Etc_Guy
Smash Ace
Um, he has attacks without his pikmin.Except everyone is still bigger than him and he is still completely helpless without his Pikmin.
#Rosiebais
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Um, he has attacks without his pikmin.Except everyone is still bigger than him and he is still completely helpless without his Pikmin.
And in Resident Evil, you can attack without a weapon.Um, he has attacks without his pikmin.
#Rosiebais
I dont see how people see duck hunt dog as playing as the Duck also, let alone the Hunter. That makes no since to me but to each his ownI wouldn't say it's hypocrisy. I think it's just how Sakurai sees Ridley that is not in line with what the fanbase sees.
It comes down to:
- Ridley must be a large and imposing character, but that would potentially cause game balancing issues.
- Ridley can be shrunken, but doing so would feel out of character, as he wouldn't be the imposing figure he's known to be.
That's all there is to it. Ridley fans don't care about his size, Sakurai does. It's a disagreement between fans and creator and nothing more.
As for Duck Hunt Duo, he just has inspiration from NES Zapper games overall. It's a composite character. You just happen to play as the dog and the duck.
I think that was just a E3 promo video they used. I dont get how people talk about that like its fact![]()
I call bull****
But what about the "fans" outbursts? we act like children, we are going to be treated like childrenSakurai’s outbursts kind of leave a sour taste in my mouth.
But he looks fine sized down, he still looks threatening and is true to metroid (More than Zamus)I think that was just a E3 promo video they used. I dont get how people talk about that like its fact
Can I ask what the basis for making Ganondorf a Falcon clone is? I'm genuinely curious as I don't think he gave a reason for keeping him as a clone for brawl and onward. I may be wrong though.Let's also not point fingers at other characters and say "this character's fighting style was pulled out of thin air!", because this is not the case with any character in Smash, at all. There is a basis used for every single character in this game, and if you don't believe me, just ask me and I will tell you if I have to.
I dont know about you, but that doesn't look really threatening but thats just meBut he looks fine sized down, he still looks threatening and is true to metroid (More than Zamus)
That's probs just cause of 2001 graphicsI dont know about you, but that doesn't look really threatening but thats just me
You are such a fanboy for a super specific character, who's never been playable in the franchise he originates either. Sakurai has done a fine job with the series on the whole.There's no reason to believe if smash had another director, they would put ridley in the game. Play charizard.Well there you have it. Until Sakurai steps down as the director we'll never get Ridley playable.
For this reason alone I hope Sakurai doesn't return for Smash 5. Anyone who takes his place would make Ridley playable. Please let this be Sakurai's last Smash.
It's a proportion issue. To get his wingspan down to a reasonable level compared to the cast, the dude would be like metaknight. Not a scary big dragon-like monster.I read that, and I can respect where he's coming from, until I realized that Pikmin are like a centimeter tall. So right there that throws his reasoning right out the window. Maybe he is just a troll at heart, but anyway, he is still a loser for trolling him in the Direct.
Ridley deconfirmed for life though. He will never be playable. At least he set that straight.
I thought you were talking about smash, but then I remembered:And in Resident Evil, you can attack without a weapon.
Doesn't mean you're going to do jack against that zombie horde.
-Was originally a Falcon clone because Melee had time constraints, and Sakurai himself has noted that the two have fairly similar builds, serving as the basis for why Ganondorf could fit the role.Can I ask what the basis for making Ganondorf a Falcon clone is? I'm genuinely curious as I don't think he gave a reason for keeping him as a clone for brawl and onward. I may be wrong though.
Even if they put him in the game, I'm sure some Ridley fan would complain about his appearance or move set.Someone get the preperation H the amount of butthurt in this thread is off the charts.
People write off the "too big" thing as if it isn't a good reason when it is.
Because "too big" isn't just talking about mass. Look at the way this character is built.
His neck, arms, legs and tail are extremely spindly and extend far out from his core. On top of that already protruding neck he has a large, narrow head and a massive wingspan.
They would have to either fold his limbs and keep the wings closed or just turn him into a Ridley-esque gimp.
Both options completely **** with movement such as running or jumping. The reach on his attacks would either be brokenly huge, or make no ****ing sense.
You can sing about Olimar, Bowser and Charizard until the cows come home. These characters are capable of being scaled because their designs allow it to flow, and work. When Bowser smacks someone, his arms aren't long enough to reach into next week or have to be oddly folded or shrunk into the games proportions.
Sakurai made the right call. He isn't trolling, he's using his intelligence as a game designer to realize that creating some *******ized Ridley with folded/gimped/janky *** animations and hitboxs wasn't a good idea.
