So who's going to the next SG this upcoming saturday? We can test out the new stage list then.
Here's the new recommended ruleset so far btw, for anyone who cares:
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GENERAL RULES
• 3 stock.
• 8 minutes.
• Items are turned to off and none.
• If time runs out, the winner is determined by stock, and then by percentage.
• If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously, then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
• All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches).
• Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
• All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
• Extending Meta Knight's Dimensional Cape is banned.
• Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)
• Extending an infinite lock/combo/chain above 300% is considered stalling.
• Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
• Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
SET FORMAT
1. Both players choose their characters (as well as their sub-character and costume) for the first game. A double-blind pick may be requested by either player.
2. Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages is 1-1-2-2-1-1 assuming "1" is player 1 and "2" is player 2.
3. Each player may ban a stage from the counterpick list for the match.
4. The first game is played using the stage chosen by step 2.
5. The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees.
6. The winner of the previous game chooses their character.
7. The loser of the previous game chooses their character.
8. Steps 5-7 are repeated as necessary.
DOUBLES PLAY
• Team attack is on.
• Sharing stocks is allowed.
• Controller ports are determined in a 1221.
• If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
• Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.
OTHER RULES
• On a player's counterpick, that player may choose to redo the port selection process, with that player/team picking their port first.
• After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
• In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team.
• In the case of a console/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
STAGES
STARTER STAGES:
Battlefield
Smashville
Yoshi's Island
Pokémon Stadium (Melee)
Lylat Cruise
COUNTER-PICK STAGES:
Halberd
Castle Siege
Frigate Orpheon
Brinstar (Melee)
Final Destination
Delfino Plaza
PictoChat
Pokémon Stadium 2
Distant Planet
Rainbow Cruise (Melee)
Jungle Japes (Melee)
Norfair
Hanenbow (Doubles)
BANNED/COUNTER-PICK (Requre Further Testing):
Green Greens (Melee)
Port Town Aero Dive
BANNED:
75m
Bridge of Eldin
Flat Zone 2
Green Hill Zone
Hanenbow (Singles)
Luigi's Mansion
Mario Bros.
Mario Circuit
Mushroomy Kingdom
New Pork City
Pirate Ship
Rumble Falls
Shadow Moses Island
Skyworld
Spear Pillar
Summit
WarioWare, Inc.
Big Blue (Melee)
Corneria (Melee)
Onett (Melee)
Temple (Melee)
Yoshi's Island (Melee)
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Please remember this is work in progress. It was compiled by myself, Apollo, Jamage and Aces_.