sakurai: Mmm. Personally, I feel that if you want to play a fighting game seriously, there are other competitive fighting games that are more suited to that, and people like that could have fun playing those. If we direct Smash ONLY at the competitive players, it will have no future.
If I wanted to, I'm sure I could make a more hardcore Smash Brothers game. I could make the game speed much faster, increase the number of inputs...but then, beginners would no longer be able to play the game. When the game becomes more like a sport, a tool that more strictly rewards the player with more skill, the game tapers off more, like a mountain. Just like how a mountain tapers off into its peak, that area becomes more and more narrow.
See THAT who chunk is his response. Not the one sentence we clip out. It makes a nice headline... but that isn't his whole idea. He says
he feels there are other fighting games that appeal to hardcore fighting game guys better than smash does. Well... if we look at the numbers that is true Street fighter gets more attendees and more stream views, more youtube views, etc.
He ALSO says if smash was directed only at competitive players (which is likely a something closer to hardcore players) then smash brothers as a game series wouldn't have a future. Sakurai goes on to say that the more the game only rewards high level play the less it appeals to a wider audience. Well again look at numbers... compare the sales of Street Fighter 4 to Smash brother 4. (the were released around the same time) Or the sales of melee to street fighter 3... if you can find it.
You have to understand that this game is a miracle. Sonic, Snake, Pacman, MEGAMAN?! in a game with mario zelda and pikachu. It takes so much time energy and effort to make these things happen. selling only a million copies doesn't merit the amount of effort. Sakurai has said countless times in interviews even within nintendo it was difficult to get the rights to characters. Without the massive sales these games produce would nintendo still produce a game like this? And would it have the same appeal to these other gaming giants?
Lets be realistic here... everyone doesn't have a chance at winning in smash4 unless you go WAY out of your way to make that happen. But that is just the thing; if you chose to you can play the game that way; THAT is why it has so much appeal. Just slapping popular IPs on the cover of a box isn't going to sell millions of copies, it has to go deeper than the cover of the box.
Honestly I often wonder if by destroying my son in smash brothers he will lose his drive to play and improve in the game. Some people do have a drive to push through a struggle and persevere over hardship, but unfortunately that number is small and gets smaller everyday. Sakurai specifically says in this interview that his reason for making the game easy to play is because he doesn't want the player base to dwindle. it isn't about forcing anyone group of players to do anything. Top players are STILL top players... M2K isn't going to drop a set to me if we start playing now any more than he would with brawl (I've never taken a game off of him in brawl yet alone a set) or melee (same story) Its about make a successful videogame that appeals to the masses rather than targetting in on only the hardcore gamers.
It IS fun to play a match with a friend (without thousands on the line) and feel like you could have won if you didn't drop that combo; if you reacted a frame faster to that roll you KNEW he was going to do. And even if it is a frustrating loss you pick up the controller and run it back because you enjoy PLAYING the game more than you do winning. THAT is great game design, and that's what smash (since 64) has always been to me. But I'm half way decent at these games. When you honestly feel like you have no chance... that is a very crippling and disheartening feeling. I've loss touch with life long friends because of a skill gap in melee friendlies.. FRIENDLIES! I can't imagine that guy went home and popped the game in. It is SO important as a game developer to have people feel like they are improving and/or that they can win. If they don't have that sensation they don't play period. Sakurai understands this and makes his games with that idea in mind because he wants people to buy his games.