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Casual does not equal slow. Casual does not equal removing most of the game's depth. But this is how Sakurai feels anyway, despite the success of Melee both as a casual and competitive game. I'm not even talking about wavedashing. I'm talking about the general speed of the game. I've seen and heard plenty of more casual Smash fans say that the game is too slow, too floaty, and the exciting combos are lacking. An overall slower game is simply not as fun as an overall faster game, for anybody.
Sakurai has had a lot of great ideas, but he stifles the competitive side of Smash for no good reason when it's perfectly clear that Smash is capable of being both casual and competitive if he allowed it to be. It's time for him to move on.
Sakurai has had a lot of great ideas, but he stifles the competitive side of Smash for no good reason when it's perfectly clear that Smash is capable of being both casual and competitive if he allowed it to be. It's time for him to move on.
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