Don't insult the man for understanding what you can't and refusing to sacrifice his principles.
This horse has been beaten into the ground so much it's threatening to melt in the heat of the earths core. Hopefully this was the final pile driver.
"Why is he just grabbing you and breathing on you!? he should have more moves!"Even if they put him in the game, I'm sure some Ridley fan would complain about his appearance or move set.
Hm, I happen to disagree. While I love Ganon's moveset, a lot of that is really just because I like the idea of being able to play as Ganondorf. I think what Ganondorf does in this game could easily be mirrored by a few other F-Zero characters, while Ganondorf himself could adopt a moveset that represents more what he is about. A lot of Ganondorf is to do with his magic, but in Smash all they do is put some pretty particle effects on him and call it magic, when in reality this is nothing like what Ganondorf does in Zelda games. In my opinion, Smash Ganon is sort of like his own little incarnation of Ganondorf at this point, representing almost nothing but itself instead of the game it is actually from.-Was originally a Falcon clone because Melee had time constraints, and Sakurai himself has noted that the two have fairly similar builds, serving as the basis for why Ganondorf could fit the role.
-Stayed a Falcon clone because people were accustomed to how he played.
-Being a Falcon clone in the way he is fits him. His two most iconic traits are represented in full force - dark magic, and pure ruthlessness. He's much more brutal than Captain Falcon, despite having similar moves. When Captain Falcon uses Side B, he upper cut punches you. When Ganondorf does it, he squeezes your ****ing skull in, and if used in the air, he drags you to the depths of hell with him.
-Over time he's been becoming less of a clone. Ganondorf's customs in this game make him feel more differentiated from Falcon, especially since he can now use his sword as an actual attack.
Granted, I'd love for Ganondorf to have his own, original moveset completely. But in terms of how he is represented in his actual character, he's been done justice in Smash. While Captain Falcon is a flashy super hero type, Ganondorf takes that moveset Falcon has and warps it into a ruthless, merciless fighting style that only he could do.
Anyone can complain about anything so I don't see how this statement provides anything of substance to the discussion.Even if they put him in the game, I'm sure some Ridley fan would complain about his appearance or move set.
Ganondorf doesn't outright punch & kick though, I might be playing and seeing the wrong Zelda games but I always see him using his magic powers or sword skills in a fight and not running in and kicking Link the in face. Also, what Dark Magic does he use aside from "buffing" his specials which are mostly terrible, slow, and telegraphed?-Being a Falcon clone in the way he is fits him. His two most iconic traits are represented in full force - dark magic, and pure ruthlessness. He's much more brutal than Captain Falcon, despite having similar moves. When Captain Falcon uses Side B, he upper cut punches you. When Ganondorf does it, he squeezes your ****ing skull in, and if used in the air, he drags you to the depths of hell with him.
He needed to pad out the roster for Melee, and Ganondorf was a) popular. b) had a similiar build to Cpt. Falcon. As his primary trait was his ridiculous power and dark magic, he was made a slower Cpt. Falcon clone with one of the highest strength damage- and knockback-wise in the game, and made it so Ganondorf used his dark magic to further boost his attacks. While unorthodox, he fit in just fine and the rest is history.Can I ask what the basis for making Ganondorf a Falcon clone is? I'm genuinely curious as I don't think he gave a reason for keeping him as a clone for brawl and onward. I may be wrong though.
So much yes. One of the big things about Hyrule Warriors is how we got an absolute beast for Ganondorf this time, and playable to boot. I doubt I was alone in thinking "THIS is what we need in Smash!" Falcondorf is ok...I like him because he's Ganondorf, but that's about it. The cloneyness was so much more disappointing after HW came out. Besides, I loved the idea of giving that moveset to Black Shadow so it was not wasted, and then the people who liked the moveset still had it, and then remaking the Dorf.Hm, I happen to disagree. While I love Ganon's moveset, a lot of that is really just because I like the idea of being able to play as Ganondorf. I think what Ganondorf does in this game could easily be mirrored by a few other F-Zero characters, while Ganondorf himself could adopt a moveset that represents more what he is about.
He kind of is, and I wanted him myself. But not because the character is so deserving, but because Metroid needs a real second rep, and Ridley's the best choice from a cast that's pretty lacking (apart from Samus herself).For real, Ridley is an overhyped character. The popularity behind him is ridiculous.
I would love it if the Metroid series in general had more representation (and some more games). I'm just worried that everyone's expectations would be too high if he was added into the game."Why is he just grabbing you and breathing on you!? he should have more moves!"
