The only tomfoolery I'm seeing is in your posts. Tripping in Brawl somehow makes it no longer a video game? Do you honestly realize how idiotic that sounds? Next thing, you'll be telling me that I'm not an actual person, that these words are magically typing themselves!
Can't believe you took that entirely seriously... >.>
What you didn't get is that it's a mechanic that takes control away from the player of their character (aka the only thing they control), thus based on that and the purpose of fighting games and platformers it is literally a way of not making it a game.
If all you ever did in Brawl was lose control of your character like you did in trip to where you didn't play the game, it wouldn't even be a video game.
His words, not mine. And based on his previous posts, it seems pretty obvious to me that he meant it literally.
No, what I was explaining is tripping is an example of that, not that it makes Brawl literally unplayable. It should also be obvious I'm being smarky. You don't have to be so negative with reading everything I read.
Tripping only had a 1% chance of happening and only when trying to dash did that factor come into play.
There are no universal percentages on tripping. People get different percentages just about every time they try to figure it out.
Instead of complaining about it making the game "less fun", why not factor it into your strategy? If you know there's a random chance of tripping when you dash, don't dash as much or anticipate the trip. It's the same principle with items, you use them to your advantage or learn to anticipate them.
In other words camp often and hard, which most competitors, viewer, streamers, TO's, etc. find boring, and leads to games taking forever, which means the game would take up a huge amounts of time, which is a big reason why campy fighting games have troubles getting into major fighting game tournaments.
That kind of camping is what items and tripping being on tends to promote in competitive play. Tripping was one of many things put into Brawl to prevent it from being a competitive game. Ironic since Brawl was competitive nonetheless. It also's ironic since it makes Brawl competitively so much less enjoyable to such a degree that all major tournaments for Brawl remove tripping via mods.