ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
What he thinks the game is does not necessarily equal what he develops it as, especially considering he is not the sole member of the dev team. He merely stated what he views Smash as personally, more how he plays it than how he develops it. It doesn't contradict anything, it's just his opinion of the game.Main reason I avoid this thread lol. It became a character argument that I care not for. I am still disappointed with his stance of finding a middle ground then immediately after restating he thinks it is only a party game.
It reminds me of the time Miyamoto stated that he views the Mario cast as actors, who actually are all good friends but just put on a show in every game - he may view it as that, but he doesn't necessarily develop each Mario game he works on with that mindset, nor does he ever say it's canon, or that we have to view it as that.
I'm pretty sure if Sakurai was developing the game without at all considering the opinion of others and what they want Smash to be, there would be at least 5 more Kid Icarus, Kirby, and Fire Emblem characters, and turning items off would not be an option. You're not supposed to take "I view it as a party game" as "I'm developing it as a party game and nothing more". That's just twisting his words. He quite blatantly is trying to find a middle ground, and has been taking steps to appeal to the more serious players in the form of balancing and fine-tuning or even getting rid of flawed mechanics for serious play (e.g. tripping) as well as having a balancing team that's four times the size of what he had in Brawl, while still appealing to the more recreational audience by adding new features like Amiibo and adding some new items. Then he is adding things that might tickle the fancy of both, such as the new online modes, custom move sets, and equipment.