" Thats literaly all he did the the main metroid games"
" MORE MOVES"
*makes him like Charzard with more moves"
" WHY IS HE A CLONE?"
It's not about "the character does that in X game and that's what makes it accurate". It's about fitting the character as a whole.Hm, I happen to disagree. While I love Ganon's moveset, a lot of that is really just because I like the idea of being able to play as Ganondorf. I think what Ganondorf does in this game could easily be mirrored by a few other F-Zero characters, while Ganondorf himself could adopt a moveset that represents more what he is about. A lot of Ganondorf is to do with his magic, but in Smash all they do is put some pretty particle effects on him and call it magic, when in reality this is nothing like what Ganondorf does in Zelda games. In my opinion, Smash Ganon is sort of like his own little incarnation of Ganondorf at this point, representing almost nothing but itself instead of the game it is actually from.
If this were an accurate portrayal of Ganondorf, he'd be launching his Volley shot thing, and would have his sword in his moveset for more than one custom move that still functions exactly like the Falcon Punch. Possibly even other magic stuff like teleporting and summoning things. While some moves definitely do fit him in his current moveset (Side B), a lot of them really don't fit him too much (Up Air, Nair, Utilt). I think it is definitely possible to give Ganondorf a brutal moveset utilizing projectiles, his sword and other ways you could do magic, and the reason they haven't is a combination of laziness and fear of backlash from fans.
His customs specials in this game are actually mostly giving the "dark magic" side of his character more focus. For example, for one of his custom neutral B moves, he sends out a huge wave of dark magic right in front of him.Ganondorf doesn't outright punch & kick though, I might be playing and seeing the wrong Zelda games but I always see him using his magic powers or sword skills in a fight and not running in and kicking Link the in face. Also, what Dark Magic does he use aside from "buffing" his specials which are mostly terrible, slow, and telegraphed?
I actually completely agree with this. I would love Hyrule Warriors Ganondorf in Smash (heck, I'd love Hyrule Warriors Zelda too - Zelda is my least favourite character in Smash, due to how generic her moveset is to me). I'm not saying what we have now is better than that. But in terms of how Ganondorf as a CHARACTER in Smash is, he is perfectly represented. This has nothing to do with his moveset per se, it's more how he feels. The sense of power he grants when using him, and the ruthless, merciless attitude he has is exactly what people expect from him.One of the big things about Hyrule Warriors is how we got an absolute beast for Ganondorf this time, and playable to boot. I doubt I was alone in thinking "THIS is what we need in Smash!" Falcondorf is ok...I like him because he's Ganondorf, but that's about it. The cloneyness was so much more disappointing after HW came out.
you know their expectations will be too highI would love it if the Metroid series in general had more representation (and some more games). I'm just worried that everyone's expectations would be too high if he was added into the game.
The biggest Rosalina fan on Smashboards defending someone else? What a miracle!It's not about "the character does that in X game and that's what makes it accurate". It's about fitting the character as a whole.
Ganondorf may not straight up punch or kick too much, but giving him a sword gives him the stigma of "ugh another swordfighter". Plus, when you think of "ruthless brute strength", you don't think of fine swordplay, you think of...well, the sort of stuff Ganondorf does in Smash.
Also, U-Tilt absolutely fits him. That move exudes pure power, and is one of the most satisfying moves in the Smash Bros franchise, IMO. It may not be completely viable in competitive play, but when it does hit, it feels REALLY good.
His customs specials in this game are actually mostly giving the "dark magic" side of his character more focus. For example, for one of his custom neutral B moves, he sends out a huge wave of dark magic right in front of him.
However, "terrible, slow, and telegraphed moves" just come from them trying to make his character fit in the first place. Even in Hyrule Warriors, Ganondorf is comparatively much easier to read than the other characters (ironically, I have less trouble fighting any other character than I do him, despite him being the big bad in that game). Being slow and telegraphed is actually part of what he is these days. It just so happens that in a competitive scenario, this makes him suffer.
I actually completely agree with this. I would love Hyrule Warriors Ganondorf in Smash (heck, I'd love Hyrule Warriors Zelda too - Zelda is my least favourite character in Smash, due to how generic her moveset is to me). I'm not saying what we have now is better than that. But in terms of how Ganondorf as a CHARACTER in Smash is, he is perfectly represented. This has nothing to do with his moveset per se, it's more how he feels. The sense of power he grants when using him, and the ruthless, merciless attitude he has is exactly what people expect from him.
