TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
Hey guys, the Smash in Nevada planning committee is considering banning the standing DeDeDe infinite and the DeDeDe walking chaingrab completely from the tournament. We'd like the input of DeDeDe users as to how this will impact how they perceive the game.
To clarify, the exact ban would look like this:
We want to hear about the ramifications of this decision from the community, to decide whether or not it would be a healthy adjustment. We'd like to hear about whether or not you think it would make Brawl more fun, more competitive, more entertaining, or less fun, less serious, less respected and less entertaining. We'd like to hear about players that picked up DeDeDe because of his infinite, and players that dropped their characters because of his infinite, or dropped the game because of it. Its also important as to whether or not you would attend out of state tournaments or take the game more/less seriously if the infinite and the walking grab is banned. Many players would go either way and do not care. Many players are concerned about the banning of the infinite ruining the legitimacy of the game (we certainly don't want Brawl to be a ban-fiesta, considering that items and planking are already banned). At the end of the day, what we tournament organizers want is for you to be able to come to the tournament and do whatever you want because that will be the most fun for you. This ban is "fair" and we believe it is balanced, but at the same time any option we limit is artificial, and we need to work hard to ensure that any new rules that we introduce are in line with the wishes of every player that plays, so please, if you have an opinion, post it.
To clarify, the exact ban would look like this:
The reasons for this are many;DeDeDe's standing infinite and walking chaingrab are banned. King DeDeDe may not regrab any character immediately after his down throw without using first his dash or giving them a chance to react, unless that character is thrown against a wall.
- DeDeDe's grab range is huge relative to other character's attack and grab ranges. It limits options almost to an extreme in normal matches. With good play, DeDeDe will grab you.
- The infinite applies to all of the neutral stages now that Lylat and Pokemon Stadium have been moved to the CP list.
- DeDeDe's walking chaingrab is the highest damaging single character true combo in the game by a large margin. A comparable analogy would be Snake downthrowing you into a grenade explosion, into his neutral air, into a proximity mine into a remote mine detonation every time he got a grab. Most of the characters that can be caught in the infinite can be walking re-grabbed essentially to death. While in some highly regarded fighters like Hokuo no Ken, Marvel vs. Capcom 2 (and the entire vs. Series), Guilty Gear, and many games in the Street Fighter series, infinites and 90%+ or full combos are the standard, in Brawl they are far from it, and many players come to us because they feel like they have more interaction with the game and the players than in traditional fighters.
- The infinite requires less than an hour of practice. Most DeDeDe's don't use it in friendlies because they want to work on doing more difficult things, unlike in other games, where an infinite is regarded as a testament to technical skill.
- "Planking" or excessive edgecamping, will be banned for stalling reasons, making a major potential counter to the strategy obsolete (get a lead and book it to the edge). At that point the game becomes stupid anyway.
- The counterpick stage/character system slants the matchup hugely in DeDeDe's favor; if he can win the first match with no real effort, he has a good chance to win on almost any counterpick stage. He then has a chance to counterpick his own stage, many of which, such as Green Greens, Castle Siege, and Pictochat, give DeDeDe a huge stage advantage.
- DeDeDe has never had a problem competing with the highest tiers in the game, nor would this ban affect that in any way.
- Being infinited "requires no skill and is not fun". in the sense that it frustrates many new and experienced players, and is causing many players to doubt the legitimacy of the game. This is general scrubbyness common to any game, but it sure doesn't help us TO's build attendance or generate good fundamentals in new players. We feel that the game has been out long enough and played extensively enough at a national level that we can ban this and feel confident in our decision.
- Characters like Samus, DK, Bowser, and Luigi become "legit" for tournament use, but not broken, nor close to it.
We want to hear about the ramifications of this decision from the community, to decide whether or not it would be a healthy adjustment. We'd like to hear about whether or not you think it would make Brawl more fun, more competitive, more entertaining, or less fun, less serious, less respected and less entertaining. We'd like to hear about players that picked up DeDeDe because of his infinite, and players that dropped their characters because of his infinite, or dropped the game because of it. Its also important as to whether or not you would attend out of state tournaments or take the game more/less seriously if the infinite and the walking grab is banned. Many players would go either way and do not care. Many players are concerned about the banning of the infinite ruining the legitimacy of the game (we certainly don't want Brawl to be a ban-fiesta, considering that items and planking are already banned). At the end of the day, what we tournament organizers want is for you to be able to come to the tournament and do whatever you want because that will be the most fun for you. This ban is "fair" and we believe it is balanced, but at the same time any option we limit is artificial, and we need to work hard to ensure that any new rules that we introduce are in line with the wishes of every player that plays, so please, if you have an opinion, post it.