Just got back from a free pizza party and won a $150 melee tournament so having a good night. Thought Id take the time to chat with yall smash 4 boarders.
First of all I think folks arent using correct context or should improve on picking up contexual uncertainty. I doubt sakurai intends to label smash directly as a party game. In previous interviews in fact, hes been against tying any label to the game. Based on the full quote, it sounds like he wants as many people as possible to enjoy the game.
He's not quite blatantly been trying for some middle ground outside of what he's been saying. Tripping was fundamentally flawed in every since imaginable, not only competitively. He's removing something that should have never existed. That's not something we're supposed to be giving him kudos for. That's something we're supposed to expect at a minimum. A balance team isn't going to change whatever Sakurai designs, they're just going to balance the game, another thing that we're supposed to expect.
This isn't even close to true and this statement is quite frankly ignorant of really understanding of game design.
The point of platformers and fighting games (like smash) is to give all the control to the players with their character.
Taking it away with a random mechanic like that literally destroys the principle on which it stands.
In other words, IT MAKES VIDEO GAMES NOT PLAYABLE AND THUS NOT A VIDEO GAME!!!
To say otherwise is just tomfoolery.
This is incorrect. Keeping in mind that tripping was added to complement its competitive aspects and not platforming. Chance is a prominent (and likely essential) part of competition. Peeps who get rustled about things like 'luck' like to measure things such as "percieved skill" instead of victories and make excuses for losses. A very strong argument could be made that true competition always includes elements of chance.
That being said, tripping was bad game design. You dont need to introduce chance into the game or if you do it could be done in a much more fun/appealing way (i.e. peach turnips). But it doesnt strongly affect the games competitive viability. Anyways, I would say in this case your statements on tripping are mostly incorrect.
As master roshi says, "Luck and strength go hand in hand"
Wait, expecting a good game qualifies as entitlement these days? The **** is going on around here?
You're entitled to want things changed in a product you plan to purchase with your money to be as good as it can be to you.
It's called capitalism.
Just because you oppose these capitalistic principles doesn't mean you should tell people what to do.
The issue here is the statement "good game". This doesnt apply strictly to what pizza said or tripping, but rather the general sentiment of the statement that tends to exist among a certain crowd. Obviously people are entitled to ask for what they want. What they are not entitled to is defining what a "good game" is. This is the biggest issue most have with certain melee peeps is they have a very specific and personal definition for what a "good game" is, which they then generalize to something that applies broadly and to everyone. It gets even worse when they start asking for very specific mechanics like wave dashing or dash dancing. If this doesnt apply to your perspective then its not worth worrying about.
Melee wasn't balanced all that great. The difference between Mewtwo and Fox is huge. It's just that Brawl was even worse with its God-tier character. You can honestly just feel how weak Zelda is compared to Meta Knight when you play them. Every move that Meta Knight makes is a good one, whereas some of Zelda's moves might be horrendous except in some situations depending on the matchup.
I feel like Sakurai's balancing methods are a bit naive and don't really take into account the kinds of things that actually happen in the game. For example: trading power for speed is not always an even trade (Slower characters like Ganondorf or Bowser vs. Fox or Marth in Melee), nor is trading damage potential for KO potential (Meta Knight in Brawl). Having 3 more (possibly naive) people only made things worse. Having 12 good people will hopefully make it better.
And I'll never see that as a problem. Fox's dominance came with a long time of trial/error (over a decade if I recall) and has more exposed weaknesses to his prowess. He's never the perfect pick and quite difficult to master perfectly, so you'll bomb hard if you don't know what you're doing with his match-ups. MK on the other hand...there's not much you can do about him normally. He's literally a character that covers his weaknesses with little to no trouble. It's been several years and he's pretty much stapled to his current position. Only time he'll move if he's banned or PJ:M is enabled. And to me, that just sounds like people given up on the original and just make some heavy modifications for their own benefits. But oh well, to keep things competitive I guess.
Obviously, it won't be as easy to modify for this next generation, but being ban happy sounds very possible. Will it happen? I'm not sure, but knowing when a character is taking most of the high placement results is going to influence it even more and we know how that went well the first time.
How=???
The top 8 at Melee at EVO 2014, aka the biggest tournament ever for Smash (970 entrants), saw the top 8 players in top 8 use 10 different characters.
"I saw more of this in one particular instance, therefore it is true."
At the last major I went to (it had 180 entrants) I faced 9 people in pools and they used 7 characters.
Then again 5 of them used ONLY Samus, which was weird, and not something I think I'll ever see again. I didn't even know 5 people main'd Samus.
Meta Knight mains have won OVER HALF OF ALL BRAWL TOURNAMENTS!!!
He also makes half of the cast irrelevant because he's a counter to half the cast.
Look at the top 5 Brawl players. They play at most 3 characters.
The top 5 at Melee right now (Mango, HBox, Armada, PewPewU, and M2K) main 5 different characters, and play an additional 5 or so characters among them.
Seriously dude. If you paid a little bit of attention to both games competitively, you'd know you're dead wrong.
I've played both games competitively, and melee certainly has more balance issues than Brawl. The biggest issue for "balance" with brawl is that meta knight is simple to succeed with below top level, while spacies are not. However once you get to top level the situation reverses, spacies becomes pretty dominating. Actually I think in the last four Brawl nationals an MK has won only once. Additionally, Mk's prominance is attributed to those who use MK as a main or secondary. With this standard, evo top 8 had 50% using a spacies and all of the top 5 use spacies.
To discuss the interview, I cannot express enough how much I hate hate hate hate hate hate this "sweet spot" he keeps talking about between old players and new. Firstly because he's done practically nothing to show that he's actually tried to do this and secondly because it's probably the worst uses of the golden mean fallacy I've ever witnessed. It's a talking point and nothing more, and I can't even buy it because of mostly everything else that he's said. And if you have a fantastic game and a game that ranges (depending on who you ask) somewhere between an abortion to simply underwhelming, you don't balance between the two.
I believe youre the one using a similar fallacy, that the solution only exists at an extreme. Its also false that he has done nothing to improve the game that appeals towards melee fans.
Edit: Oh yeah one last thing. Simma down folks. Theres been a lot of complaints lately (in general and among higher ups) that things here are becoming too rowdy and people arent putting enough thought into their posts. Obviously not all subjects need deep analysis, but for topics like this simply saying your opinion just to say it, or repeating things said many times or otherwise not putting much analysis into your posts should be avoided.