In comparison what would have to be done to make Ridley playable in Smash, making Ganondorf a Falcon clone is much better and in character, than making Ridley smaller, or grounded. That's really all I'm saying. Ganondorf still feels in character and his moves fit what we know about him as a character, even though it could be better.
idk, something about ganon sticking his leg high high into the sky seems to fit wii fit trainer better than it does himIt's not about "the character does that in X game and that's what makes it accurate". It's about fitting the character as a whole.
Also, U-Tilt absolutely fits him. That move exudes pure power, and is one of the most satisfying moves in the Smash Bros franchise, IMO. It may not be completely viable in competitive play, but when it does hit, it feels REALLY good.
What pisses me off more is how this **** got blown out of proportion when It should of just ended. All because people want to argue about something-snip-
ummm...Ganondorf is THE evil wizard of videogames. He's not just representing himself when in Smash Bros., he's representing videogame evil wizards, who are a very prevalent demographic in videogames, as whole. Bowser does the same for all videogame villains. Peach does the same for videogame damsels. Luigi does the same for videogame sidekicks, Samus does the same for badass space warriors, Link does the same for silent protagonists, and Sonic does the same for speed and attitude.
You ever try fighting in a clunky suit? Movement is literally difficult in Super, and it translates to here. We've never seen ZSS fight in a situation where she wouldn't practically die in one shot and HP means nada in SSB.Yeah, I call BS. If he was going by accuracy, Samus, who is OP with her full suit in metroid games, would be a million times better than Zero Suit samus, who is extremely weak and fragile in metroid. It makes no sense that she has more kill power and speed without her suit. So the metroid universe is already ruined in Smash games.
Ridley being small would at least make more sense than Zero Suit Samus being stronger and faster than regular Samus. Maybe Samus should take off her suit before she fights in metroid games if she's so much better without the suit.
I say it's outsourced and horrible looking.![]()
I call bull****
Ganondorf can't have power and speed.OK people, stop acting like Ganondorf isn't a argument here. Ganondorf is not well represented. He's just not. What, some of his attacks involve magic? So? Honestly, that's like if you added Gandalf to the SSB roster and he attacked by punching people with magic. Saying "Well he uses magic in his punches!" doesn't make him well represented.
Secondly, he STILL wouldn't be well represented even if he canonically did punch people. Why? Because he's slow and gasping. Ganondorf, even at his very oldest in Windwaker, has always been incredibly agile. He's not even y'know agile-ish but still could work as some weary old dude. In all his games besides OOT, he's an old dude, who still fast can move around quick well. In OOT he was a young guy who was agile.
View attachment 30411 View attachment 30410
"He runs while panting... "Uff uff uff!""
The only thing here that connects Ganon to his canon character is:
1. He uses magic
2. He's strong
So using this logic, just make Ganondorf a Palutena clone. Palutena has powerful hits and uses magic. Ganondorf would be perfectly well represented. Right?
Ridley, on the other hand, even if he was resized, would represent his character better than Ganondorf given he had an original moveset. If Ridley had all the attacks that he used in his games, and still remained biggish, he'd be perfectly fine.
So, when a Ridley has a fitting moveset, fitting character, acts the way the in-game character would, but is resized, the character is automatically not a good representation.
However when Ganondorf is changed from a Trident/Sword wielding agile wizard who's primary means of attacking are throwing lightning, swinging a trident, slashing with a sword, and summoning ghostly minions, to a slow and gasping fist fighter, the character is being represented just as he would in a game. Really? Are you being serious here? You're basically saying that a character's size is what makes or breaks him. It doesn't matter the quality of the moveset or the actions of the characters, what matters is how big they are. That's the most ****ing stupid thing I've ever heard.
I'm honestly kinda pissed about the stuff Sakurai's been saying recently. So many stupid excuses. I mean, I'm fine with tie constraints or even Sakurai just not being willing, but this stupid excuse crap is really annoying. First the "Ganondorf is my daddy" bull**** (Call me a douche, but that's something for me to explain elsewhere), and now this. C'mon Sakurai, enough.
Well Gaondorf has power going for him but speed? Only thing that goes faster then him is the horse he rode on to Kidnap ZeldaYou ever try fighting in a clunky suit? Movement is literally difficult in Super, and it translates to here. We've never seen ZSS fight in a situation where she wouldn't practically die in one shot and HP means nada in SSB.
I say it's outsourced and horrible looking.
Ganondorf can't have power and speed.
It isn't off, it's actually the most accurate portrayal of the character, if you go by the "benevolent and jolly hero" description Nintendo likes to give us.Mario's personality is kind of off in Smash too... he acts more like the typical fighting game protagonist than he does like Mario.